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			#41  
			
			
			
			
			
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 But, I personally like the concept of 3-4 teams better. | |||
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			#42  
			
			
			
			
			
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 | While halflings would obviously be cooler shaman, wouldn't it make a bit more sense to give the class to the wood elves? 
				__________________ "Pleasure writes fewer good songs..." Red99 | ||
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			#43  
			
			
			
			
			
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			#44  
			
			
			
			
			
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 | You already have the answers that you seek. 
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			#46  
			
			
			
			
			
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 | How bout we just get rid of the miserable halflings all together. Turn Rivervale into a city of very short, hairy undead with ridiculously cheerful music. 
				__________________ The Ancient Ranger Awake again. | ||
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			#47  
			
			
			
			
			
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 | Quote: 
 Neriak and Grobb aren't too far away from Freeport and it could lead to them getting pinched pretty hard. Especially with the Elf faction coming in via boat from the sea as well. Pretty much sucks to be them. | |||
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			#48  
			
			
			
			
			
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 | Make it diety based on the same concept of good/evil/neutral. This is assuming it is possible to add in a forced a diety choice. It also adds to the classic nature since people cannot take the easy road and be agnostic so the good/evil/neutral setting will actually be felt everytime you travel. | ||
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			#49  
			
			
			
			
			
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				__________________ "Pleasure writes fewer good songs..." Red99 | |||
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			#50  
			
			
			
			
			
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 | you tards dont realize that if the teams arent absolutely balanced, its a disaster.   you can't balance 4 teams and allow each team to retain the essential raid classes: specifically bards, monks, shamen, etc. The only way you can do that is go 2 teams or have diety based teams (maybe). Dolic | ||
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