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  #1  
Old 08-10-2010, 07:57 PM
oldhead oldhead is offline
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Vanguard was a great game with lots of potential.. brad just fucked up. he thought people would upgrade their shit to play his game. Times changed... more options now. blizzard made their game ready to play on any system.

The funding and a few of Brads errors due to his Ego is what fucked up Vanguard... it really is a great game, the launch screwed it horribly. it was over a year under developed.

Its a shame too... Brad had the chance to create his vision again and it failed. I doubt he will ever have that chance again and we all love his vision as we play this emulated version of it.
  #2  
Old 08-10-2010, 10:44 PM
XDrake XDrake is offline
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Quote:
Originally Posted by oldhead [You must be logged in to view images. Log in or Register.]
Vanguard was a great game with lots of potential.. brad just fucked up. he thought people would upgrade their shit to play his game. Times changed... more options now. blizzard made their game ready to play on any system.

The funding and a few of Brads errors due to his Ego is what fucked up Vanguard... it really is a great game, the launch screwed it horribly. it was over a year under developed.

Its a shame too... Brad had the chance to create his vision again and it failed. I doubt he will ever have that chance again and we all love his vision as we play this emulated version of it.
Very true. I feel bad the game's launch was so poor. The fact it got rushed is sad. I think it would have been what EQ was intended to become post-Velious.
  #3  
Old 08-11-2010, 05:47 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by oldhead [You must be logged in to view images. Log in or Register.]
Vanguard was a great game with lots of potential.. brad just fucked up. he thought people would upgrade their shit to play his game. Times changed... more options now. blizzard made their game ready to play on any system.

The funding and a few of Brads errors due to his Ego is what fucked up Vanguard... it really is a great game, the launch screwed it horribly. it was over a year under developed.

Its a shame too... Brad had the chance to create his vision again and it failed. I doubt he will ever have that chance again and we all love his vision as we play this emulated version of it.
His big mistake was biting off more than he could chew. He admitted this in not-so-many words. "Let's make an EVEN BIGGER WORLD!!!" OMGdz! But as is painfully evident in the new Freeport...bigger means emptier. Vanguard never found the time to add content / npcs / storyline to the vast majority of the landscape.

Bigger is not always better.

The memory leaks; the occasional falling underneath the world; the hardware requirements did not cause me to stop playing. The linear questline requiring mere clicks was lame. What Vanguard did very well was the game mechanics. As a member of a group; you can see in an instance exactly where your groupmates are in relation to you; and exactly where aggro'd mobs are and who they are aggroing.
Last edited by Arclanz; 08-11-2010 at 05:56 PM..
  #4  
Old 08-11-2010, 07:09 PM
Seritaph Seritaph is offline
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Vanguard. I was so hopeful, and it almost worked. I thought to myself, THIS is what EQ 2 should have been. And then the floor fell out. Yeah, it's still a game, and it's not terrible. But it comes nowhere near its potential.
  #5  
Old 08-11-2010, 11:36 PM
Crover_CT99 Crover_CT99 is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
His big mistake was biting off more than he could chew. He admitted this in not-so-many words. "Let's make an EVEN BIGGER WORLD!!!" OMGdz! But as is painfully evident in the new Freeport...bigger means emptier. Vanguard never found the time to add content / npcs / storyline to the vast majority of the landscape.

Bigger is not always better.
Do you mean in terms of release or to this day? What I've found coming back to VG now is that a majority (not all) of the game is populated and itemized. Some areas are itemized but need a second pass. Some areas need an epic quest or two to draw people to the area. But honestly, my brother and I have been overwhelmed with content so much that we often leave a level range with 1-2 dungeons we never touched (great replay value for other characters).

Part of the problem, which extends to the old ezmode argument, is that a majority of players do not seem to have any desire to try to find those great hidden areas with good content/rewards that just aren't very well known. We constantly have to link soulbound, above-average boss drops we are getting in some pseudo-obscure dungeon to convince people to venture out from the 'urt -> hunter's league -> celestine ward -> swamp armor' treadmill everyone does 1-50 like a religion.

