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Old 11-24-2014, 04:46 PM
Ele Ele is offline
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Originally Posted by Tankdan [You must be logged in to view images. Log in or Register.]
I'm hoping the Devs give us a goal on what they would like tested this weekend. I personally raid beta 1 or 2 times per week and I feel as though the raiding aspect of things is outpacing the fixing of the bugs and pathing etc.

For objectives such as testing quest turn ins, there isnt much we can do. In any given raid, there's only a few quest pieces that drop (especially when trash doesnt need to be killed). If you want quest items tested, I'd suggest upping the drop rate 1000% on mobs dropping armor, gem quests, on beta only.
Thread of quests/recipes that need confirmation: http://www.project1999.com/forums/sh...d.php?t=157067

If you up drop rates to 100%, then you might as well allow people to just summon the items for turn in. Testing drop rates during beta is important to avoid unnecessary issues on live.

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For purely dragon boss testing, you could get rid of trash mobs (or significantly nerf them temporarily) to avoid the hours and hours it takes to clear to some of the mobs.
There are a number of beta testers across half a dozen guilds that can help summon mobs or reset them. If you coordinate with the server staff/devs, they can jump on beta during your schedule raid and help do mass buffs or #kill of trash.


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A lot of Beta just isnt beatable in Kunark gear+Low beta numbers that guilds are pulling. Maybe offer a Velious geared buff bot to give a better shot at the end content.

Those are just some ideas off top of my head that might speed up the process of testing.
You don't have to kill the boss mobs to test them and there is stuff beyond boss mobs and raids that needs testing. Shutting down blue should help your numbers.
  #2  
Old 11-24-2014, 05:49 PM
Tankdan Tankdan is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Thread of quests/recipes that need confirmation: http://www.project1999.com/forums/sh...d.php?t=157067

If you up drop rates to 100%, then you might as well allow people to just summon the items for turn in. Testing drop rates during beta is important to avoid unnecessary issues on live.
I'm well aware of that thread. And if you actually look at the armor quests completed you'd know that will NEVER get anywhere close to completion in time at the current drop rate. Upping the drop rate for testing purposes is perfectly fine considering the hundreds of raids that have already taken place and the results it has yielded. It can be reverted back for a final beta build to make sure everything is working as intended.
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Old 11-25-2014, 02:55 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Thread of quests/recipes that need confirmation: http://www.project1999.com/forums/sh...d.php?t=157067

There are a number of beta testers across half a dozen guilds that can help summon mobs or reset them. If you coordinate with the server staff/devs, they can jump on beta during your schedule raid and help do mass buffs or #kill of trash.
I've had 3 uncompleted quest turn ins ready to turn in for over a month but the quest NPCs have PHs. I haven't been able to get the quest NPCs spawned. There's never actual GM characters online.

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Old 11-24-2014, 04:47 PM
Reguiy Reguiy is offline
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I approve of this message.
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Old 11-24-2014, 04:52 PM
dennardscott86 dennardscott86 is offline
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EZ Server Here we come!!!
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Old 11-24-2014, 04:53 PM
Reguiy Reguiy is offline
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Will the server timeline be paused during that time? ie - corpse timers, raid mobs, etc
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  #7  
Old 11-24-2014, 04:56 PM
Daldaen Daldaen is offline
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When Blue comes back online will there be an epic patch? 4-5 months of Classic Quest has been good to P99 Classic lovers. We just need those fixes pushed live.

Specialization fixed
Cleric Epic fixes
PoSky gets some classic changes
Phinigel gets some classic love
Tons of spell changes

So much classic I'm unsure a single patch can handle it all.
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Old 11-24-2014, 05:07 PM
Hailto Hailto is offline
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What is the point of keeping the red server up if you want velious beta testing?
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Old 11-24-2014, 05:08 PM
Swish Swish is offline
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Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
What is the point of keeping the red server up if you want velious beta testing?
Remember, red has 20 people on it like you all keep saying [You must be logged in to view images. Log in or Register.]

Is there any testing of pvp mechanics happening on beta?
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Old 11-24-2014, 05:14 PM
Hailto Hailto is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Remember, red has 20 people on it like you all keep saying [You must be logged in to view images. Log in or Register.]

Is there any testing of pvp mechanics happening on beta?
How many people play on red is irrelevant, if you're going to "force" a velious beta, you give p99 players no other choice but to play on the velious server. That's what forced beta implies.
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