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#1
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I gots an idea, how about a pony spell for enc's?? Enc gets to transform themselves into a pony! Then p99 will be super popular with Bronies!
Or did they do that on live already? meh... best off to just wipe the server and start from scratch, with all the fixes in place this time. Or just start a new progression server and leave this as classic vel.
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Last edited by Daywolf; 07-19-2014 at 04:09 AM..
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#2
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Nilbog, I trust you guys completely with custom content and would love to see PoP re-imagined as zone-accessible (ie non-hub) raid zones.
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Fairiedust Freesyourmind, Enchanter
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#3
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Like... 'how dare they want to just play a new p99 server starting over at that point with all the fixes in place, should be forced to play with new enc ponies here 4evah'. heh
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Last edited by Daywolf; 07-19-2014 at 06:59 PM..
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#4
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I get the idea that Nilbog said, that the original-Kunark-Velious server will be like a museum piece. Fair enough idea, and I can see the point.
But I still would like to see this group of devs, re-imagine Luclin and PoP -- fixing them, as it were. There were things that came into the game that really pissed me off. We all have our list. And yes, this is all distant speculation: we shall all be living in Velious for more than a few years here lol. But it is still interesting speculation: what went wrong in Luclin and PoP, and can they be salvaged and redone, so that they don't essentially function as nerfs of classic eq? But it might be, that it is a kind of mudflation kind of deal. You can only add so many expansions and thus new content and powers, before you destroy the basics of the original game. tl;dr this post-velious shit is a complicated issue, but fun to discuss and speculate about.
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go go go
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#5
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edit: AAXP was far better in later games when they provided meaningful choice, rather than a constant power grind. Talents or EQ2 AAXP for instance. | |||
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#6
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and wow really dumbed it down in the last expansion imo but yeah something like original talents or original eq2aa would be cool, put in ingame achievements imo gives the hardcores something to do when they cant raid | |||
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#7
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Nexus port is no different than Boat to Kunark or Velious. Imagine that the only way you could get to Kunark/velious is by a port - that would suck. On Luclin - Soulbinders are mandatory to this game and should have been in from day 1. Or give me wow graveyards to respawn at in each zone.
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#8
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#9
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This is why I think each xpac should have a set of "Class-specific AA Levels" in the 5-10 range that continue your class's progression without the added power disparity that levels give. Also, unlike levels AAs don't take you on a journey. You can grind your first AA in the same zone as your 4000th. Levels take you on a journey from Orc 1 to Dervs to Karana to Guk to Karnor's to Howling Stones (or whatever your chosen path is). With this in mind maybe different zones in an xpac turn 'green' in relation to AAXP earning as you progress in "class-specific AA level". Quote:
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I do see the need for some flexibility, especially as the world grows. But I think the idea is to make the "bind" portable. It should still originate from a player, but allow a melee to take it with them to a different location so they can bind at 5am in an abandoned zone. This could be in the form of a crafted item or a spell-created one.
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Blue Server || My WTS/WTT/WTB list
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Last edited by tanknspank; 07-19-2014 at 09:02 PM..
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#10
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Everything that shrunk and eliminated the old world. Nexus spires would be ok if the timers were longer and druids/wizards were instantly able to port up there. Using spires as a short cut from WC to EW was stupid. Maybe have one spire only (as mentioned before) OR make it so you can only port down to the same spire you came up with. I hate trading in EC but Bazaar just wasn't classic no matter how you slice it. Changed the game entirely. Also lead to a lot more RMT plat/gold farming. Duping and other plat/item exploits crashed the economy too big time with the Bazaar. High end traders bought up the most valuable droppable stuff and completely hoarded it when stuff like that happened. I think face to face interactions in EC would help put a stop to this or at least help put the brakes on until the devs can fix (plus name and shame). To an extent PC and some other exp zones. However, this is moreso a level stratification / server population issue than a ZEM problem. If there aren't enough low to mid level players they are going to have to flock to certain zones. I've been playing my high 20s rogue lately a bit more and population in HK and MM seems just about perfect. Usually can get a group but sometimes groups are full and sometimes there is no group at a camp at all. If there are plenty of low to mid level players you won't have to go to PC. AAs to an extent. Mostly the implementation and the fact that they were doing XP over and over. Though Luclin AAs weren't too horrible (besides possible immersion stuff). The difference between a char with full AAs and a char with minimal but class defining AAs was not gigantic. But during later expansions the AA grind for raid (or even group) required stuff was absurd. Lore stuff and graphics are subjective. What Luclin did right: Other than Bazaar and Nexus, the world was still large. Lots of old and new stuff to do. Go wherever you want. More to see. Lots of old and new raid content to gear up with. Mudflation was not really too bad much more than Velious anyway. Biggest change/issue might be all the FT gear. Faction system with Katta and the other zones was interesting too. What PoP did wrong: Simple. PoK books, level cap, added AAs, lack of factions, massive mudflation, graveyards, HUBS and XP changes/ZEMs. With PoP there was utterly no reason to do anything in the old world other than low and mid levels and that was just grinding. Once you got past 50 just head to the planes and grind there. It didn't even make sense to level in older zones if you wanted to because XP was so much different. And sure you had hubs even in classic (such as East Commons) but it was silly that there was MGB c3 every 10 minutes.... that was within a 5 minute walk from where you were XPing. Really changed the game from sandbox to theme park IMO. What PoP did right: Raids/lore. At least the idea of taking on the gods. | |||
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