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#1
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If you played on Red 1999 in the past, why did you quit?
Populance was at all time low towards late Classic era (like feckin sub-10 online on dead hours), logged in usually to run thru lguk to freeport and find not a single soul anywhere. If I did find some Nilly alt in Oasis specs, he'd gate or upon being slain a full group of his chums log in to come avenge him. Then Kunark opened, meant the horror of lvling 51-60 and meant an abundance of fungi/epic rogue twinks infesting every teens leveling zone, completely ruining the lower level game. What did you like about the server? Red generally requires more attention than blue. You can't just pull a quad kite, slay them, then alt tab to snes emulator for 15mins med break. Had to keep buffs up, have mana up, keep pvp spells up, generally know/guess who's what class/level when you saw them in zone, have a really good idea how to fight specific class if someone gave trouble, keep spinning the camera to watch around you if some hostile was in the zone potentially gunning for you. And if you wanted a camp, you could just take it (only problem is that back in the day no PnP meant that 90% of the tools were int casters that were bound by the camp and would bindrush you endlessly). Mostly liked that there were damned people online and the server hadnt stagnated yet. Would you want to play again? If not, why? Nope. Leveling toon to 60 sucks, and Velious will increase the gear gap even further allowing alot of the absolute horribads to be succesful in pvp. Also I've always hated the "yo bro is ur body rdy bro u mad bro"-community of red.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#2
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If you have never played on Red 99, what has kept you away?
Population. Also the community seems like a bunch of wankers. The exp modifier is tempting to try though.
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#3
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Where is the if we deleted red and made teams I would play option deru!
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#4
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Please stop spamming the blue server with this stuff if I answer!
I have just always felt that the gameplay mechanics of EverQuest were built with PvE content in mind, and the PvP mechanics were just slapped in there to keep 10% of their player base happy. In my opinion, EverQuest has a terrible engine for PvPers and 14 years of reverse engineering isn't going to fix that (IF you want keep it classic that is) I would play on a red server if the PvP mechanics were completely stripped away and some real ones were put in.
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Ingrum Irontoe Retired Warlord of Brell "Yeah, I'm kind of a big deal..." | ||
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Last edited by Ingrum; 04-29-2014 at 06:37 PM..
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#5
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I played WoW almost exclusively pvp for 8 years and loved it, but i would never, ever play on Red99 for several reasons.
1: Everquest classic is a harsh, unforgiving game. When you die, you lose xp, your items are on your corpse and you spawn usually a couple zones away from your corpse. Even with SoW, it's a long trip doing nothing other that traveling. So not only that can happen at any time on a PvP server but your money and 1 item from your inventory gets looted on top of it. LOL. 2: Everquest was never designed to be a PvP game. Even games like WoW, who were designed with a PvE focus, had some sort of PvP balance built in. Devs that created EQ PvP servers basically copy/pasted the server code and modified some bits so that players could attack each other, locked the door and threw away the key. 3: I'm a nice person. No really. I'm not saying that playing on Red makes you automatically a bad person, it's just that i'm an extremely helpful and nice person. I go somewhere and camp is taken? GL man and have a nice day, hope you have your item [You must be logged in to view images. Log in or Register.], playing on Red, i would basically never try to kill or grief anybody, because considering point #1 from above, it would make me feel too bad doing so. So my time on the server would be basically playing PvE and dodging PvP, pointless to play Red then. On WoW PvP was structured and amazing. I had a reason to heal my friends who were killing alliance, because alliance was standing in the way of the victory, therefore destroy alliance. Logical. On Red, what incentive do i have? Take the camp from a guy? Loot one of his items and his money? What if the guy is a really cool guy? Wouldn't it be better to have him as a friend instead? Logically, having more friends than enemies assures your survival in a harsh environment. | ||
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#6
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Quote:
2. No, unfortunately that was what was done with red (again, box scum being listened to and server being released early) but not with live during classic-Velious. There's lots of changes to pvp in the live patch notes, including reducing spell direct damage, removing fear/charm from use in pvp, who can loot a slain player corpse (used to be anyone changed to just be person who landed killing blow) etc. They kept an eye on it and even opened servers with new rule sets / coded factions / dropped tokens on death. So, no to your point. But here it was as you say, a PvE server with the PvP flag flipped on and known box scum (from box all the chars you want / MQ abuse servers) getting their retarded custom ideas implemented. We don't need people in full gear without tash/dispels being rooted / mezzed. These spells are EXTREMELY powerful for control and were EASILY RESISTED on live for a reason (you get rooted in mass pvp, you die in seconds). Resists are in way better shape thanks to Alecta (and Null for actually making pvp possible) but still have a long way to go. On another note, best of the best class titles were given out for pvp events... not pve events. This completely sabotages the whole "pvp was of no interest ever to the developers/staff" during this time. Garbage from other custom boxes came to the server, they successfully pushed for non-classic shit to be added that is thankfully removed. I like some of this garbage but they are bad for a sustained population. This goes along the lines of how popular would RZ be without GMs and resists having no value (at Red launch, still has a ways to go). Cancel magic will remove ANY one spell cast in one shot here, also very very bad. Call it what you want tho. I'd prefer a raid environment where the terrible pvpers who can play 24-7 (this is their best weapon) will be forced to attack a competent raid in no drop only gear, get smoked, raid target slayed and everyone goes to bed at a normal hour. What I left on terms of was staying up until 7am to get Trakanon (we did succeed) while a bunch of guys who couldn't pvp their way out of a wet paper bag attacked us in full gear over and over, unplugging modems to slip past mobs and attack us was another story but that goes along the lines of actually punishing the trash on the box. I would never, ever do that again. I have another reason that is not very nice to share and would be fine sharing that privately with Derupal. I hope this post finally dispels the "this game never had any pvp intention / development / focus from Verant". It's not true and maybe you're bad at pvp and that is your shield. I dunno but whatever your reason for saying it, you are wrong. | |||
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Last edited by Nirgon; 05-09-2014 at 12:41 PM..
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#7
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Quote:
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Last edited by Frug; 05-09-2014 at 12:50 PM..
Reason: fixed formatting
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#8
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Quote:
Brad McQuaid: Absolutely. First, it gave us confidence that an MMORPG could be commercially viable. It also reinforced our belief that unrestricted PvP was a bad thing. We'd played PvP MUDs in the past and were not fans of them. The wanton PvP in UO confirmed for us that we wanted to make a primarily PvE game. http://www.mmorpg.com/gamelist.cfm/g...Interview.html If you're going to try to discount people arguing the same point as you, then you are perfect for a PvP server. | |||
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#9
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Quote:
Items with separate stats, battlegrounds... all that... stink and I hate it. That doesn't mean there's pvp intention, it means they tried to make a separate game within their game. Ya'll keep tryin' to hate on item loot, but I notice you aren't on WoW PvPing either. [You must be logged in to view images. Log in or Register.] | |||
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#10
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I feel as if the general atmosphere on red is toxic and not conducive to classic EQ nostalgia. The players there remind me of the type of kids you would experience on xbox live playing Call of Duty or Halo, or maybe WoW even (never played WoW so couldn't say for sure.)
I would however play on red(occasionally) if transfers from blue to red were allowed, with no-drop gear atleast. I only say this because leveling up on that server would prove to be too annoying/not fun for any sane everquest player. The ratio of trolls and ignorant/immature man children on that server to normal people is just too high for it to succeed at this point.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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