Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 11-05-2014, 11:13 AM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
Scarcity makes things valuable, and causes people to want things. Obtaining those things releases endorphines in the brain. When you place insurmountable barriers (rules) that drastically limits access to said things; it causes frustration, lowering the level of said endorphines.

I like playing games like EQ, because it is a sandbox with scarcity. WOW circumvented this with instances... I didn't like WOW.

I need you, Metallikus, to feel better about myself.

Dolic
I think most people in Class R prefer the challenge of beating the programmed raid mob. EQ isn't really a good place to do this since WoW can provide much more difficult instanced content that is a challenge in terms of hard-coded game content. Hardly any mobs in EQ are challenging if you throw more people at them, but Class R wants to play here because of the nostalgia and other game mechanics.

Class C on the other hand enjoys the challenge of beating out other players in the process of beating the hard-coded content. EQ is good at providing this sort of challenge in the sense that there are world spawns and no instances. However, it's also pretty terrible at providing this challenge on the blue server because there really isn't much way to compete with each other aside from Olympic time differences of pressing the attack key on a raid target or having players log on.

Basically, because EQ is such an old game, raiding will always suck for everyone on this server because the mechanics of a MMO just weren't that well thought out in 1999-2001. However, we'll all continue to shit on each other back and forth for that endorphin high of scarce pixels.

If I had to guess, the winning of Class C mobs and loot is probably a lot more endorphin satisfying since the human brain releases more endorphins when rewards come at different unexpected intervals as opposed to a routine like Class R.

TLDR: EQ is great and terrible and we'll all keep playing regardless of poo sock-flinging.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #42  
Old 11-05-2014, 11:19 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]

I need you, Metallikus, to feel better about myself.

Dolic
Kind of a pathetic sentiment if true.
  #43  
Old 11-05-2014, 11:23 AM
Hitpoint Hitpoint is offline
Sarnak


Join Date: Mar 2011
Posts: 359
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Kind of a pathetic sentiment if true.
I think Metallikus makes everyone feel better about themselves.
  #44  
Old 11-05-2014, 11:53 AM
Fael Fael is offline
Fire Giant


Join Date: May 2012
Posts: 617
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Kind of a pathetic sentiment if true.
Agreed. Being playful when I said I "needed" him.

Also agree with Zander. Game is too easy right now, even with competition. I've started to play more on red actually--all these rules are killing me.

However, i do think that velious could create some challenge, with harder content along with the current competition.

Dolic
  #45  
Old 11-05-2014, 11:55 AM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I'm pretty sure any former members of BDA would think that, people can dislike me for being outspoken but I'm pretty sure they can at least respect my ability and passion for what I believe in. Shinko was good as well, when he's locked in he handled a pile of different things and he was almost always there to help kill something. The problem with Shinko is that he turns into a terrorist when he's bored/disgruntled.
as someone who bore witness to the great shinko massacre outside kc, I have to agree he sometimes makes bad decisions when bored/disgruntled.
  #46  
Old 11-05-2014, 12:08 PM
Magnar Magnar is offline
Aviak


Join Date: Oct 2014
Posts: 72
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
I bet C and the GMs would change their mind about competition on this server if two or three guilds were added to that class. Trouble is, they already have all the players that want to play like that and packed them into two guilds. Now if guild size limits were imposed and splits had to be made, it'd be interesting to hear their rhetoric when it's four or five guild perpetually petitioning. What if there were six or seven class C guilds? Dragon loot would be deleted weekly. You guys really don't want the system to work the way it was meant to.
If guild size limits were imposed then they would just be raiding together under a different tag. IB/TMO would have all of the choice members they want under the official tags, everyone else would be left to the secondary tag. They'd cooperatively raid for a few weeks until the secondary tagged people realized they were getting shafted and couldn't actually hack it in C class without the choice members from the other half, get dropped down to R, and the whole thing becomes an even bigger clusterfuck because the former C class mentality gets shoved down into the R class raid scene.
  #47  
Old 11-05-2014, 01:00 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
Also agree with Zander.
Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
Also agree with Zander.
Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
Also agree with Zander.
[You must be logged in to view images. Log in or Register.]
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #48  
Old 11-05-2014, 02:01 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Start with Raev on red
  #49  
Old 11-05-2014, 02:01 PM
Ella`Ella Ella`Ella is offline
Planar Protector


Join Date: Apr 2013
Posts: 2,273
Default

There only needs to be one guild in Class-C. Merge TMO and IB and the members can constantly compete against their own performance - like golf.
  #50  
Old 11-05-2014, 02:25 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Magnar [You must be logged in to view images. Log in or Register.]
If guild size limits were imposed then they would just be raiding together under a different tag. IB/TMO would have all of the choice members they want under the official tags, everyone else would be left to the secondary tag. They'd cooperatively raid for a few weeks until the secondary tagged people realized they were getting shafted and couldn't actually hack it in C class without the choice members from the other half, get dropped down to R, and the whole thing becomes an even bigger clusterfuck because the former C class mentality gets shoved down into the R class raid scene.
Which is exactly why the system they put in place will never work as intended. It took less than a few months of Class C before 3 guilds turned into 2 in a merger. If a class R guild stepped up to C, there might be some competition for a couple months, but there will be a ton of clusterfuckery in the process, many, many petitions and bullshit and in the end the new guild will merge with whichever it despises least, TMO or IB. Class C playstyle can't support more than two guilds and those are the only two guilds that can survive that atmosphere, since there's no way another guild could get established when going against 2 guilds who had 3 years head start.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.