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  #1  
Old 06-11-2014, 07:20 PM
Adolphus Adolphus is offline
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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
Your wrong a few things.

Zones are being designed by SOE

Combat doesn't exist yet we saw a prealpha display of the combat showing a warrior thunder clapping kobolds with 1 HP and no AI yet. That doesn't mean combat will be like that. It may be but we don't know.

Cosmetic and exp potions and mounts won't help you clear raid content so call it pay 2 win its not.

You don't multiclass every class you pick the abilities of certain classes and basically craft your own class. You can't change abilities on the build on the fly and you can only have 4 class abilities at a time. People thinking the game will have 8 hotbars filled with abilities are wrong


You get 4 class abilities of your choice and 4 abilities based off your weapon. Also the class you pick limits the type of ability's you pick. Warriors can socket more defensive abilities and wizards and socket more dps.

In short you haven't been following the game your just fucking retarded.
Seems like zones and content are being created by the community. They've repeatedly said in Landmark videos that they want the community to create the environments for EQnext. Here's a link to their latest Workshop for Dark Elf architecture. http://www.youtube.com/watch?v=-_iQ9gaJNi4

I specifically said "what we've seen so far" with regards to combat and anything I listed as negative . . . none of what I said is untrue of what we've seen so far.

They've used the term "multi-class" themselves (developers). I admit it's not completely clear as to what they're going to do yet, but they've stated in general the direction they want togo. And yeah, only having 4 abilities at a time? That's so simple and retarded, in my opinion.

Cosmetics is easy to debate because it's not the same answer for everyone. How I look matters to me in the game. Getting a mount matters to me int he game. To me it's a way of "winning" by showing off what I've accomplished. And I reiterate that I highly doubt it's going to be limited to cosmetics in the cash shop. There is no subscription for this game, so they need to make a shit-load of money in a different way.

Ha! Tiggles you're adorable. Won't get suckered into RnF with you though. Just posting my thoughts on EQnext [You must be logged in to view images. Log in or Register.]
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  #2  
Old 06-11-2014, 09:18 PM
Dragonsblood1987 Dragonsblood1987 is offline
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Quote:
Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
[*]Gameplay is absolutely terrible
And thats why the game will be shit.
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  #3  
Old 06-12-2014, 07:17 AM
Arclyte Arclyte is offline
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Tiggles sucking that SoE dick

After having shit all over EQ2, SWG, Planetside 1 and Planetside 2, surely EQ Next will be good!

[You must be logged in to view images. Log in or Register.]

You can add EQ Next to the list of games being pissed on by SoE.

Game will be piece of shit theme-park MMO #72, with a shit story and empty, banal setting.

AKA dogshit
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  #4  
Old 06-12-2014, 10:54 AM
Pyrion Pyrion is offline
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In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.

Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat.

Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role.

All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt.

I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore.
  #5  
Old 06-12-2014, 11:03 AM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Pyrion [You must be logged in to view images. Log in or Register.]
In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.

Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat.

Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role.

All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt.

I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore.

Good post. I also think they game itself will be easier of course but I think a more hardcore server will be made.

And besides I miss playing MMOs with my RL friends who hate old EQ so maybe I'm just getting casual in my old age but I'm looking forward to this.
  #6  
Old 06-12-2014, 12:13 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Pyrion [You must be logged in to view images. Log in or Register.]
In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.

Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat.

Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role.

All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt.

I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore.
To me that whole class system just sounds horrible on paper. I'm not sure how it will actually work out in the game though, so I'm still going to wait to actually try it first. The environment being destructible sounds really cool, but I don't think that in itself will make the game good, it will just be a very cool feature. I hate the character models. Way too cartoonish for my tastes. But yet, I will give it a try before I label it as a total piece of garbage. My expectations are low, but that may be a good thing.
  #7  
Old 06-13-2014, 04:19 AM
Pyrion Pyrion is offline
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I also see a big potential problem with that class system. Naturally everybody wants to be able to do everything and be efficient at it. So, very soon after release, everybody will know that the best healing support ability will be "grand heal" from cleric (for example), so everybody will have it. For CC purposes "quick sleep" from enchanter does a good job, so again everybody will have it. The rogue class might have a nice "instant jump" ability for short combat teleports and again everybody will use it if its really usefull. Abilities like "Teleport to west karana" will be in the wizard class for example. Nobody will have those in their normal combat bar. Too easy to switch class just for that and then switch back, as it's not needed in combat.

So it all comes down to balance. Skills have to be very very specialized. All of them. No general purpose skill (as all people would flock to that). That nice heal for example would only work great for physical damage whereas for fire damage you would need shaman's "soothing cold breeze" to be most effective. That's just an example of course. I really hope they will do it in such a way. I remember that they said something like this is actually what they are aiming for (very specialized skills).
  #8  
Old 06-12-2014, 11:05 AM
Susvain2 Susvain2 is offline
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of course ambassadordvinn was the #1 mob. thats my psn and 360 tag.
  #9  
Old 06-13-2014, 12:17 PM
radditsu radditsu is offline
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So ff14?
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  #10  
Old 06-13-2014, 07:36 PM
TMOcheerleader TMOcheerleader is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
So ff14?
more like Diablo 2
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