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  #1  
Old 05-28-2014, 08:23 PM
Splorf22 Splorf22 is offline
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OK, let me try and be a bit more detailed.

First, nearly half of all targets will appear on repop days.

Second, because of low variance and frequent server resets most targets are popping in a 24 hour window centered on about noon EST saturday. Go look at the 'raid targets' list for Velious. There are like 25 of them. And this isn't Kunark where everyone logs in and roflstomps the target for 5 minutes. ToV North trash is harder than Kunark gods. IB/TMO will be busy in Velious for at least half of that 24 window if not all of it.

Third, if you are jav spamming you have to have a force camped out in the zone (no time to port). Do you think IB/TMO are going to be busy camping all of their alts in Kunark or Velious?

Fourth, I don't think anyone likes jav spamming. Even Flippie posted in RNF that it gets old real fast.

When you put all this together, which Kunark targets are really worth it?
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  #2  
Old 05-28-2014, 08:53 PM
Ciroco Ciroco is offline
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So many assumptions in that scenario, including:

-current raid mob windows will stay clustered
-TMO/IB will make no effort to ensure Velious mob windows do not fall into that cluster
-TMO/IB are the only guilds who would javspam
  #3  
Old 05-28-2014, 09:42 PM
Kingore Kingore is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
So many assumptions in that scenario, including:

-current raid mob windows will stay clustered
-TMO/IB will make no effort to ensure Velious mob windows do not fall into that cluster
-TMO/IB are the only guilds who would javspam
I am a TMO FTE spammer. Loraen makes sense. You do not.
  #4  
Old 05-28-2014, 09:46 PM
Ciroco Ciroco is offline
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Lord Bob will be javspamming dragons into 2016
Last edited by Ciroco; 05-28-2014 at 09:58 PM..
  #5  
Old 05-28-2014, 09:32 PM
Ciroco Ciroco is offline
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bravo, well played.
  #6  
Old 05-29-2014, 04:04 AM
applesauce25r624 applesauce25r624 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
2. Outdoor Dragons can spawn anywhere along their pathing nodes. Not just at one fixed point.
i like the idea of gorenaire and other dragons dropping on top of noobs

massacre
  #7  
Old 05-29-2014, 05:12 AM
Origin Origin is offline
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Both great ideas that should definitely be implemented.
  #8  
Old 05-29-2014, 06:19 AM
Brut Brut is offline
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The fundamental problem is that the more hardcore guilds are always going to stretch whatever rule is made to have the max advantage in getting the merbs. FTE javspam is no different from the 15-in-zone poopsock nonsense years before. Unless the dragon spawns invulnerable and checks for /rand 0 100 from a member of each guild to decide FTE, there really isn't much of a way to make these equal opportunity for everyone.

Best rule anyway was Ambrotos' "do not pull crap out of their spawn areas"-rule. Made CT competitive when you couldn't just kite the zone for a retarded bumrush engage, made Inny a race. Should've applied to dragons too imo, fighting fay in the bottom of the ocean would be hilarity as tanks are dropping to clerics interrupting as they float around. Or Talendor while getting swarmed by roamers in the zone.
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  #9  
Old 05-29-2014, 11:17 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Best rule anyway was Ambrotos' "do not pull crap out of their spawn areas"-rule.
I like this a bit better than the OP. Both would be improvements for sure, though.

P.S. Butchh are you ashamed of your old army-style sig??
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  #10  
Old 05-29-2014, 06:40 AM
Daldaen Daldaen is offline
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I agree that the high end guilds will see how close they can get to bending the rules before getting banned, and make that a new norm.

But currently the ONLY thing determining FTE on the mobs I'm referring to, is who has better latency and an autofire macro running.

Look at the IB raid suspension thread Derubael posted:

Quote:
# Entity Name Guild Name Level Class Engage Delay Disengage Length Group Damage Hate
1 Golden The Mystical Order 55 Bard 00:26:25 0 00:26:29 4 18334 0 584
2 Necromansir's Pet (skel_pet_41_) Inglourious Basterds 41 Warrior 00:26:26 1 00:26:41 15 18172 286 551
3 Necromansir Inglourious Basterds 54 Necromancer 00:26:26 1 00:26:47 21 18172 0 0
4 Nissmo Taken 59 Bard 00:26:27 2 00:28:02 95 18089 0 0
5 Facetious The Mystical Order 60 Monk 00:26:29 4 00:36:34 605 18334 272 781
Four different people and three different guilds tagged within the first 4 seconds of a mob being spawned. With the FTE occurring about 1 second after spawn.

That's just dumb. Let's make trackers and pullers coorindinate. Make it so that when you tag a mob you actually have a semi viable raid force in zone. Not just 2 dudes and you get the other 70 zerglings by the time you get to the pull spot.

Here's how I see the extreme version of this panning out, the mob spawns, trackers batphone, and people log in. The pullers will likely end up being bards with selos camped at zone lines who can figure out the quickest path to where the mob is.

This seems like more of a race and less of an automated spamfest crapshoot.

*Personally* I'd agree with a suggestion made awhile back where people had to have a WC or OT zone 'flag' their account to be able to engage the dragon. So that people actually have to port to WC or hammer to OT, then mobilize as a guild and port+run to where the dragon is. Rather than camping out at the closest location allowable with your entire raid.

But, the suggestion I made in the OP seems to me to be more agreeable by all parties and reduce a little bit the retardation of the current FTE situation.

If Class C wishes to keep the 16hour jav spam in VP or something, I suppose they're welcome to do that if jav spam gets your blood really pumping.
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