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#1
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#3
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what occurred last night was the very first instance of a dragon being killed without a 'legal' yellow text, something that has never happened since the autofire/tracker rule update Your flowchart became null and void soon as new rules were implemented and changed the fact that sometimes a FTE shout is not actually legit FTE. | |||
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#4
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The chart is valid. Please consult it next time. | |||
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#5
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#6
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then a Taken warrior dumped a mallet into it for some unknown reason ( tho your warrior should have dumped his mallet already :P ) and pulls aggro then it falls tru the island like many Sky mobs on our lovely server do, summoning the Taken warrior under the island......then summons the rest of the aggro list off the island After camping out, resing, and Noble taking years to reset.....Taken did not contest Noble after he returned to the spawn point since you guys had the first engage and we did pull aggro to put Noble in a position where he fell tru ( not intentional of course ) Grats TMO on Noble cycle? | |||
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Last edited by Erati; 08-25-2014 at 06:18 PM..
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#8
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Simplest solution to any sort of shennaigans is to remove as many variables from player control.
So why not - Spawned mobs = C/R - no FFA Earthquakes = all FFA Bag limits = up for review, I'd say 2-4, altho I probably wouldnt mind none I mean, classic EQ was all about mobilizing fast, not engaging mobs 0.1seconds after they spawn under heavily controlled scenarios with 2000 rules attached to every buff, movement, etc. This system would create 3 tiers of advancement - the protected Class R, the mobilization focused FFA, and the instant-engage Class C.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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Last edited by wycca; 08-27-2014 at 08:52 AM..
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#9
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but I like bag limits for our server, I think they have been a big factor in why sim-repops are so much fun for every raiding guild | |||
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#10
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