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#2
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I've been in groups with tanks who can't hold aggro, healers who are too busy fighting adds to heal and enchanters whose mez never holds. I'd say that these were all good groups, just not fully optimised due to our low levels and beset by random wandering orcs; we're mostly talking Crushbone groups here.
In almost every single one of these groups, I had another rogue standing across from me as we played ping-pong with aggro. Yes, we often needed healing afterwards, but two rogues make for a lot of damage in a very short space of time no matter which direction the mob turns. And very few classes can just sit down in the middle of a busy zone and /afk while trains run rampant all around. Two rogues can both hide (and know whether they are hidden) without needing to find a safe spot. They can sneak past mobs which are too tough to reach the softer targets, no need for invis and IVU. When the party runs, I've been one of two characters left behind to finish the fight as duo more than once and it's always been a pair of rogues. It works out more often than you'd expect because I could usually hand off the mob to the other rogue via evasion and/or switching off auto-attack briefly when my health dipped too low. | ||
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#3
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Sustainability. Killing a mob and saying ta-da isn't going to get you an applause or your level any quicker. Rogue + rogue sounds like alot of bind wound downtime. Same thing wih pally + rogue when the pally's mana runs out.
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#4
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Quote:
__________________
Lootenant Dan <Hierophant>
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#5
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Pally/Wiz Duo, efficiency intensifies..
__________________
O Captain! My Captain!
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#6
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necro
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#7
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The best Rogue duo is two level 60 Enchanters, Chardok AOE PLVL, or Fungi Monk with Torpor Shaman.
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#8
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best rogue setting is not as a duo, simple as that. being part of the holy trinity of tank, healer, dps... you don't make efficient duos like hybrids/solo classes when they solo and tag team stuff. So if you were leveling together, I'd go rogue+rogue and have strong dps ready to join any group, and really fun to duo still and stealth around.
IT's that simple. Rogue+rogue, rogue+war, rogue+ monk... all desirable. Plan to get by but depend on grabbing new friends. Planning to play EQ solo/duo is poor planning and the game has walls in place to prevent solo play quite honestly. That's what makes it better than other MMO's, it's TRULY an MMORPG, not an MSOPOGOC.... massive single player online game with optional coop! lol Play what you like and enjoy. Few are more fun than tag teaming rogues though. groups will love you as well, as you'll come in and make them burn through mobs so fast! | ||
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#9
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Ranger+Rogue is ridiculously fun in outdoor zones. Not so bad in indoor either. The ranger's spellbook and fundamentals compliment a rogue in many aspects better than a paladin. I say this as a huge paladin fan mind you.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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Last edited by wycca; 12-29-2014 at 03:31 PM..
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#10
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rogue/shaman
can net good xp and camp a lot of items in many dungeons, speaking from experience here here's my guide 1-50 : let shaman solo to level 50 then PL you 51 - 60 : let shaman solo to 60, then PL you | ||
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