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  #41  
Old 03-01-2014, 02:54 PM
Yieu Yieu is offline
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It sounds like a case of stagflation, or stagnation and inflation. This was seen in the 1970's, and we started to see it with the recession that started in 2008 but it appears to have slowed. Stagflation occurs when inflation (the cost of items) is high, but economic growth slows (lack of new items/lack of mudflation/lack of new players gaining items through hunting for them) and unemployment is high (newer players have less plat/camps for items or plat are camped out but not by newer players). This allows for people to have valuable items and a lot of platinum, while others have a hard time finding the resources to keep up with rising prices for those items even if those items are not scarce.

Mudflation is when stats on newer items become greater and greater.

Inflation is when the cost of items go up due to scarcity of the item OR due to an increase in the money supply, translated as lower valued money

Deflation is when there is an increase in the availability of an item OR due to a decrease in the money supply, translated as higher valued money.
  #42  
Old 03-01-2014, 03:52 PM
Psionide Psionide is offline
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Quote:
Originally Posted by Juhstin [You must be logged in to view images. Log in or Register.]
Everyone would, thats probably why Red99 is dead too.

They see the carebear server at 1100+ and Red sitting at 50, obviously we know where new people are going to go.
This isn't why Red failed. Red had a healthy pop in the beginning.
  #43  
Old 03-01-2014, 04:00 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Psionide [You must be logged in to view images. Log in or Register.]
This isn't why Red failed. Red had a healthy pop in the beginning.
Red failed because of griefinf dbags and about 5% of the population actually likes EQ PvP which is 5% too many.
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  #44  
Old 03-01-2014, 04:49 PM
Khatilly Khatilly is offline
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bah wrong thread. Im a blonde today!
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Last edited by Khatilly; 03-01-2014 at 04:59 PM.. Reason: Wrong thread
  #45  
Old 03-01-2014, 04:58 PM
Splorf22 Splorf22 is offline
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Personally I would love a new server, but with some rules tweaks:
  • Limit everyone to 1 character
  • Disable multiquesting
  • GM enforced rotation on 'normal' spawns, 'competition' on repops
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  #46  
Old 03-01-2014, 06:32 PM
Danth Danth is offline
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Prices mean newbies can't afford fungi tunics, but it also means they can deck themselves out in tolerable quality mid-range gear for stupidly cheap. I'd say if anything it's easier to get up to speed as a new player on P1999 than it was on Live during the Velious era. I ought to know since I never stuck to a character and often started over on new servers.

I'm not sure how Red can be called a failure when it seemingly attracted about the same proportion of players as the historic EQ PvP servers had. Most EQ players don't enjoy EQ-style PvP. That's just how it is and no amount of blue forum recruiting will change that. Want to make Red grow? go to *other* boards and spread the word about P1999. Make the entire community grow and some proportion of them will migrate over to Red.

-------------------------------------

"Limit everyone to 1 character"

How would you accomplish this? Accounts are free.


Danth
Last edited by Danth; 03-01-2014 at 06:34 PM..
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