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  #41  
Old 12-05-2014, 11:02 PM
Raev Raev is offline
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Everyone seems to think I'm whining for some reason; I'm just stating the differences. It's a big change is all.

Haynar, would you mind linking the thread where the numbers were posted?
  #42  
Old 12-05-2014, 11:10 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Everyone seems to think I'm whining for some reason; I'm just stating the differences. It's a big change is all.

Haynar, would you mind linking the thread where the numbers were posted?
http://www.eqemulator.org/forums/showthread.php?t=38708
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  #43  
Old 12-05-2014, 11:12 PM
Haynar Haynar is offline
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The values for multipliers for critical damage were determined from empirical data parsing on EQLive with 12 different weapons of different damages and delays.

H
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  #44  
Old 12-05-2014, 11:32 PM
Raev Raev is offline
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So those are numbers for NPCs, not PCs. Were they lower before? It's interesting that he says NPCs will take the lower delay from fast weapons - I wonder if that is true in Classic? Why is everyone is making it sound like PCs were nerfed? I was under the impression that the PC formulas for DA/DW were well known (lvl+skill / X, where X was 600/500/400 depending on class and DA/DW etc). I AM IN A SPINNING BALL OF CONFUSION
  #45  
Old 12-05-2014, 11:34 PM
Nirgon Nirgon is offline
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Speaking of melee nerfs, is this a good place to link the launch day Velious tov item stats?

http://padangg.tripod.com/ntov/ntov.htm

Look at that sweet rogue dagger from Vulak [You must be logged in to view images. Log in or Register.]
  #46  
Old 12-05-2014, 11:34 PM
pasi pasi is offline
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The NPC double attack data was the reason that I was trying to purchase Al'Kabor Logs earlier.

Bravo to this man.
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  #47  
Old 12-05-2014, 11:36 PM
hammertime7795 hammertime7795 is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
So those are numbers for NPCs, not PCs. Were they lower before? It's interesting that he says NPCs will take the lower delay from fast weapons - I wonder if that is true in Classic? Why is everyone is making it sound like PCs were nerfed? I was under the impression that the PC formulas for DA/DW were well known (lvl+skill / X, where X was 600/500/400 depending on class and DA/DW etc). I AM IN A SPINNING BALL OF CONFUSION
Yes it was that way in classic, thats why people gave their pets fs daggers.
  #48  
Old 12-05-2014, 11:38 PM
Raev Raev is offline
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Quote:
Originally Posted by hammertime7795 [You must be logged in to view images. Log in or Register.]
Yes it was that way in classic, thats why people gave their pets fs daggers.
but that got nerfed extremely fast i thought
  #49  
Old 12-05-2014, 11:40 PM
rollin5k rollin5k is offline
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Fuck monks, they're not even classic
  #50  
Old 12-06-2014, 12:05 AM
hammertime7795 hammertime7795 is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
but that got nerfed extremely fast i thought
not that i'm aware of

You can give a lvl 1 pet a 30/40 2h hammer that you get in ec for 50p and it will hit for 61 at the same delay it swings fists too. That never changed idk why the fs dagger would have.
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