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  #1  
Old 07-24-2014, 12:47 PM
Alunova Alunova is offline
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Originally Posted by Raden [You must be logged in to view images. Log in or Register.]
Even if you didn't want to, or can't, recreate the old lure system, you can simply cap resists at 255 and cut all the resist mods in the game atm in half. It would basically magic bullet the whole issue of having to stack resists past 255.
Are you volunteering to go through 2999 spells(trilogy) to rebalance the resist mods individually or are you talking about rebalancing the resist calculations themselves?

If we simply cut the resist cap to 255 it would not solve anything. No one would resist anything a higher level NPC casted.
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Old 07-24-2014, 02:03 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
Are you volunteering to go through 2999 spells(trilogy) to rebalance the resist mods individually or are you talking about rebalancing the resist calculations themselves?

If we simply cut the resist cap to 255 it would not solve anything. No one would resist anything a higher level NPC casted.
Why all 3000 spells? This is about Dragon fear, which has already been shown not to have a resist modifier in Kunark/Velious.
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  #3  
Old 07-24-2014, 02:09 PM
Alunova Alunova is offline
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Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Why all 3000 spells? This is about Dragon fear, which has already been shown not to have a resist modifier in Kunark/Velious.
Where has this been shown?

They removed a lure component when they added the value based resist check.
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Old 07-24-2014, 06:24 PM
Raden Raden is offline
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Quote:
Originally Posted by Alunova [You must be logged in to view images. Log in or Register.]
Are you volunteering to go through 2999 spells(trilogy) to rebalance the resist mods individually or are you talking about rebalancing the resist calculations themselves?

If we simply cut the resist cap to 255 it would not solve anything. No one would resist anything a higher level NPC casted.
Well I can't see the p99 resist code so I'm not 100% sure what would be required to fix it but I could certainly plug away at 3000 spell files to change resist mods to fit the system. Honestly if you need any kind of help like that let me know.
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Old 07-25-2014, 10:31 AM
Nirgon Nirgon is offline
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Ya I agree it is a ton of spells but did you think at any point this would be a quick and easy change? Is there a way you could make a change like this live on beta and give a few people gm commands to just summon gear and spam themselves with spells? Maybe even the ability to summon mobs into arena because self spamming won't be accurate as we need it to come from an NPC with appropriate level difference?

If you parceled out the testing you turn it from 3000 spells or so to just 100 per person to test [You must be logged in to view images. Log in or Register.]. Some people have wanted this change for a long time and would help more than you think to grind out testing.
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Old 07-24-2014, 01:25 PM
khanable khanable is offline
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I'll go through 2999 spells if it means more classic [You must be logged in to view images. Log in or Register.]
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Old 07-24-2014, 02:04 PM
Daldaen Daldaen is offline
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The whole system is tuned against a 500 cap I think.

Removing the -100 checks on AEs would be a start, but it certainly wouldn't be a cure all.
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Old 07-24-2014, 03:05 PM
Man0warr Man0warr is offline
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No, because of the evidence in the video of him hardly getting Stun Breath off. Hard evidence, not going to go by some spell database on Allakhazam.
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  #9  
Old 07-24-2014, 05:11 PM
wycca wycca is offline
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Thanks for explaining it.

We're in a tricky spot here though - it's the whole "difficulty of reaching that cap classic" - I don't think we have anything in game right now that isn't classic, although on live I never carried much more than 2x diamond rings and a set of blue diamond stuff around with me to mobs - so maybe it's just that we didn't need so much back then to be in a spot where resists were good enough. In fact, I'd say that 350-370 results is the old 200+ buffed/120 unbuffed sorta "feel" that I got from reading classic posts plus my own hazy memories.

I agree the 370 resists with a (0) modifier you're seeing are about what I expected for 255 resists. Not so sure about the -100/-150 modifier stuff though - altho your 250ish resists on eashen approximate what a 350ish person would have on a -100, not horrid. -150 might be another story though.

I am very concerned about stuff being too easy and us ending up with another Kunark situation. Absolute worst thing in the world is a bunch of people running around at 255 without a bard resisting most things. On the flip side you have what we see now and bards being required in most raid groups = a bad situation for guilds. Who knows, luckily we still have a bunch of beta left so there's time for all sorts of tweaks and for multiple runs on a mob in order to try to work with the resist system we have. I know my initial thought on Eashen was resists are broken, but our last run we made tweaks and the entire thing fell into place easily with 25 - we just needed a few runs to tweak.
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Last edited by wycca; 07-24-2014 at 05:23 PM..
  #10  
Old 07-25-2014, 10:54 AM
Daldaen Daldaen is offline
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If given GM powers I'll leave self AFK overnight on beta to test various resist benchmarks against various raid mobs. 50-100-150-200-255 should be good ones to test I think?
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