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  #1  
Old 05-15-2014, 04:44 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by jaybone [You must be logged in to view images. Log in or Register.]
PoP was amazing.
PoP was definitely a lot better than Luclin.
Luclin was just poor design decision, and even worse implementation. The only really thought out zones were Ssra and probably The Deep.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #2  
Old 05-15-2014, 05:00 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
PoP was definitely a lot better than Luclin.
Luclin was just poor design decision, and even worse implementation. The only really thought out zones were Ssra and probably The Deep.
Akheva, maiden's eye, umbral plains, griegs, sseru, fungus grove!
  #3  
Old 05-15-2014, 06:13 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Akheva, maiden's eye, umbral plains, griegs, sseru, fungus grove!
I friggin loved Umbral Plains. Some of the trains were hilarious, even though they killed you - one minute everything was nice and peaceful, decent xp and next just a mass of dead bodies and flailing caveman arms... loading please wait [You must be logged in to view images. Log in or Register.] vampires guys were cool too. Okay it was a bit wow'ish but still cool.
  #4  
Old 05-15-2014, 06:30 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Akheva, maiden's eye, umbral plains, griegs, sseru, fungus grove!
well..
I liked richness of new graphics, but it was poorly used - outdoors were just plain rectangular boxes with too few land features, elevations etc. They could have been designed better. Too many low/mid level zones in general, made world too bloated. Paludals stole newbies from everywhere with its insane ZEM. Zone level ranges were poorly thought out- some low level zones were encircled by higher level zones on both sides, preventing proper lev people from reaching them. Some zones were so out of the way and so little content - they were always empty - Scarlet Desert, Moons Letalis.
Umbral Plains - this zone always looked weird to me- its Umbral Plains - means Shadow Plains, yet it was bright as day there - the zone was suppose to be dark, or at least covered with mist. Really broke my immersion.

Dungeon wise:
Akheva and Acrylia were OK, but not really grandeur.
Griegs End - yeah was probably nice.
Vex Thal was amazing architecture wise, but ultra boring raid implementation, design as MEGA TIME SINK, rather than entertainment.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #5  
Old 05-15-2014, 05:07 PM
Kafter Kafter is offline
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I wish this server would go up to PoP. Luclin i thought was a fun expansion, pauldals caverns was the shit for teen to late twenties exp. PoP would give all these hardcores a lot of content and still leave enough for us casuals to enjoy the game.

But for the record, LDON sucked.
  #6  
Old 05-15-2014, 05:11 PM
SamwiseRed SamwiseRed is offline
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What I loved about LDON, more fuckin dungeons with bosses.

What I hated was the augs which ruined Rallos Zek and instances.
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Old 05-15-2014, 05:13 PM
Cecily Cecily is offline
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I liked killing the orcs and dying to trapped chests.
  #8  
Old 05-15-2014, 05:45 PM
Tewaz Tewaz is offline
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The thing that was great about EQMac was how much raid content there was. I think it was broken into 9 tiers through PoP. I think having that much content would really help with this server. People could stop poopsocking for their 5th alt and could really dive deep into one character, since that much content takes years to get through.
  #9  
Old 05-15-2014, 06:21 PM
Swish Swish is offline
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Wait for "after Velious" content... I think some custom LDON style challenges would be a welcome addition to keep P99 fresh [You must be logged in to view images. Log in or Register.]
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  #10  
Old 05-15-2014, 07:33 PM
coki coki is offline
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Fishing for treasure maps and then doing said treasure maps in Shards of Dalaya was really fun
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