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  #1  
Old 07-24-2014, 01:56 PM
krazyGlue krazyGlue is offline
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give it a break GMs dont give a fuck about this server.
  #2  
Old 07-24-2014, 01:58 PM
Kergan Kergan is offline
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Well I tossed out the idea you rip some of the Nagafen anti steamroll code (i.e. porting 53+ outta the zone) and cap the amount of people who can have agro on the mob. The more I think about it though it would be easy to grief with and nothing stopping half the raid force that isn't needed for the fight (shamans, druids, ench in a lot of cases, rangers, etc) from camping out and logging back in to collect loot.

Part of the problem too is why spend all this time trying to force people into 20-30 man raid forces when Velious is going to require double that to win on some mobs. You'd end up having to rip it all out down the line.
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Old 07-24-2014, 02:01 PM
Eslade Eslade is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Well I tossed out the idea you rip some of the Nagafen anti steamroll code (i.e. porting 53+ outta the zone) and cap the amount of people who can have agro on the mob. The more I think about it though it would be easy to grief with and nothing stopping half the raid force that isn't needed for the fight (shamans, druids, ench in a lot of cases, rangers, etc) from camping out and logging back in to collect loot.

Part of the problem too is why spend all this time trying to force people into 20-30 man raid forces when Velious is going to require double that to win on some mobs. You'd end up having to rip it all out down the line.
When velious comes out, take off the restrictions. Shit should be close to fixed by then anyway.
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  #4  
Old 07-24-2014, 02:04 PM
Stasis01 Stasis01 is offline
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Knowing the spawn timer means it comes down to numbers, once the power shifts to one strong guild like every EQ box in history, it's completely stagnant.

The only option a second/third guild has is if mobs are varianced and they can catch Nihi with either less or even numbers, or without them knowing at all.

Simulated repops are too random and inconsistent and few and far in between to really base a competing guild off them - it had my hopes, but weeks between action is just crazy.

Anyone who argues against this is in Nihilum, or retarded - it isn't even debatable, all Nihi support static, everyone else supports that this is 100% cockblocked.

The only few times of contesting are when Nihi burns out and goes down to 20-30 per raid, where they get mobs picked off till they recruit/old players come back - or when Nizzar took a break.

End thread, all you Nihi are dumb and aren't fooling anyone.
  #5  
Old 07-24-2014, 02:07 PM
Jib Jib is offline
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variance is definitely the best thing for red99 atm
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Old 07-24-2014, 02:07 PM
Kergan Kergan is offline
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So if simulated repops were more frequent, to the point of being "reliable" would that not be a better solution?
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Old 07-24-2014, 02:08 PM
Eslade Eslade is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
So if simulated repops were more frequent, to the point of being "reliable" would that not be a better solution?
Nope.
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  #8  
Old 07-24-2014, 02:08 PM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
So if simulated repops were more frequent, to the point of being "reliable" would that not be a better solution?
If it were hardcoded weekly it would be possible to base a guild off that, in theory.
  #9  
Old 07-24-2014, 02:09 PM
Jib Jib is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
If it were hardcoded weekly it would be possible to base a guild off that, in theory.
would still suck tho, guild pops in snipes then logs no pvp.

variance would force pvp
  #10  
Old 07-24-2014, 02:07 PM
Jib Jib is offline
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no variance is better than sim repops.

need variance

take away sim repop all together
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