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Old 04-02-2014, 05:31 PM
Ajkuhuun Ajkuhuun is offline
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The tails.
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  #2  
Old 04-02-2014, 05:40 PM
Derubael Derubael is offline
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Originally Posted by Ajkuhuun [You must be logged in to view images. Log in or Register.]
The tails.
I agree with everything you just said.

In all seriousness, between iksar and ogre (specifically for SK and Shaman) there really isn't much difference. The extra AC over the cap makes a difference in Velious, but stun immunity is also really nice. Basically, take less damage, and do a little less damage (when getting hit) as an iksar SK or Shaman.

For necros, warriors, and monks, there is no contest. Iksar's win over every other race.

Also, who wants to be fat? Even when you're shrunk you look like a ball of lard.
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Old 04-02-2014, 07:18 PM
holsteinrx7 holsteinrx7 is offline
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glad dubrael is clearing up this matter, but hasnt responded to my petition about glitched missing back full of gear. made my day.

actually i think its cool to read such well versed opinions. but, dont worry, i got this one covered, since i got plenty of time to think about it =P.


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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
I agree with everything you just said.

In all seriousness, between iksar and ogre (specifically for SK and Shaman) there really isn't much difference. The extra AC over the cap makes a difference in Velious, but stun immunity is also really nice. Basically, take less damage, and do a little less damage (when getting hit) as an iksar SK or Shaman.

For necros, warriors, and monks, there is no contest. Iksar's win over every other race.

Also, who wants to be fat? Even when you're shrunk you look like a ball of lard.
Last edited by holsteinrx7; 04-02-2014 at 07:21 PM..
  #4  
Old 04-02-2014, 09:18 PM
Brut Brut is offline
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Rly need some EverMath-wiz to tend to this whole AC talk, since I'm not sure if the difference does anything whatsoever. Kunark-era ikkys got their plate handicap so they have no advantage going on yet, and come Velious there's still gonna be a softcap for it, and I'm pretty sure you're gonna hit the cap regardless of your race choice.

Methinks all the hubbub rly balances out between races the later game you get. Regen only really stays relevant for shm/necro, for melees it stops being of value past 40s, unless you're hellbent on ineffectively soloing your route to 60. Ultimately ogres just have a suberb racial trait that no other race has.

Also, who wants to squat every time they sit? Looks as if you're constipated.
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  #5  
Old 04-02-2014, 10:18 PM
holsteinrx7 holsteinrx7 is offline
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Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Rly need some EverMath-wiz to tend to this whole AC talk, since I'm not sure if the difference does anything whatsoever. Kunark-era ikkys got their plate handicap so they have no advantage going on yet, and come Velious there's still gonna be a softcap for it, and I'm pretty sure you're gonna hit the cap regardless of your race choice.
let me clarify. the AC from the iksar racial i have heard is avoidance AC, but moreso i have heard it counts as shield ac. shield ac is not goverened by any softcap, and therefore is = 48 worn ac under softcap, assuming that the iksar ac bonus doesnt scale from level 1. if it does scale, it could easily be 100 or more worn ac.

when it comes to casting, high dex> stun immunity (not to mention more procs, i know u put 15 points into dex brutt), and higher int = more spells casted.

where ogres can levy an argument from is that they do 15% more dmg than iksar, making them a little more like warriors and a little less like guardians from eqii. and slam? that and 200 more hp scaled at high levels.

but... greenmist...greenmist...greenmist...ac bonus...dex/agi/int...lore.

i also remember people in live saying they never would have believed that iksar get to surpass any other race at tanking in velious. that greenmist was op with a shield, and that the people who rolled ogres just as vel was releasing qqed as theyre race was huge and didnt tank as well.

i do think that they didnt want the iksar sk to do as much dmg as a ogre and made sure by giving it the minimal str necessary. less than human but more than de, which only has 70- not enough. if a ogre hits for 300 with a double attack, id say an iksar would be hitting for the 255 range. its a big margin, but not noticable as much in a group. also, iksar are hella cheap to gear up. instead of needing best of classic (incarnadine, etc), then can just get their dreadscale, sebilite scale, and kylong armor and be chilling on all their gear that is cheaper than any of the BE or incarnadine..
Last edited by holsteinrx7; 04-02-2014 at 10:56 PM..
  #6  
Old 04-03-2014, 01:15 AM
pasi pasi is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Rly need some EverMath-wiz to tend to this whole AC talk, since I'm not sure if the difference does anything whatsoever. Kunark-era ikkys got their plate handicap so they have no advantage going on yet, and come Velious there's still gonna be a softcap for it, and I'm pretty sure you're gonna hit the cap regardless of your race choice.
Have about 400 days logged as an iksar SK on live, was a fairly big contributor to shadowknight.org and TSW, and also parsed monk/sk/warrior frequently.

Anyhow, the general consensus on the iksar racial AC up until about 2008 or so was that it was only displayed AC. By that, I mean the racial provided literally no benefit other than your character's displayed AC on the character sheet being higher. It was actually Rashere (one of the more active developers at the time) who mentioned the racial behaving this way.

There was a lone parse around 2008 when the level cap was 85 that did manage to show the iksar AC bonus was in fact discernible. However, the catch was that it was a comparison between 2 level 51 characters. The effect of the racial at max level on well-geared characters was never shown. The racial was definitely not anything real-AC (PoP+ shield AC) or an extension on the AC cap as these are very observable in a parse.

Keep in mind the time frame here, on P99.

AC is hardcapped right now and until late Velious. A softcap is eventually added for melee classes only, but the returns on this softcap are almost nothing until the pre-PoP patch that made post-cap AC have a decent return.

Now whether or not the AC code here mimics live, I have no idea.

With that said, iksars are sweet looking. Having to give 0 fucks about faction is a blessing. Greenmist isn't all that great, but forage is amazing.
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Last edited by pasi; 04-03-2014 at 01:20 AM..
  #7  
Old 04-03-2014, 09:42 AM
Frug Frug is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Now whether or not the AC code here mimics live, I have no idea.
And this is the crux of the matter. People go on and on about how things were in Classic, and we really have no idea if that's our reality here or not.

I loves me my regen though; that at least is real and quantifiable.
  #8  
Old 04-02-2014, 06:19 PM
pasi pasi is offline
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Shaman and SK are no contest in Ogre versus non-ogre. Innoruuk worshipping Troll Shaman might have a case. The rest, not so much.

Warrior race doesn't matter much in Velious. Warriors will reach the AC hardcap and stamina cap very easily. You might be able to squeeze a bit more resists/HP out of an ogre, but nothing like the difference between ogre and non-ogre in Kunark. The extra aggro generation from stun immunity is miniscule. The main difference is really that Iksars do not have access to Kunark clicks (Incarnadine BP being the major convenience one). However, Iksars do have forage which is pretty underrated.
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  #9  
Old 04-02-2014, 07:45 PM
holsteinrx7 holsteinrx7 is offline
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iksar shammy no jbb gg atm
  #10  
Old 04-02-2014, 07:56 PM
Daldaen Daldaen is offline
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Canni 4 and Torpor make JBB very meh.
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