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#41
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96-hour windows are pant-on-head retarded.
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#42
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Shorter windows would also prevent the huge amount of time waste that we are seeing under the current rules, but it will increase the issues with the FTE races. I'd really like to see either, 16 hour windows turn into weekend long stents trying to get mobs. Longer windows would slow the game back down, and shorter windows would create specific times to focus on the game - either is better than the current setup. | |||
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#43
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We get 30-60min windows, windows almost all overlap, many spawns overlap. It will force rushing, prioritizing targets, and mobilizing after kills. Alternatively, remove respawns all together and just do sim-repops. Remove the bag limit if you do this. Really though, Velious will be the fix for a lot of this crap. When there are many more targets, much more valuable targets, and targets that have lots of HP leading to longer kill times. When guilds are hung up on Klandicar for 10 minutes, or NToV for multiple hours... it will allow less hardcore guilds to kill Gorenaire/Talendor/Sev. Atleast that is the hope.
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Last edited by Daldaen; 10-05-2014 at 11:56 AM..
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#44
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*facepalm* This thread must make the staff furious. They keep trying to satisfy people, even to the current point where the most people possible are satisfied, and then they have to read the shit in this thread.
Just accept the damn raid scene until Velious. I seriously doubt the staff is even considering changing anything until then.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#45
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So, the solution is to either reduce variance and have concentrated raid times over the weekends, or spread it all out again to reduce socking - it worked back then, no reason it wouldn't now. | |||
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#46
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Chest has the right idea IMO: make the repops pure FFA (including VP), then split all of the normal spawns between C and R. Class C can engage in whatever retardation they wish, the R guilds can continue to get our vending machine handouts, and success on repops will determine who is good and who is bad. | ||||
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#47
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The modifications to try to make raid "competition" less asinine have completely backfired. The server staff used to care about reducing retarded sock-fests, because it is a huge waste of everyone's time. But now sock-fests seem to be encouraged? I don't get it. | |||
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#48
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Sock-fests are encouraged only because Class C wanted them.
When they came to the table, people suggested a complete rotation to prevent the need to track entire windows but instead check hourly or bi-hourly whether the mob had spawned. Naturally IB and TMO shot down a rotation system, which led us to where we are currently with the Class system. If there were no Class C/R, and everything were rotated and you were allowed to do your ridiculous competition in VP, with FFA respawns, there would be no sock-fests unless you want them in VP.
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#49
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It's just not an easy problem to fix: the Kunark targets are simply too easy. I think the only legitimate competition is repops, an idea which was actually shot down during the negotiations last year because a) TMO/FE knew they wouldn't get nearly as many mobs if they weren't able to neckbeard out and b) TMO/FE claimed they wouldn't have anything better to do with their lives if they couldn't poopsock. In hind sight, all those posts by Unbrella about how he loved the competition with TMO look more than a little silly. Or would, if they weren't deleted. CONSPIRACY NP. Quite frankly, I would even be willing to accept the Doraf system (8 repops a month, no normal spawns, everything FFA) as long as all L50+ characters got teleported to a city zone so the advantage of camping 10 different alt armies at every target was minimized. Not that my opinion really matters. | |||
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#50
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A possible partial solution is to add variance back to VP, but not outside of VP. I also wouldn't be opposed to FFA VP repops, to get other guilds in there and maybe increase the chance that they will jump to Class C (the intended result of the class system). I still want more competition, even with IBs recent success. edit: And yes, I also know that EQ wasn't intended to be stuck on Kunark for 4 years. But it creates some interesting problems! | |||
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Last edited by sanforce; 10-05-2014 at 02:04 PM..
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