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  #41  
Old 03-23-2014, 12:58 PM
Vexenu Vexenu is offline
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This is just sour grapes combined with misplaced nostalgia. There was never any kind of grouping scene in Chardok before AOEing took off. The zone just sat there unused the vast majority of the time. That's the entire reason people started AOEing there in the first place: to minimize zone disruption and inconvenience to other players.

This is clearly more about the fact that people are jealous that 7 players are able to get ridiculous XP and make good money than any outrage about monopolizing Chardok or AOEing itself. It's really silly, though. Chardok is not some good old boy's club trying to exclude people, if you're a needed class and you sign up to get on the list you will eventually get a shot in the group. You can do this as an Enchanter, Cleric, Wizard, Magician, Necro, Monk or SK, which is half the classes in the game. It's not an overly exclusionary environment. Rather than complaining about it, try doing it yourself. It's actually pretty fun and challenging in a way that normal grinding isn't. Very high risk, high reward since the entire group can be wiped instantly if something goes wrong.

I also got a kick out of the level 53 Wizard complaining about Chardok AOE. Oh man, I have a feeling you're going to have a sudden change of heart come level 58 when that raptor XP goes to shit. Otherwise have fun begging your way into KC groups while you grind out 58 and 59 for months, instead of doing a few days of AOEing.
  #42  
Old 03-23-2014, 01:58 PM
element08 element08 is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Chardok is not some good old boy's club trying to exclude people ... half the classes in the game.
i've got no problem with people pulling huge trains as long as it doesn't affect other people in the zone, but this seems a bit contradictory
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  #43  
Old 03-23-2014, 02:18 PM
HethGnome HethGnome is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Very high risk, high reward since the entire group can be wiped instantly if something goes wrong.
"Very high risk." Yea, having a cleric bound outside the zone, what does it take you, 45 seconds to CR? Oh, such risk. We have to wait 10 minutes for DA to pop up again, oh the humanity.
  #44  
Old 03-23-2014, 02:20 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by HethGnome [You must be logged in to view images. Log in or Register.]
"Very high risk." Yea, having a cleric bound outside the zone, what does it take you, 45 seconds to CR? Oh, such risk. We have to wait 10 minutes for DA to pop up again, oh the humanity.
15! And sometimes we have to find replacements!
  #45  
Old 03-23-2014, 02:22 PM
Gadwen Gadwen is offline
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Quote:
Originally Posted by HethGnome [You must be logged in to view images. Log in or Register.]
"Very high risk." Yea, having a cleric bound outside the zone, what does it take you, 45 seconds to CR? Oh, such risk. We have to wait 10 minutes for DA to pop up again, oh the humanity.
This made me lol
  #46  
Old 03-23-2014, 02:25 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
This made me lol
As a list holder / chardok runner, it's more work than you'd think herding these cats.
  #47  
Old 03-23-2014, 02:25 PM
Vexenu Vexenu is offline
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Originally Posted by element08 [You must be logged in to view images. Log in or Register.]
i've got no problem with people pulling huge trains as long as it doesn't affect other people in the zone, but this seems a bit contradictory
How is that contradictory? Half the classes in the game are eligible to participate in an AOE group.

How many classes can main heal?

How many classes can port?

How many classes can feign death?

How many classes can tank?

Etc...

Not every class can do everything in EQ, so having fully half the classes in the game being able to join a very specialized group like an AOE group is pretty open, IMO.

Now look at the classes that left out from AOE groups: Rangers, Paladins, Druids, Shamans, Bards, Warriors, & Rogues. The first three have a hard time getting groups 50+ anyway, so they would be complaining regardless. Shaman, Bards, Rogues and Warriors are all excellent and in-demand grouping classes, though. So it's not like they have no other way to level 50+ and are shit out luck for not being able to participate in AOE.
  #48  
Old 03-23-2014, 02:26 PM
triad triad is offline
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what is with this server .. if they dont like it they want the gm to fix it ... to make more rule more red tape ..... FFS people there are other zones quit bitching when people are doing things the way you want and move the fuck on,... biggest group of bitchy girls ive ever been around .... and i agree with the post a few post ago .. that zone had nobody in it at all ever so why the fuck should the whole sever need a new rule just because you "might" wanna go exp there ... youre just bitching to bitch at that point
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  #49  
Old 03-23-2014, 02:42 PM
Vexenu Vexenu is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
As a list holder / chardok runner, it's more work than you'd think herding these cats.
This is true. If you've never done it, you have no idea what's involved. I mean, it's not rocket science, but it's more of a hassle than running a normal dungeon XP group. There's a lot to keep up with in maintaining the XP group rotation, managing the list and making sure that everyone stays on the ball, because a single mistake by anyone in the group will cause a wipe. And wiping an AOE is not a risk in the sense that you have a bad CR, but because it means you just wasted about half an hour it takes to rez up and reorganize everything. And anyone who has done Chardok AOE knows how a wipe lowers group morale, which often leads to multiple wipes in a row, at which point you start losing people. It can quickly turn into a mess if the group isn't well-managed. When I first started doing AOE I was in a poorly-run group that managed five pulls and five wipes in a three hour period. Three hours for negative XP gain. It was awful. In contrast, I once ran an extremely productive group that managed nine consecutive pulls without a wipe. So it's not like you can just show up in Chardok and are guaranteed free XP, even as a proxy. You need a good leader and competent players. The pulls and kills may look easy, but that just means that everyone in the group is doing exactly what they should be. The moment they don't, even for a second, the whole group wipes.
  #50  
Old 03-23-2014, 06:49 PM
stonez138 stonez138 is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
You misunderstood. I'm saying you can make 5k sucking dicks somewhere in EC faster than you can begging an aoe group in chardok.
So that's the secret to your success? Good to know!
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