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#1
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Don't think they know what actually has happened here. pulling a mob on top of a sitting person, with a near empty threat list, will get them attacked = classic. Killing a mob to near death and randomly sitting and getting aggro is NOT classic. | ||||
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Last edited by Hollywood; 02-23-2014 at 05:33 PM..
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#2
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#3
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please explain how chain pulls were possible then when every caster was regenerating 10 mana per minute through standing. | ||||
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#4
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Second expirement.
1 chanter and my animation <pet> 1 melee class engage with weaken pul mob pet engages melee hit mob i pull back and sit mob comes towards me . melee sits i stand and mob goes toward melee. this is repeated till animation <pet> does 25 percent of mob health mob stays on pet. I can see how if a mob hates anyone ie undead come to mind then they could ping pong all over dependent on who is on its hate list when its pulled.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#5
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Aye, the yard is crazy, but not that crazy.
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#6
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Why not posted in bug forum?
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#8
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I didnt realize you did the coding here. thanks for confirmation
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#10
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I do think the sit aggro is a tad overtuned. What's odd to me, is that, When I'm sat when the tank go pull, bring the mob back, the mob will beat on the tank for 2-3 sec, then run for me (at that point i have done nothing but being sat). As if sit aggro was calculated on server ticks, not just when doing the action of sitting, I don't recall that from the old days (could be faulty memory)
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