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#41
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![]() I think it would be interesting to consider the direction the game would have went without Sony takeover and Luclin.
Velious introduced these beautiful Load Armors and custom helms that got thrown away an expansion later with Luclin graphics. This was a theme with the game. Each expansion rendered parts of the game obsolete until they were no longer used. They threw away all of the work done on this content. I would love to see the devs try to interpret the direction of the game if it stayed true to it's original vision while preserving the spirit of the game and it's previous expansions. New zones and Items should merely offer a choice to adventurers not be replacement to old content.
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Scythic Wolfeye - Ranger
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#42
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#43
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Plus they weren't good enough to force you into the role once you got more AAs and gear, melee DPS outparsed bow when Trueshot ends (IE a majority of the time). It was a great fix to the class that made them unique.
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#44
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Had that expansion been finished with that in mind, from a design point of view it probably would have been equal to or better than Velious (but from a play point of view, it wouldn't have even come close thanks to the absurd hp/armor/resists of the mobs in raid zones, turning VT and others into endurance slogs only the masochistic would enjoy, and Luclin was the start of full embracing of tiered stats on itemization, something that did a lot more damage to the game than is generally realized.) But, it changed. Those people making it that way moved to EQ2 and put that fingerprint on that game instead (Freeport vs Qeynos). Sanctus Seru and Katta both became extremely underutilized (not helped by the fact both were nearly unplayable for many people at release thanks to being unoptimized). Many of the classical elements of the game were undercut by Shadowhaven and the belief that the game was "too hard for casuals". The concept of regional differentiation was lost with the Nexus and the exp fast track (especially Paludal). Still, between Luclin and PoP the game's endgame had enough content for anyone. That was the second peak of EQ's time in the sun. LDoN was the sign of the lugnuts starting to go missing, an expansion that presented itself as a casual oriented content expansion, but actually was responsible for the far-themepark turn of the game, a precursor of what mmorpg players are stuck in today. The wheels fell off with GoD and pretty much everything from then on was dreck responsible for us pining for a project 1999 in the first place. | |||
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#45
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Wont somebody think about the farmers in the karanas! [You must be logged in to view images. Log in or Register.] | |||
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#46
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![]() I'm sure you'll all be sick of it before that happens
Kunark has been out for yearsssss and velious will just ADD to the awesomeness which is EQ.. People have stuck it out with this amount of content, and Velious is SO much more.. So these people will be playing at least another 5 years+ years Don't worry, be happy | ||
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#47
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#48
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#49
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![]() As far as I know, no, there's not supposed to be Luclin.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#50
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Velious has 80-100 hitpoint/mana items for practically every slot for practically every class. The amount of raiding required compare to Kunark is pretty staggering. It will take such a long time to consume Velious. With that said, eventually people will ask about custom content and Luclin. I don't think it's fair to say that "Devs said there won't be Luclin" because everybody's mindset will be so much different than it is right now in half a decades' time. | |||
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