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  #1  
Old 02-27-2014, 05:41 PM
fadetree fadetree is offline
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Yah, mudflation as a term refers to the continual increase of player and item power, usually in order to keep people interested. See PoP. If there are a large number of things to buy and money is relatively scarce, prices tend to fall. If there are are fewer things to buy and a lot of free money to buy them with, then prices tend to rise. Those two effects are deflation and inflation.
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Old 02-27-2014, 05:48 PM
August August is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Yah, mudflation as a term refers to the continual increase of player and item power, usually in order to keep people interested. See PoP. If there are a large number of things to buy and money is relatively scarce, prices tend to fall. If there are are fewer things to buy and a lot of free money to buy them with, then prices tend to rise. Those two effects are deflation and inflation.
Yes to this. mudflation is about the devaluing of current assets due to the rise of more powerful items being introduced, more information being available to acquire those items, etc. It's strictly an MMO term.

This server is tricky because we have a mix of wealth-pooling, item abundance, along with the typical item scarcity.

For instance, newbie gear here is dramatically cheaper than what I remember on live. However, in-demand items are way more expensive. I'm sure someone w/ an economics background could explain it.
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  #3  
Old 03-01-2014, 02:54 PM
Yieu Yieu is offline
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It sounds like a case of stagflation, or stagnation and inflation. This was seen in the 1970's, and we started to see it with the recession that started in 2008 but it appears to have slowed. Stagflation occurs when inflation (the cost of items) is high, but economic growth slows (lack of new items/lack of mudflation/lack of new players gaining items through hunting for them) and unemployment is high (newer players have less plat/camps for items or plat are camped out but not by newer players). This allows for people to have valuable items and a lot of platinum, while others have a hard time finding the resources to keep up with rising prices for those items even if those items are not scarce.

Mudflation is when stats on newer items become greater and greater.

Inflation is when the cost of items go up due to scarcity of the item OR due to an increase in the money supply, translated as lower valued money

Deflation is when there is an increase in the availability of an item OR due to a decrease in the money supply, translated as higher valued money.
  #4  
Old 03-01-2014, 04:49 PM
Khatilly Khatilly is offline
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bah wrong thread. Im a blonde today!
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Last edited by Khatilly; 03-01-2014 at 04:59 PM.. Reason: Wrong thread
  #5  
Old 03-01-2014, 04:58 PM
Splorf22 Splorf22 is offline
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Personally I would love a new server, but with some rules tweaks:
  • Limit everyone to 1 character
  • Disable multiquesting
  • GM enforced rotation on 'normal' spawns, 'competition' on repops
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  #6  
Old 03-01-2014, 06:32 PM
Danth Danth is offline
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Prices mean newbies can't afford fungi tunics, but it also means they can deck themselves out in tolerable quality mid-range gear for stupidly cheap. I'd say if anything it's easier to get up to speed as a new player on P1999 than it was on Live during the Velious era. I ought to know since I never stuck to a character and often started over on new servers.

I'm not sure how Red can be called a failure when it seemingly attracted about the same proportion of players as the historic EQ PvP servers had. Most EQ players don't enjoy EQ-style PvP. That's just how it is and no amount of blue forum recruiting will change that. Want to make Red grow? go to *other* boards and spread the word about P1999. Make the entire community grow and some proportion of them will migrate over to Red.

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"Limit everyone to 1 character"

How would you accomplish this? Accounts are free.


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Last edited by Danth; 03-01-2014 at 06:34 PM..
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