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View Poll Results: Would you ever go to red?
I already play RED. PvP for life, you casual! 43 19.28%
Maybe Just for the weekend. 19 8.52%
Tried it. Didn't like it. 44 19.73%
Maybe: if there were more gimmicks // if the population was at least 1/2 of BLUE 43 19.28%
I only play BLUE. TEST THE BETA 4 VELIOUS!! 63 28.25%
What the heck is a RED? 11 4.93%
Voters: 223. You may not vote on this poll

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  #1  
Old 11-29-2014, 06:07 PM
Vexenu Vexenu is offline
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Red is a refreshing change of pace for the veteran Blue player.
  • Since trading and farming plat/items is significantly more difficult than on Blue, gear is much more valuable while leveling up. You can't just run to EC and walk away with the overpowered Kunark weapon of your choice within a few minutes.

  • The group XP bonus means that people go out of their way to start and join groups, regardless of the class composition. No one is hating on hybrids or soloing just because the XP is faster. The feel is actually much closer to classic in this regard, when people were forced to group simply to overcome the hostility and difficulty of the game world, which is no longer a challenge on Blue due to item inflation and general game knowledge.

  • The occasional PvP breaks up the monotony of leveling.

  • No whining and complaining in overcrowded leveling zones from groups fighting over limited spawns, or powerlevelers clearing out zones.

  • The smaller population means the game world feels much larger. Getting from Antonica to Faydwer or Kunark is no longer something that can be accomplished simply by typing /w all dial and tossing out a few plat. Again, this feels more classic.

  • The smaller population also means that you can actually utilize more content in the game world. Blue is so hilariously overcrowded at this point that during peak hours even obscure camps for items that barely even have market value are often camped. Why? Because there's nothing else for people to do: everything else is already taken.

  • PvP makes acquiring gear so much more meaningful and satisfying.

  • PvP provides a mechanism for settling disputes within the confines of the game itself rather than resorting to petitions and forum flame wars.

I know there are a shitload of people playing on Blue who are bored out of their minds and only keep playing there because they don't want to start over from scratch on Red. I would encourage these people to simply bite the bullet and give yourself a week to start a fresh character on Red (and better yet, bring along a buddy or two to start fresh with you). Play nothing but Red for a week and see if you aren't enjoying yourself at least as much if not more than you are on Blue. I bet most people would be, simply due to the fact that the game actually becomes challenging again.
  #2  
Old 11-29-2014, 06:17 PM
SamwiseRed SamwiseRed is offline
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blue is for commies, red is for freedom
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  #3  
Old 11-29-2014, 06:29 PM
Argh Argh is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
blue is for commies, red is for freedom
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  #4  
Old 11-29-2014, 09:25 PM
t3kn34k t3kn34k is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
blue is for commies, red is for freedom
[You must be logged in to view images. Log in or Register.] Blue is the color associated with communism??
[You must be logged in to view images. Log in or Register.] Blue? Right? You're sure?
  #5  
Old 11-29-2014, 06:27 PM
Vexenu Vexenu is offline
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Also, saying that EQ PvP is imbalanced completely misses the point. Guess what else is imbalanced? EQ PvE.

For example, consider the Warrior and the Druid from the PvE perspective. The Warrior is a backloaded class that will struggle a greal deal during the early and middle levels, only coming into its own in the endgame. In contrast, the Druid excels in the early and mid levels and its power tapers off in the endgame. In PvE, the Druid can easily solo himself to a high level, while the Warrior must rely on groups. The Druid can heal himself, teleport, root mobs, turn invisible, and has all sorts of tricks. What can the Warrior do? He just stands there and auto-attacks. How is that balanced? It's not. It's not even close.

But it works. Why? Because Warriors and Druids each have their own niche to fill. The Warrior is a specialist and the Druid is a generalist. EQ is not about each class being as powerful as every other in all or most scenarios, it's about each class maximizing its strengths in the particular niche its best suited to operate in. If you actually want a play a game where the classes are balanced, you can go play pretty much any modern MMO, where the classes are nearly indistinguishable from each other and can all solo, teleport, heal, etc...

EQ PvP operates under the same principles as PvE: utilize your class effectively in such a way as to maximize your strengths while minimizing your weaknesses, and operate in groups whenever possible to increase synergy and thereby make everyone more effective. EQ classes were never designed or intended to be balanced against each other directly. EQ classes were designed to be balanced in sum, with each class intended to fill a specific niche. Players seem to have no problem accepting this idea in regards to PvE, but for some reason don't understand it applies to PvP as well.
  #6  
Old 11-29-2014, 06:47 PM
Schwing Schwing is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
EQ PvP operates under the same principles as PvE: utilize your class effectively in such a way as to maximize your strengths while minimizing your weaknesses, and operate in groups whenever possible to increase synergy and thereby make everyone more effective. EQ classes were never designed or intended to be balanced against each other directly. EQ classes were designed to be balanced in sum, with each class intended to fill a specific niche. Players seem to have no problem accepting this idea in regards to PvE, but for some reason don't understand it applies to PvP as well.
Except that there are certain classes that are simply weak on the whole and nobody would miss them in group or raid settings. Classes are not balanced and I'm okay with that. People can and should play whatever they want; there are no imposed limits on group size outside of experience groups, hence there is little need for optimal raid compositions. Just bring as many people as you want. And the class-specific loot is going to rot otherwise.

It's all fine and dandy what EQ classes were intended to be designed for, but assuming it was flawlessly executed is just flat out incorrect. Unless you really want to force the issue and PVP people in a game that wasn't designed for it, didn't really go to any lengths to cater to it and provides almost no tangible rewards for doing it, it's a non-issue because dragons are AI. Bring as many paladins and druids to the next raid as you want.
Last edited by Schwing; 11-29-2014 at 06:51 PM..
  #7  
Old 11-29-2014, 06:50 PM
khanable khanable is offline
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10/10 argh
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  #8  
Old 11-29-2014, 07:10 PM
mwatt mwatt is offline
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1. EQ is probably the best group oriented computer game ever created. Why would I want to do something that is different, and thus lesser.

2. It's soooo not classic. I don't understand the push from the devs for this. It seems anti-thematic.

3. I just don't like PVP. No amount of "trying it" will ever change that. It's like some mom asking their kid to keep trying liver in the hope that they will suddenly love it.

4. While not explicitly the domain of the Red server, there tend to be more insensitive (and worse) jerks playing there than on Blue. Also, when I hear the term "butthurt", it makes me think the human race needs a big meteor smack dead on.
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  #9  
Old 11-29-2014, 07:30 PM
Pudge Pudge is offline
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"the pvp isn't balanced"? Please elaborate. Different classes are better in different situations in this game, both pve and pvp. Are there certain classes you have complaints about? If your complaints are class based then you really don't have a foot to stand on - just like pve everybody has different roles.

For those who haven't played red, but only /duel on blue, you aren't seeing the pvp mechanics of red. You are seeing the untouched, stock emu pvp code. Red has ccompletely different (and tweaked for "balance") mechanics.

And remember, despite how hard and "all about the pvp" red players claim the server is.. 85% of your time will still be spent pve-ing - at least till you're done leveling/gearing your toon, anyway.
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Last edited by Pudge; 11-29-2014 at 07:36 PM..
  #10  
Old 11-29-2014, 07:58 PM
Argh Argh is offline
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Last edited by Argh; 11-29-2014 at 09:11 PM..
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