This is a dead horse and I'm preaching to the choir, but I it gets frustrating knowing the popular opinion is that VG lacks content. It really doesn't.
  #6  
Old 08-11-2010, 11:54 PM
Tunarian Tunarian is offline
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Quote:
Originally Posted by Crover_CT99 [You must be logged in to view images. Log in or Register.]
Do you mean in terms of release or to this day? What I've found coming back to VG now is that a majority (not all) of the game is populated and itemized. Some areas are itemized but need a second pass. Some areas need an epic quest or two to draw people to the area. But honestly, my brother and I have been overwhelmed with content so much that we often leave a level range with 1-2 dungeons we never touched (great replay value for other characters).

Part of the problem, which extends to the old ezmode argument, is that a majority of players do not seem to have any desire to try to find those great hidden areas with good content/rewards that just aren't very well known. We constantly have to link soulbound, above-average boss drops we are getting in some pseudo-obscure dungeon to convince people to venture out from the 'urt -> hunter's league -> celestine ward -> swamp armor' treadmill everyone does 1-50 like a religion.

This is a dead horse and I'm preaching to the choir, but I it gets frustrating knowing the popular opinion is that VG lacks content. It really doesn't.
I've heard this from so many people, and I have said the same thing to so many people including yourself. I won't go back to VG because I'm afraid of it being shut down. I'm playing P99 a bit, and I'm playing WoW a lot because it's consistent. If they released VG with a new marketing strategy they would probably grab more players and I would probably be one of them.
  #7  
Old 08-12-2010, 10:39 AM
Arclanz Arclanz is offline
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Quote:
Originally Posted by Crover_CT99 [You must be logged in to view images. Log in or Register.]
Do you mean in terms of release or to this day? What I've found coming back to VG now is that a majority (not all) of the game is populated and itemized. Some areas are itemized but need a second pass. Some areas need an epic quest or two to draw people to the area. But honestly, my brother and I have been overwhelmed with content so much that we often leave a level range with 1-2 dungeons we never touched (great replay value for other characters).

Part of the problem, which extends to the old ezmode argument, is that a majority of players do not seem to have any desire to try to find those great hidden areas with good content/rewards that just aren't very well known. We constantly have to link soulbound, above-average boss drops we are getting in some pseudo-obscure dungeon to convince people to venture out from the 'urt -> hunter's league -> celestine ward -> swamp armor' treadmill everyone does 1-50 like a religion.

This is a dead horse and I'm preaching to the choir, but I it gets frustrating knowing the popular opinion is that VG lacks content. It really doesn't.
I mean at launch and up to several months afterwards. My friend and I explored far and wide, and very few of the continent had content / npc / storyline. If it's filled out more now, maybe I'll check it out. For example, I played the wolf-people (forgot the official name) and a lot of the areas around it were empty. There were cool areas nearby like platforms and whatnot that looked like they should contain content; but didn't.

Another problem with vanguard is the zero downtime thanks to out of combat hyper regen. As a result, no one takes the time to get to know each other. It's just grind grind grind. I also didn't like how the numerical system was high. My 20th level shaman was critting for 1,120. I understand the mob has appropriate hit points but that 1,120 just seems silly to look at.
  #8  
Old 08-12-2010, 01:44 AM
mimixownzall mimixownzall is offline
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Instances? No thanks.

Instances are for lazy developers.

Instances ruined MMOs.
  #9  
Old 08-12-2010, 03:15 AM
eqdruid76 eqdruid76 is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Instances? No thanks.

Instances are for lazy developers.

Instances ruined MMOs.
False.

Instances brought in hundreds of thousands of casual players, which sustain MMOs long after the hardcore players jump ship for the next FOTM.

Hardcore players demanding rushed, incomplete content and mechanics are the ones who ruin MMOs.
  #10  
Old 08-12-2010, 10:28 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by eqdruid76 [You must be logged in to view images. Log in or Register.]
Hardcore players demanding rushed, incomplete content and mechanics are the ones who ruin MMOs.
This is so true. I've always found it ironic that the EQ player base never took this to heart as a maxim. The vocal minority of true power gamers demanding new content always trumped the rest of the player base in live.

It lead to rushed expansions with incomplete or ill-conceived content as well as item inflation starting in Luclin.

In the rush to be the best there are so many that don't stop and smell the roses.

I used to say I was the master of wasting time. By the time the cap was L65, I had a couple hundred days played and was not level 65. I finally did reach the L70 cap in OoW.

There's so much charm in the game world to take it fast. Even in vanilla.
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