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#43
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#44
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#45
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exp penalties were clearly marked as warnings in both of my strategy guides. strategy guides are classic. so are wikis.
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#46
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edit: in fact between the two samples, the newer one looks more of a decline... what would have changed since then?
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Last edited by Daywolf; 08-25-2014 at 05:50 PM..
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#47
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even if there were a much larger proportion of hybrids on classic servers, what does that show? you can speculate all you want about the knowledge of hybrid exp solo/group penatlies being responsible for the low proportion of hybrids here, but it doesn't help.
i think a more likely reason is directly tied to the argument that hybrids suck up more exp. people want more efficient leveling, and hybrids just aren't that efficient, even if the exp penalty was gone. if you want a hyper-efficient leveling group, you have cleric, enchanter, monk, warrior, rogue, rogue, or something similar. why the hell would you add the miserable ranger dps or the half-assed damage mitigation of paladins/sks? the utility that hybrids brings is better and paired with much more useful group function in the purebred classes. now that this "knowledge" is more commonplace, is it any wonder why people choose to play hybrids less here, or why groups would choose a warrior over an SK, all other considerations being equal? tl;dr stop trying to make this server EZ mode EQ. shit's fucking classic, and if you don't like it, you can git | ||
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#48
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Taking away an Exp penalty to a class is not making the server easy mode. Sorry I don't have a crayon to break this down anymore than I already have. | |||
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#49
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#50
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