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#41
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![]() Quote:
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#42
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![]() >>> No MQ's <<<
Bump ranger AC mit, bump wep dmg a tad including bow, sow @ 24, boost warrior taunt and/or all around agro generation, bump mage pet dmg. Take epic mobs off of raid rotations or make those items quest based.... unrealistic: Half elf Clerics!!!! | ||
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#43
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![]() I would love to to see raid forces limited to 36 players. Some instanced encounters would be cool too if done in a limited way.
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Last edited by HawkMasterson1999; 04-30-2014 at 07:06 AM..
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#44
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![]() /melody
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#45
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![]() I'd change pretty much everything about the mechanics of this game. I think the lore, classes/races, and the layout of zones in this game and sense of adventure exploring them is great but everything else if we're talking in terms of 2014 is pretty bad. 15 Years ago sure the mechanics were fun, but we could do so much better now I think in terms of gameplay.
I'd make the melee and ranged combat system more like warband, and the casting system similar to Magicka in terms of having to put together proper combinations to cast spells. You'd probably also have to aim them properly. For resists, spell effects would be reduced based on resistance to that spell. Also would put in a lot of other changes but too many to list here probably. | ||
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#46
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![]() Ogre rogues that can backstab with 1HB weapons.
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#47
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![]() I liked How EQ2 initially designed healers and tanks.
All healers were equally potent, but healed via different means: Cleric - direct big heals Druid - heal over time Shaman - large runes At the same time tanks (war, pal, sk) all had similar tanking/mitigation potential but each came with its own side perks, where one was better for single target agro, another for multi target agro, one could pump out extra melee dps, while another could add some healing, etc (encounters were also designed in such way that they would call for a different optimal tank) So it wasn't just war+cler as the ultimate ONLY raid set up - it was variations of 3 healers/3 tanks that could produce different results based on encounter in question.
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#49
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![]() No recharging, no MQ'ing
Iksar rangers
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hello i'm cucumbers
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#50
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![]() Quote:
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
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