![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
Halius Manashaper <Ex Astra>
55 Conjurer | |||
|
|
||||
|
#2
|
|||
|
Which is why I'd like to see the content, the AAs, and all that jank... Just without the things that were put in for lazy convenience that hurts that interdependence.
| ||
|
|
|||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
||||
|
I disagree of this view of "interdependency".
Interdependency should work in combat: this class tanks, this class dps, this class heals, this class CCs etc. But it doesn't work for casual utility conveniences. Why is that some classes given inherited ability to generate cash by casting same spell over and over again, while others can't ? Why 7 casters can bind and gate at their leisure, while rest of us have to beg for bind for 30 min instead of enjoying the game as they do? Why does the only way you can do jewelry is to find an enchanter to enchant for you? (or level up one yourself). Where is this EQUAL level of interdependency for other classes? How about we make it like this - Warrior is the ONLY class that can process ore into iron bars - hence you MUST find warrior or you can't smith. How about - SK is the ONLY class that can make needles that are REQUIRED to do tailoring? How about you must find a Rogue in order to bank - no rogue , no access to the bank. How about - the only way you can cross a zone-line is by grouping with Bard? Would you like that? What I see is not interdependence, but a screwed up class balance in regards to casual utilities, where some class imbued with convenience to come and go as they please while others must depend on them without having any bonuses of their own. This idea of "interdependence" may have worked in PnP DnD, where in each gaming session, all of your classes are present at the table and ready to provide these casual utilities free of charge, but it doesn't work in MMO.
__________________
Quote:
| |||
|
|
||||
|
#6
|
||||
|
Quote:
If you're going to make a claim about Equal interdependence, that's fine. I wont argue that. I do believe that there is unequal interdependence, but that doesn't mean that interdependence is bad, or doesn't work. It just means that the design needs to be made better to make people depend upon one another. The fix to unequal interdependence isn't to get rid of it, it's to find ways of elaborating that interdependence for those classes with less to offer (such as warrior). A slippery slope argument isn't useful. To your examples, I just need to ask: why should a Warrior be the only one that can smelt ore? The other limitations all make sense, but the ones you list don't. Why should a warrior be the only one who can smelt ore? An enchanter is the best to do jewelcrafting because they are the ones who have access to the magic to enchant metal, making it possible to create magical items. That is reasonable. Shamans hold the secrets of alchemy in their banks, and don't let others at it. That's reasonable. You're examples of interdependence just don't make sense. Instead of "Should you need a bard to go through a zone line?", which doesn't make sense, what about "Should you need a spellcaster to levitate so you can get across that ravine?". Sure! Why not? That's what spellcasters do. If the answer is to remove interdependence, rather than rebalance it, you get WoW and most other MMORPGs. Sorry, I'll take the struggle of finding my warrior a bind any day over making every class able to do everything on their own. And I think most people who play here will understand that sentiment. If you have other ideas of interdependence that would be reasonable, I'd be all over adding stuff to balance out the level of stuff each class can bring to the game. It just should not be the same thing necessarily. Warriors shouldn't port, nor should the game baby people into making it easy to do everything. If your answer is that each class should be given more equal interdependence traits, so that each person has something unique they can offer to others, I will agree. But that's not about interdependence itself, that's about the way EQ designed its' interdependence. Now ultimately, what you posted did not, in any way, go against what I was saying about player interdependence helping to create a stronger community. If your criticism is merely balance of interdependence, I will say again, that's fine. But that's not an argument against interdependence, that's an argument about the balance of that interdependence. | |||
|
Last edited by Uteunayr; 04-19-2014 at 03:03 PM..
|
|
|||
|
#7
|
|||
|
Opportunity cost is incredibly important for having any sort of healthy stratification though. Having hard disparities is actually a really good thing.
__________________
![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
|
|
|||
|
#8
|
|||
|
For some people consequence of choice, and limited abilities and such are ideal, for others they are not, and they are not fun.
| ||
|
|
|||
|
#9
|
|||
|
They need to bring the players back together for sure EQ 1 definitely done that very well we probably wont see games go back to that point but remain further away from the need for other players/guilds/groups.
__________________
>~~~~>Dragonmist of the Greater Faydark<~~~~<
| ||
|
|
|||
|
#10
|
|||
|
Wow some of these last posts really need a TL;DR. I read every post up til most of page 5. I just wanted to come here and say how much I LOVED POP, I believe it was the best expansion in any MMORPG that I have ever played. I really hurt mages more than anyone.
Druids could make the same amount of money just sitting in PoK buffing people. It made a central hub for a community to hang out in and talk/etc. Most importantly people could get buffs here from big Mass Group Buffs, or they could just make a couple druid friends and get buffed up then Book there way to where ever they wanted to go level. The druids could sit in PoK earning money while waiting for raids to happen. As an enchanter on live I made SOOO much money sitting here casting KEI it was stupid. It gave every caster a place to go knowing they could get a SoW/Clarity and get back to leveling or doing what they wanted to do. The raids where amazing, the flagging system was awesome. Going back and re-flagging new guildies was awesome. People really had to earn their places in raid content. The bottle necks were created by content instead of by guilds locking others out of it. Only cock blocks I recall was Rallos Zek in Plane of War, main guilds would still kill him for loot/keep flags on lock down. The fights in Plane of Earth/Water were so massive and time consuming it took dedicated guilds to get into Time. Once a guild has time that was their priority. Alt's weren't typically flagged and destroying other guilds raid content, people had to be focused and prepared on their mains. End rant as my post is now too long just like the ones above it. TL;DR - I love PoP and I hope we get to see it one day in any form as long as raid content is in it and 100% accurate with flag system.
__________________
Lyrith - 60th Dwarven Cleric
Nagrith - 54th Dark Elf Necromancer Tuby - 51st Ogre Shaman Tander - 55th Half Elf Bard The Mystical Order || See what I'm Selling/Buying || Nagrith's JBoots MQ Service | ||
|
|
|||
![]() |
|
|