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Old 08-25-2014, 04:24 PM
Ella`Ella Ella`Ella is offline
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Old 08-25-2014, 04:34 PM
Argh Argh is offline
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Made a chart for our rocket science rules:

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Old 08-25-2014, 04:46 PM
Erati Erati is offline
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Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
Made a chart for our rocket science rules:

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you do realize the yellow text was put in so players could police themselves and behave better upon a dragon being engaged in front of a zerg of guilds. just a graphical representation that is avail to avoid confusion....the GMs still have the power to look up encounter logs and point out who has legit FTE according to the rules.

what occurred last night was the very first instance of a dragon being killed without a 'legal' yellow text, something that has never happened since the autofire/tracker rule update

Your flowchart became null and void soon as new rules were implemented and changed the fact that sometimes a FTE shout is not actually legit FTE.
  #4  
Old 08-25-2014, 04:54 PM
Argh Argh is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
what occurred last night was the very first instance of a dragon being killed without a 'legal' yellow text, something that has never happened since the autofire/tracker rule update
What occurred last night is far from a novel occurrence. It is no different than if a guild who had more than two trackers got an FTE. If they continue with the pull, they'll be breaking the rules. It takes a strange leap in logic to conclude that since the guild in front of you broke the rules then there are no longer any rules.

The chart is valid. Please consult it next time.
  #5  
Old 08-25-2014, 06:12 PM
Ella`Ella Ella`Ella is offline
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http://youtu.be/0UyO2T4QVNo

What happened here, Taken?
  #6  
Old 08-25-2014, 06:16 PM
Erati Erati is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
http://youtu.be/0UyO2T4QVNo

What happened here, Taken?
looks like Noble RNG machine where Cecily beat us

then a Taken warrior dumped a mallet into it for some unknown reason ( tho your warrior should have dumped his mallet already :P ) and pulls aggro

then it falls tru the island like many Sky mobs on our lovely server do, summoning the Taken warrior under the island......then summons the rest of the aggro list off the island

After camping out, resing, and Noble taking years to reset.....Taken did not contest Noble after he returned to the spawn point since you guys had the first engage and we did pull aggro to put Noble in a position where he fell tru ( not intentional of course )

Grats TMO on Noble cycle?
Last edited by Erati; 08-25-2014 at 06:18 PM..
  #7  
Old 08-25-2014, 06:21 PM
-Catherin- -Catherin- is offline
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fast forward to 26

listen closely.

month suspension for flippie? I mean... the precedent has been set right? [You must be logged in to view images. Log in or Register.]
  #8  
Old 08-27-2014, 08:46 AM
wycca wycca is offline
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Simplest solution to any sort of shennaigans is to remove as many variables from player control.

So why not -
Spawned mobs = C/R - no FFA
Earthquakes = all FFA
Bag limits = up for review, I'd say 2-4, altho I probably wouldnt mind none

I mean, classic EQ was all about mobilizing fast, not engaging mobs 0.1seconds after they spawn under heavily controlled scenarios with 2000 rules attached to every buff, movement, etc.

This system would create 3 tiers of advancement - the protected Class R, the mobilization focused FFA, and the instant-engage Class C.
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Last edited by wycca; 08-27-2014 at 08:52 AM..
  #9  
Old 08-27-2014, 09:41 AM
Erati Erati is offline
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Quote:
Originally Posted by wycca [You must be logged in to view images. Log in or Register.]
Spawned mobs = C/R - no FFA
Earthquakes = all FFA

This system would create 3 tiers of advancement - the protected Class R, the mobilization focused FFA, and the instant-engage Class C.
+1

but I like bag limits for our server, I think they have been a big factor in why sim-repops are so much fun for every raiding guild
  #10  
Old 08-27-2014, 10:28 AM
bktroost bktroost is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
+1

but I like bag limits for our server, I think they have been a big factor in why sim-repops are so much fun for every raiding guild
Agree wholeheartedly.
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