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Old 08-04-2014, 05:12 PM
Vile Vile is offline
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HB def on the right track.

whether or not it's going to happen is another story.
anti MQ is the biggest necessity... once you have that.. you could make any custom PvP box thrive ..

if it's even close to VZTZ's "classic-ness" in terms of itemization with everything else HB has planned.. it will do very well..
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Old 08-04-2014, 05:15 PM
Kergan Kergan is offline
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Assuming that VZTZ was similar to roflzek in terms of damage and the way pets work and stuff, I hope it is closer to the R99 way.
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Old 08-04-2014, 05:21 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Assuming that VZTZ was similar to roflzek in terms of damage and the way pets work and stuff, I hope it is closer to the R99 way.
No, no, no. Spells, damage will all be classic as possible [and of course if something isn't, we will have a forum you will report it, it will be changed]. The only "non-classic" things intentionally left in would be a couple of quality of life changes such as the Guild UI / Shared Bank / LFG, some custom events which really aren't non-classic as these were a daily occurrence on live, debating things like anonymous or searching zones to create more pvp, have some other ideas, but again, the "map" will always be classic EQ. Still too early to debate rulesets at this point, and when it's closer a forum will be made for people to voice opinion on said things.
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Old 08-04-2014, 05:24 PM
Kergan Kergan is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
No, no, no. Spells, damage will all be classic as possible [and of course if something isn't, we will have a forum you will report it, it will be changed]. The only "non-classic" things intentionally left in would be a couple of quality of life changes such as the Guild UI / Shared Bank / LFG, some custom events which really aren't non-classic as these were a daily occurrence on live, debating things like anonymous or searching zones to create more pvp, have some other ideas, but again, the "map" will always be classic EQ. Still too early to debate rulesets at this point, and when it's closer a forum will be made for people to voice opinion on said things.
What is your stance on revamped items/zones/drops?

For example, do you see the need to remove the pre-nerf guise and manastone or just let them keep dropping forever to avoid people missing out?
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Old 08-04-2014, 05:26 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
What is your stance on revamped items/zones/drops?

For example, do you see the need to remove the pre-nerf guise and manastone or just let them keep dropping forever to avoid people missing out?
Things like this I'm a bigger fan of polling community, but personally, I like the idea of having it at the classic drop rates, then reducing them a la LoZ in order to keep a camp open that stimulates pvp. If you look at lower guk on red99 when MS was in, it was a constant hot bed of PVP. The day MS went out Guk turned into a graveyard with no one in it whatsoever. But again, I would likely to defer to community opinion.
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Old 08-04-2014, 05:22 PM
Kergan Kergan is offline
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I'm sure he'll take your advice to heart.










lol
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Old 08-04-2014, 05:33 PM
Kergan Kergan is offline
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What about raids, keep the respawns classic? Simulate repops? Add variance to the equation?
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Old 08-04-2014, 05:43 PM
Colgate Colgate is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
What about raids, keep the respawns classic? Simulate repops? Add variance to the equation?
i hope that we'd see a sort of accelerated timeline, and raid mobs would randomly pop sometime between like 3 and 7 days after they die with a global announcement so to eliminate having to track raid mobs

i liked grimtoad's suggestion of things along the line of "a green mist seeps from old sebilis" when trakanon spawned
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Old 08-04-2014, 09:03 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i hope that we'd see a sort of accelerated timeline, and raid mobs would randomly pop sometime between like 3 and 7 days after they die with a global announcement so to eliminate having to track raid mobs

i liked grimtoad's suggestion of things along the line of "a green mist seeps from old sebilis" when trakanon spawned
Ugh god damnit I don't totally hate that idea.
  #10  
Old 08-04-2014, 10:04 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i hope that we'd see a sort of accelerated timeline, and raid mobs would randomly pop sometime between like 3 and 7 days after they die with a global announcement so to eliminate having to track raid mobs

i liked grimtoad's suggestion of things along the line of "a green mist seeps from old sebilis" when trakanon spawned
I discussed this with you, and I like that, although I think a good compromise would be rather than sim repops [which are classic!], to have two spawn times. A static and then a variance. Kind of a best of both worlds, maybe something like 1-10 days. Still real early for rules though, more concerned about the basics at the moment.
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