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#41
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Enchanter pbaoe line was landing reliably at 120ish MR... which will be bad. It should be basically resisted every time at 70mr+.. same with fetter its doing the same thing. 120 looks pretty reliable... 159 it cuts off. Both spell lines need to be dialed way back.
159 MR however, I see everything stops landing... so maybe dial stuns/roots back down by -90 and we're good. I mean think about it in pvp... how strong a potentially 9 second stun or root is (you die in mass pvp) | ||
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Last edited by Nirgon; 12-01-2014 at 07:22 PM..
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#42
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Question, all of you reporting that chanter shit is landing. Were you tashed? If so, H reported that the double debuff is server side only and not showing up on the UI.
For nirgon's example, he was as ~120. If you were tashed then your at ~120 examples puts you at ~80ish, which should be in the 'landable' window. It's all about the double debuff not showing up on the client I think that is skewing your results if you are looking at chanters spells landing. Post 50 on this thread | ||
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#43
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I'm giving the actual value when the spells landed not tashed
I got tash cured off me from Hamburgler in my testing [You must be logged in to view images. Log in or Register.] Rains are hitting all targets in area of effect 3x which is very goog. Blind/root/stuns need to be dialed way down regardless of how high a level spell it is. The heart of the resist issue from before was needing like 180 magic to reliably resist root here. 90 mr for any root spell should make it never hit, same with blind, same with stun. Rest is well on the right track. I think bards are unresistable atm tho. | ||
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#44
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Blind (eye of confusion) and whirl (dyn's draught) very reliable at 100mr... color slant too.
Whirl should be resisted every single time... at ... call it 30 MR lol. Blind lets call it 50. If you can't do this before patch day, I'd hold off. Whirl/blind spam very bad. CC spells should be exempt from the level scaling mechanic for players. Proposed "immunity" cheat sheet: whirl line : 30 mr immune blind line: 50 mr immune root line: 70 mr immune rains: 90ish resistances immune.... mostly resists from 50-90, pretty reliable 25-50 stuns: 60 mr immune (I had my markar's discord land on 108MR reliably... dis can't happen, same with high level cleric stuns... 8 second stun and 502pvp dmg on markar's heh) Rest looks fine as far as I can test. That said a LOT of other things are fixed and thank you! | ||
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Last edited by Nirgon; 12-01-2014 at 08:09 PM..
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#45
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my god the whine.
nirgon. not even reading this whole thread, just the last page...... you know stuns don't land for 8 seconds on r99. max stun is capped at ~2 secs other than tstaff. all those resist numbers should be bumped up by at least 30. and now apparently immune means 0% chance whatsoever... also the era of EQ (which expansion we were at) always affected resist rates. that shit just wasn't published in patch notes (resists got changed around a lot, within eras as well). | ||
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#46
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Take it or leave it
Whirl/stun/blind/root spam ruins pvp See you in Thurgadin | ||
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#47
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pudge who you think will win the war with these types of ressist? The zerg or non zerg? Making those spells not land 100 % of the time increases the chances of non zerg winning.
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#48
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Quote:
you don't actually play here though so why even comment? | |||
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#49
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I was thinking 60/80/100. For immunity to whirl, stun, root.
H
__________________
Haynar <Millennial Snowflake Utopia>
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#50
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Maybe 50/70/90.
50 for whirl/stun 70 for blind/mez 90 for root. H
__________________
Haynar <Millennial Snowflake Utopia>
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