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#1
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Vanguard was a great game with lots of potential.. brad just fucked up. he thought people would upgrade their shit to play his game. Times changed... more options now. blizzard made their game ready to play on any system.
The funding and a few of Brads errors due to his Ego is what fucked up Vanguard... it really is a great game, the launch screwed it horribly. it was over a year under developed. Its a shame too... Brad had the chance to create his vision again and it failed. I doubt he will ever have that chance again and we all love his vision as we play this emulated version of it. | ||
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#2
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#3
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Bigger is not always better. The memory leaks; the occasional falling underneath the world; the hardware requirements did not cause me to stop playing. The linear questline requiring mere clicks was lame. What Vanguard did very well was the game mechanics. As a member of a group; you can see in an instance exactly where your groupmates are in relation to you; and exactly where aggro'd mobs are and who they are aggroing. | |||
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Last edited by Arclanz; 08-11-2010 at 05:56 PM..
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#4
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Vanguard. I was so hopeful, and it almost worked. I thought to myself, THIS is what EQ 2 should have been. And then the floor fell out. Yeah, it's still a game, and it's not terrible. But it comes nowhere near its potential.
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#5
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Part of the problem, which extends to the old ezmode argument, is that a majority of players do not seem to have any desire to try to find those great hidden areas with good content/rewards that just aren't very well known. We constantly have to link soulbound, above-average boss drops we are getting in some pseudo-obscure dungeon to convince people to venture out from the 'urt -> hunter's league -> celestine ward -> swamp armor' treadmill everyone does 1-50 like a religion. This is a dead horse and I'm preaching to the choir, but I it gets frustrating knowing the popular opinion is that VG lacks content. It really doesn't. | |||
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#6
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#7
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Another problem with vanguard is the zero downtime thanks to out of combat hyper regen. As a result, no one takes the time to get to know each other. It's just grind grind grind. I also didn't like how the numerical system was high. My 20th level shaman was critting for 1,120. I understand the mob has appropriate hit points but that 1,120 just seems silly to look at. | |||
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#8
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Instances? No thanks.
Instances are for lazy developers. Instances ruined MMOs. | ||
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#9
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Instances brought in hundreds of thousands of casual players, which sustain MMOs long after the hardcore players jump ship for the next FOTM. Hardcore players demanding rushed, incomplete content and mechanics are the ones who ruin MMOs. | |||
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#10
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It lead to rushed expansions with incomplete or ill-conceived content as well as item inflation starting in Luclin. In the rush to be the best there are so many that don't stop and smell the roses. I used to say I was the master of wasting time. By the time the cap was L65, I had a couple hundred days played and was not level 65. I finally did reach the L70 cap in OoW. There's so much charm in the game world to take it fast. Even in vanilla.
__________________
Lagaidh Smif
Proud Paladin of the Rathe | |||
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