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#1
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necro for safe and consistent leveling
enchanter for tackling higher level targets and being more useful in groups | ||
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#2
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Enchanters are super powerful but kind of annoying to play, especially with charm soloing. They require your total undivided attention because charm can break at any second. There's also a lot of spell swapping, and even with good play you're pretty much guaranteed to die more than any other class both solo and in groups.
Necros aren't as powerful as Enchanters, but are more versatile, more forgiving and require less attention to play. While the Enchanter is pretty much always going to charm while soloing, the Necro can fear kite, root rot, or charm depending on his level range and the zone he's in. The Necro's ability to feign death and lifetap also make soloing much easier. If the Enchanter screws up bad, he's probably going to die. The Necro just FDs. And if the Enchanter screws up moderately and manages to live but is at 30% health, he's got to sit around for awhile. The Necro just drops his lifetap DoT on the next mob. If you're the type of player who wants to be as powerful as possible and don't mind giving the game your undivided attention, go Enchanter. If you're the type of player who enjoys versatility over raw power and prefers a lazier, more forgiving style of play, go Necro. | ||
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#3
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Quote:
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#4
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Quote:
Did you EVER hear about Mez you dill weed! Quit spewing a bunch of false crap on here to new people trying to learn things. You have to be a Blond. | |||
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Last edited by webrunner5; 01-10-2015 at 06:17 AM..
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#5
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Quote:
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#6
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Quote:
Healing your pet is not really required while charm soloing. If it gets low, break charm, kill it and then charm a new pet. Easy. Being an enchanter means you can charm whatever Tom, Dick or Harry mob that paths by. Enchanters don't need pet only buffs either; their buffs work on players AND pets. Also, you misused the word 'require'. Require means something is needed; Really only charm is needed. The extras only serve to make the process easier. Further, enchanters get resist debuffs which reduce the chance of nuke/charm/root being resisted/breaking early. Enchanter charm is also easier as enchanters get access to +cha buffs (which improves the chance for charm to stick). Enchanters also have mem blur; if things go really bad they find it much easier to reset than druids (who rely on zoning/camping). | |||
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#7
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Problem with soloing as an enchanter is you cant drink a 12 pack while doing it cause you start to die after 6 beers.
__________________
"THAT'S NOT CLASSIC!!!"
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#8
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Never heard of root? pbae stuns ? or mez/ ae mez?
Someone put up that ignore this poster link, I dunno how to do it. | ||
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