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  #1  
Old 11-06-2014, 01:00 AM
iruinedyourday iruinedyourday is offline
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it be true, if I didnt want to play classic looking eq with crowded zones, I would just wander around EK on live picking flowers with ample space to spare.. im here for the crowds [You must be logged in to view images. Log in or Register.] well the crowded classic zones that is.

Nothing is better than seeing someone in the karanas xping while you're running errands.. aka hailing farmers for no reason other than to RP
  #2  
Old 11-06-2014, 06:13 AM
Fanguru Fanguru is offline
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The problem is not about the number of people on the server, it is about playstyle.
Let the competitors hoard pixels and fight each other.
Let the casuals work together and cooperate to enjoy the game.

Competitors are against it because they want casuals to marvel at them in awe and feel jealous of their pixels, but casuals do not want to deal with this annoying overbearing 10% of the population.

Happy to donate for a new rotation server.
  #3  
Old 11-06-2014, 07:25 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Fanguru [You must be logged in to view images. Log in or Register.]
The problem is not about the number of people on the server, it is about playstyle.
Let the competitors hoard pixels and fight each other.
Let the casuals work together and cooperate to enjoy the game.

Competitors are against it because they want casuals to marvel at them in awe and feel jealous of their pixels, but casuals do not want to deal with this annoying overbearing 10% of the population.

Happy to donate for a new rotation server.
Yes. But this isn't a p99 problem...its a classic EQ problem. Casuals and Raiders finding ways to share the same virtual space is part of the classic experience (tm).
  #4  
Old 11-06-2014, 09:53 AM
Faiding Faiding is offline
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People really need to stop using the "it's not classic" excuse on P99. In reality, nothing about the experience on P99 is like classic EQ. And it has nothing to do with game mechanics or anything else tangible.

In classic EQ, a majority of players were new to MMOs, didn't know how to kill bosses that wouldn't even exist for years to come, didn't spec/gear their characters properly, and were running around like idiots for a week before they even achieved level 5. There also weren't fully comprehensive wikis or databases to look things up until much later.

If you want to "emulate" what EQ was like 15 years ago, you need to create rules that artificially do so (not being able to 2-box is actually a very good one). But people aren't going to like being handicapped just for the sake of austerity.
  #5  
Old 11-06-2014, 10:43 AM
Daldaen Daldaen is offline
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Server split would be cool.

But with the high burnout rate of 16-hour wall staring and 3AM Maestro kills, you will see guilss struggling for numbers, especially if there is no way to transfer between the servers. Would eventually die off if not enough new blood to fill their ranks. Would be even more of a ghost town than red.
  #6  
Old 11-06-2014, 10:58 AM
Fanguru Fanguru is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Server split would be cool.

But with the high burnout rate of 16-hour wall staring and 3AM Maestro kills, you will see guilss struggling for numbers, especially if there is no way to transfer between the servers. Would eventually die off if not enough new blood to fill their ranks. Would be even more of a ghost town than red.
I share this opinion. But we do not know for sure and that would basically show that the 10% of Class C feeds on the rest of the server and the majority prefers cooperation.
  #7  
Old 11-06-2014, 10:46 AM
brecon brecon is offline
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I don't really want to see a server split....what I'd love to see is a brand new blue server. There are so many long-standing players on this blue server that it is very top heavy and twink heavy. It would be great to start the experience fresh.

I wrote that I'd like to see a progression server...but in fact that's not true. It would be cool to have a fresh server with kunark and velious content, and you'd see xp groups and loot camps throughout the entire world. Plus a progression server would be a ton of work (though undoubtedly attractive).
Last edited by brecon; 11-06-2014 at 10:47 AM.. Reason: changed mind
  #8  
Old 11-06-2014, 11:10 AM
Daldaen Daldaen is offline
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I just find it funny that Class C is against this.

They want to reap the benefits of a large, casual server (thriving economy, groups in all sorts of zones, abilities to raid with them in planes etc.)

But they are vehemently opposed to expanding the raid scene to be more inclusive to the ever increasing casual raiding population.
  #9  
Old 11-06-2014, 11:30 AM
Buhbuh Buhbuh is offline
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It all just depends on how grim you think Velious will be, pals. I know on Red99, there's gonna be some brawlin' over dragons.

We need even more competition. 4 way, 5 way guild fights. Let's be like Peter Jackson and FIVE ARMY WAR IT, BROS.
  #10  
Old 11-06-2014, 12:31 PM
Fanguru Fanguru is offline
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On Terris-Thule, CoM was always a ghost town. Noone went there for xp, it was just the odd shaman soloing to farm the books once, or people coming for ghiosk/nehashiir/rakashiir.
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