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  #41  
Old 08-30-2010, 12:31 AM
yaeger yaeger is offline
Kobold


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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Then your math is bad. You're saying that a full group would have to kill 30+ mobs every 6 minutes to compete with a soloer. If a group was killing 30 mobs / 6 minutes, and a soloer killing 5 / 6 minutes, the full group would be receiving approximately 10% more exp than the soloer and that's not factoring things such as better zone ZEM, less downtime, etc.
Serious.. you didn't even read the post?
  #42  
Old 08-30-2010, 12:31 AM
kenzar kenzar is offline
Sarnak


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Soloing doesnt require you to sit and wait for a group, please account for that in your math.
  #43  
Old 08-30-2010, 12:32 AM
Troy Troy is offline
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Was factoring in downtime and ZEM. I'm assuming xp penalties will cancel out the ZEM, but even if they don't you'd still have to kill 20+ mobs per 6 mins and even that I've never seen.
  #44  
Old 08-30-2010, 12:33 AM
abbadox abbadox is offline
Aviak


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Quote:
Originally Posted by fugazi [You must be logged in to view images. Log in or Register.]
A good fix would be to give groups of 4 or more a bit of an xp bonus. Everyone solo's >>
I am all for this. A group exp bonus would be great. I think with the knowledge we all have of EQ, how to obtain plats, loots, gear -- we all can level pretty quickly soloable.

But grouping you have to worry about.
1: Finding one in a preferrable zone
2: adeqate usefulness of other group members (healer, tank, dps, nuker etc)
3: And exp flow.

THe side things one worries about is if they can get a group, what is their time frame to play.

Playing it Solo allows for groupless adventures w/out having to think about grouping. But in the long run I think doing raids, there is going to be too many soloable classes and not enough of the other class that can take the damage.
  #45  
Old 08-30-2010, 12:34 AM
Reiker Reiker is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Serious.. you didn't even read the post?
Yeah you got me, I just calculated numbers and percentages without reading the post you referenced. In fact it seems highly likely that you did a straight divide by six instead of adding the 10% exp bonus that Bum mentioned. Didn't you read the post, dude? The post man, did you read it? There's a post. About group experience calculations. You should read it.
  #46  
Old 08-30-2010, 12:36 AM
yaeger yaeger is offline
Kobold


Join Date: Jun 2010
Posts: 198
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Yeah you got me, I just calculated numbers and percentages without reading the post you referenced. In fact it seems highly likely that you did a straight divide by six instead of adding the 10% exp bonus that Bum mentioned. Didn't you read the post, dude? The post man, did you read it? There's a post. About group experience calculations. You should read it.
Fine.. I'll help you.

Quote:
Not true, I've checked it with debugging repeatedly. In fact what happens is:

Example mob worth 1000 xp.

One person killing one mob gets 1000xp.

Six people killing six mobs get 6600xp (which equates to 1100xp per player before normalization).

If all six players are the same level and are class/race combinations without any XP modifier then all six players will get 1100xp each.

However, if the group is again the same level, but has some penalties etc, it works out like this:

Code:

Race Class Per Mob For Six
--------- ------- ------- -------
Human Cleric 162 974
Ogre Warrior 174 1042
Halfling Rogue 142 851
Erudite Wizard 180 1083
Barbarian Shaman 171 1026
Half-elf Ranger 271 1624
--------- ------- ------- -------
Total 1100 6600

So except for the Human Cleric and the Halfing Rogue, all members of the group earn more XP for killing 6 mobs while grouped than they did killing one mob solo.

The benefits of solo'ing vs. grouping depend on a lot of factors, but from a raw XP perspective, if the group can consistently kill 6 mobs in the amount of time the solo'er kills one mob, the group will earn faster XP over time.
  #47  
Old 08-30-2010, 12:37 AM
Reiker Reiker is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Was factoring in downtime and ZEM. I'm assuming xp penalties will cancel out the ZEM, but even if they don't you'd still have to kill 20+ mobs per 6 mins and even that I've never seen.
Really, once you consider the ENTIRE picture (hybrid penalties are a huge variable and can negatively effect your exp of course, but not all classes have a penalty and mages/necros do) it comes out to be more like 2-3 mobs a minute which is completely doable.
  #48  
Old 08-30-2010, 12:39 AM
Reiker Reiker is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Fine.. I'll help you.
I'll help you out too since I know you've been too busy with burger flipping to learn the maths.

Quote:
One person killing one mob gets 1000xp.

Six people killing six mobs get 6600xp (which equates to 1100xp per player before normalization).

If all six players are the same level and are class/race combinations without any XP modifier then all six players will get 1100xp each.
This means that a group gets a bonus 10% exp. You seem to have left that out bro.
  #49  
Old 08-30-2010, 12:42 AM
yaeger yaeger is offline
Kobold


Join Date: Jun 2010
Posts: 198
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
This means that a group gets a bonus 10% exp. You seem to have left that out bro.
That wasn't left out at all. Even with a 10% bonus to exp, a typical group would still need to kill 6 mobs for every soloer mob. Take away the bonus and maybe the number is 7 mobs. Etc. Etc.

Depending on the class and race of the group members and solo player will change the data. But it's pretty easy to understand.
Last edited by yaeger; 08-30-2010 at 12:45 AM..
  #50  
Old 08-30-2010, 12:43 AM
Troy Troy is offline
Sarnak


Join Date: Jul 2010
Posts: 418
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Really, once you consider the ENTIRE picture (hybrid penalties are a huge variable and can negatively effect your exp of course, but not all classes have a penalty and mages/necros do) it comes out to be more like 2-3 mobs a minute which is completely doable.
Welcome to the let's pull numbers out of nowhere game. 2-3 a minute is 12-15 every 6 minutes, at best 3x that of the soloer.

Maybe if you have no hybrids and a ZEM of 2 or greater that's possible, otherwise not a chance.
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