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  #41  
Old 08-25-2014, 05:35 PM
Rattle Squirrell Rattle Squirrell is offline
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Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
this only gives breakdown on this server, not classic servers.

not proof
Oh jeez....
  #42  
Old 08-25-2014, 05:38 PM
Glenzig Glenzig is offline
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Originally Posted by Rattle Squirrell [You must be logged in to view images. Log in or Register.]
Theres that proof you requested
As long as no one has created any new characters in the last 13 months, then yeah that's good proof.
  #43  
Old 08-25-2014, 05:44 PM
Daywolf Daywolf is offline
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Originally Posted by Rattle Squirrell [You must be logged in to view images. Log in or Register.]
Theres that proof you requested
Well yeah, it's unarguably low pop. The thing of it is, people don't realize it effects everyone. I mean speaking regarding ranger, they are king of outdoor groups. When I played my cleric on early live, I always liked having a ranger in the group when doing outdoor camps. But with the lack of rangers here, and being a class less-wanted, you have more of the population consolidating into dungeons. Notice the over camping of dungeons? And there were even more people on live servers early on, yet with less people here dungeons are over-camped for a reason. So really the formula changes the whole dynamic of the game and everyone suffers.
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  #44  
Old 08-25-2014, 05:44 PM
Rattle Squirrell Rattle Squirrell is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
As long as no one has created any new characters in the last 13 months, then yeah that's good proof.
In the last 13 months what has been the motivation to roll more hybrids? They change something Im not aware of ?
  #45  
Old 08-25-2014, 05:46 PM
holsteinrx7 holsteinrx7 is offline
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exp penalties were clearly marked as warnings in both of my strategy guides. strategy guides are classic. so are wikis.
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  #46  
Old 08-25-2014, 05:47 PM
Daywolf Daywolf is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
As long as no one has created any new characters in the last 13 months, then yeah that's good proof.
There are two samples up there, with a ~2 year difference. What has changed in the past year to suddenly cause hybrids to even out? Statistical facts speak louder than a biased guess [You must be logged in to view images. Log in or Register.]

edit: in fact between the two samples, the newer one looks more of a decline... what would have changed since then?
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Last edited by Daywolf; 08-25-2014 at 05:50 PM..
  #47  
Old 08-25-2014, 05:49 PM
indiscriminate_hater indiscriminate_hater is offline
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even if there were a much larger proportion of hybrids on classic servers, what does that show? you can speculate all you want about the knowledge of hybrid exp solo/group penatlies being responsible for the low proportion of hybrids here, but it doesn't help.

i think a more likely reason is directly tied to the argument that hybrids suck up more exp. people want more efficient leveling, and hybrids just aren't that efficient, even if the exp penalty was gone. if you want a hyper-efficient leveling group, you have cleric, enchanter, monk, warrior, rogue, rogue, or something similar. why the hell would you add the miserable ranger dps or the half-assed damage mitigation of paladins/sks? the utility that hybrids brings is better and paired with much more useful group function in the purebred classes. now that this "knowledge" is more commonplace, is it any wonder why people choose to play hybrids less here, or why groups would choose a warrior over an SK, all other considerations being equal?

tl;dr stop trying to make this server EZ mode EQ. shit's fucking classic, and if you don't like it, you can git
  #48  
Old 08-25-2014, 05:52 PM
Rattle Squirrell Rattle Squirrell is offline
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]

tl;dr stop trying to make this server EZ mode EQ. shit's fucking classic, and if you don't like it, you can git
I do like the personal ownership people seem to have when others express opinions that do not go hand in hand with their own. "You can git out"

Taking away an Exp penalty to a class is not making the server easy mode. Sorry I don't have a crayon to break this down anymore than I already have.
  #49  
Old 08-25-2014, 05:55 PM
kaev kaev is offline
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
...
tl;dr stop trying to make this server EZ mode EQ. shit's fucking classic, and if you don't like it, you can git
Stupidest post of the day right there. XP penalties are not "hard" mode, they're just a mildly annoying delay that idiot munchkins use to deny people groups. Meanwhile 100+ mob bard kites (NEVER seen on classic live, wasn't possible due to connections) plus the fucked up AE Chardok PL cartel selling levels for pp are fucking 1000% more EZMode than anything on classic live ever was.
  #50  
Old 08-25-2014, 05:58 PM
Rattle Squirrell Rattle Squirrell is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Stupidest post of the day right there. XP penalties are not "hard" mode, they're just a mildly annoying delay that idiot munchkins use to deny people groups. Meanwhile 100+ mob bard kites (NEVER seen on classic live, wasn't possible due to connections) plus the fucked up AE Chardok PL cartel selling levels for pp are fucking 1000% more EZMode than anything on classic live ever was.
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