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#2
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#3
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#5
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What do you mean by hard?
Is it a matter of hitting more or less buttons? Is it a matter of end game or leveling? I think it comes down to the amount of skill the player needs to have. EQ requires more resource management than WoW for levelling, or rather, it creates a scarcity of resources, on purpose, to force players to work together. WoW gives players an abundance of resources to allow them to solo. EQ requires additional knowledge of other classes, game mechanics as well as a moderate level of cooperation and synergy. You can play to max level of WoW, as any class, without grouping once. I can't remember a time when anyone used soothe or lull in a group in WoW. We'd have tactics conversations once in awhile, but it was rare. EQ required tactics to get through each encounter. If you don't have a bard or enchanter than I hope you've got some great tactics and synergy because things are going to get hairy! I think that the lack of a controller class really speaks to the heart of the difference between the two games. In WoW you don't need a controller. In EQ controlling the encounter is essential. I keep looking for a class like the bard in other mmos, but there isn't anything like it anywhere. And yes, raids are more complicated in modern mmos. As someone said earlier the learning curve is frontloaded in EQ and backloaded in WoW. I can't tell you haw many late game encounters I've seen ruined because half the group didn't know their roles. I think that because WoW is solo focused you the solo problems so many necros, druids, monks and SKs had, the tactics they used in soloing don't work in groups. In modern mmos every class is a solo class. On the other hand, modern raids require more than just sitting and waiting to do your part. There are puzzles and different kinds of encounters and... I guess this is really where modern mmos built on EQs shoulders, and did a fantastic job. I like 'quest hubs' and maps that I can access in game. Modern mmos do make some things bettter. But their focus is on solo play, EQ was focused on group play. I think that's part of why I'm so excited about joining 99. I like grouping. I like being a cog in a greater machine. I like being able to save my group from a wipe, or get off that complete heal at just the right time to turn the tide. I like taking time to work out our approach, and having to change that approach depeding on the make-up of the group. I once healed for a bunch of mages and a wizard. The pets tanked, the wizard rooted and I had to keep the pets alive. I healed for a group where the aggro was split between two rogues who ping-ponged the aggro between them. I tanked once for a group with three bards and a shaman. I remember thinking the kills were going to take forever, but it turned out to be the fastest killing machine I ever grouped in. These guys had it worked out who was doing what, and I couldn't pull fast enough. That sort of thing doesn't happen often in modern mmos. Most groups are formed by queue and everyone has an assigned role. Anyway, I'm looking forward to playing with you all soon! | ||
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#6
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The raids in WOW are a joke. The grouping in wow is a joke it is all a zerg fest. All it is is don't stand in shit. There is no CC they removed pretty much all of it. The only need for CC in the entire last wow expansion was Going from Paragon to Garrosh. just one instance in an entire expansion that required people to work as a team to keep from dieing. There is no heal rotations trying to time it out it is just spam heal and keep people topped off. You don't have to worry about going OOM because the Regen is just stupid. There is no pulling and setting up potions it is just run and and kill everything. EQ is skill and knowledge driven. Lets just look at monks, bards, and Enc in EQ. The difference between a good one and a bad one is huge regardless of gear. A naked skilled bard monk or enc can outplay anyone no matter the difference in gear. Playing a bard and playing it well is harder then anything wow has to offer. A good monk puller is the difference between a constant steady stream of xp or instant death for everyone. Same with a good enc you can get a ton of mobs and still be fine. But one person doesn't assist right and you can again kill the whole group unless that enc can react and adjust to the broken mezz. Wow doesn't have any of that. All you have to do is run 50 feet away and everything will stop chasing you. I will say it again wow is hands down the easiest MMO i have ever played. | |||
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#7
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#8
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AoW is literally release 40-man Patchwerk. They are the same exact encounter with a different skin. Ssra is slightly harder, but nowhere near anything like Firefighter, much less Sunwell. Dying is a problem in EQ from approximately level 8 to level 51. 99% of clerics on this server have an epic, and a clicky rez is usually no more than a friendly tell away, even sub-50, because many people have clerics parked in their zone in case their group dies. Back on topic: I'm all about classic feel, and not classic mechanics. If I had the option, I'd have all mechanics set to end-of-velious levels from launch. EXP penalties were a mistake, per the devs. We don't worship mistakes - we fix them. Same for all the other crap they fixed. Yeah we get no rubicite or guises, but so what - have some GM events and hand 'em out in limited quantities.
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#9
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Worship ( http://www.etymonline.com/index.php?term=worship ) is exactly what's happening amongst the noisiest part of the community here. The staff appears to have a different agenda, and a lot of us players are just here for the fun of it, but the :classic: nerds make it plain every day that they are 100% in worship mode. And they especially advocate for and worship the stupidest of the choices our Verantard overlords made back in the day. | |||
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#10
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