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#41
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Everyone seems to think I'm whining for some reason; I'm just stating the differences. It's a big change is all.
Haynar, would you mind linking the thread where the numbers were posted? | ||
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#42
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Quote:
__________________
Haynar <Millennial Snowflake Utopia>
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#43
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The values for multipliers for critical damage were determined from empirical data parsing on EQLive with 12 different weapons of different damages and delays.
H
__________________
Haynar <Millennial Snowflake Utopia>
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#44
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So those are numbers for NPCs, not PCs. Were they lower before? It's interesting that he says NPCs will take the lower delay from fast weapons - I wonder if that is true in Classic? Why is everyone is making it sound like PCs were nerfed? I was under the impression that the PC formulas for DA/DW were well known (lvl+skill / X, where X was 600/500/400 depending on class and DA/DW etc). I AM IN A SPINNING BALL OF CONFUSION
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#45
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Speaking of melee nerfs, is this a good place to link the launch day Velious tov item stats?
http://padangg.tripod.com/ntov/ntov.htm Look at that sweet rogue dagger from Vulak [You must be logged in to view images. Log in or Register.] | ||
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#46
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The NPC double attack data was the reason that I was trying to purchase Al'Kabor Logs earlier.
Bravo to this man.
__________________
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#47
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Quote:
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#49
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Fuck monks, they're not even classic
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#50
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Quote:
You can give a lvl 1 pet a 30/40 2h hammer that you get in ec for 50p and it will hit for 61 at the same delay it swings fists too. That never changed idk why the fs dagger would have. | |||
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