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  #41  
Old 02-18-2014, 04:13 PM
Wrench Wrench is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Pet stealing aggro in groups.... pretty much any warrior during the classic era could chime in an verify if this was indeed possible.
either ur misunderstanding or i am

is anyone in this thread actually advocating that in classic a mob in melee range of a pc would chose to hit a pet?
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  #42  
Old 02-18-2014, 04:16 PM
koros koros is offline
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It's also worth considering that classic EQ was incredibly not balanced. If the max level cap was still 50, people would still be able to drop Trak here by bringing a bunch of enchanters and just killing him with level 45 charmed pets. There's more time/knowledge/willingness to experiment here. The content was beaten 14+ years ago. It's still fun even if things are OP sometimes.
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  #43  
Old 02-18-2014, 04:17 PM
koros koros is offline
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Quote:
Originally Posted by Wrench [You must be logged in to view images. Log in or Register.]
either ur misunderstanding or i am

is anyone in this thread actually advocating that in classic a mob in melee range of a pc would chose to hit a pet?
That was the case in classic yes. Pets could tank with melees in range. It was changed after LoS dropped AoW with charmed pets.
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  #44  
Old 02-18-2014, 04:56 PM
Velerin Velerin is offline
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Pets always will seem OP at earlier timelines and/or pre-twinkage, since out of the box a pet tanks pretty decently. Once real tanks start getting some gear they far surpass a pet. With kunark gear (and soon Velious gear) that gap gets wider. Thus maybe during classic 20 mages (plus support classes im sure) taking down a raid boss was OP but in this timeline 20 of anyone can probably do the same.
Kind of like the big tado about wiz manaburn teams back in the day. They nerfed them about the same time when people were killing them with even less people.

I'm just so happy pets are finally getting some attention. Even if not much gets changed it's good they are at least bring evaluated. Please make sure to take a look at mage pet casting not enough as well (splorfs post)
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  #45  
Old 02-18-2014, 05:37 PM
baalzy baalzy is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
I think the pet tanking raid mobs is a pre-kunark era issue. Taking out stuff in sky was possible because of chain petting with lots of pet casters, something that was always possible technically, even in clasisc. Mobs with legitimate AEs would tear pets up.

I could see the concern considering 10 mages could probably down the AoW, even if he was 1 rounding pets 80% of the time.

Also pets were kinda OP here pre-kunark, even more than live a bit I'd wager. My damn shaman pet was parsing 35 dps in sky when given 2 weapons and buffed. That was more than rogues for the most part.
Yeah pets were OP in other ways. One thing being the high lvl pets shouldn't have been auto-dual wielding during Vanilla, they had to be given weapons. Pet chaining should have been less effective because of the drop in DPS from not dual-wielding. Melee damage tables during the 'vanilla' era of p99 were also off and melee damage was operating in the higher-end of the spectrum than it should have.

So a couple things that were unclassically overpowered compounded with things that were classically possible and resulted in actions taken to address the end-result, which were pet-zergs.
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  #46  
Old 02-18-2014, 06:38 PM
Asap Asap is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Will always choose to err on the side of underpowered rather than overpowered. Safest way to proceed until things are perfect, or near perfect.

Can blame me. But, I'd like pets to work properly. I played a magician for years, and I agree the aggro is not correct.
Thanks for your input, bog. Glad to finally have a dev agree
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  #47  
Old 02-20-2014, 04:45 PM
diplo diplo is offline
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i played a mage on live and mage on both servers and i'm sure everyone can agree that the nerf's and non-classic mechanics to the mage class are egregious. it's like they beat us up, spit on our face, and then proceeded to smash our significant other. I mean mage's are the weakest caster class bc we are so reliant on our pet, but if you nerf what makes a mage so much, it defeats the purpose of playing the class at all if you're not 60.

1. pet exp nerf - OK I kinda get it
2. aggro nerf was way too nerfed imo, not SO much I notice since I only use an epic pet, but i can see how leveling mages would complain.
3. Bolts move at a snails pace and rendered useless pvp.
4. pets don't proc the way they should on classic (loraen's consolidated bugs).


i'm just hoping we get thrown a bone someday..
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  #48  
Old 02-24-2014, 03:02 PM
Nirgon Nirgon is offline
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Can I get requested threat values on the following spells/actions:

Spells:
Dooming Darkness
Venom of the Snake
Boil Blood

Per hit threat by lvl 34 necro pet (Invoke Shadow ) <- Esp if threat is just per swing or by damage too.

I don't think any effort can be made to find an exact formula or exact threat values per spell / per swing. What can be done is we can put our heads together and post situations where we know that a pet would or would not get threat over performing certain actions. The end result here is pets generate a to be determined amount of threat greater than what is generated now. Perhaps pets need to pull additional threat based on damage (like spell damage). I know that a lvl 49 pet should pull threat from a lvl 39 pet very easily. I think their attack speeds were the same on live, but they just did more damage hence more threat.
Last edited by Nirgon; 02-24-2014 at 03:07 PM..
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  #49  
Old 07-01-2016, 11:41 PM
wwoneo wwoneo is offline
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Was this issue ever resolved? I saw that Nilbog wanted to do something about it, but have not heard anything since 02/24/2014...
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  #50  
Old 07-09-2016, 08:41 PM
wwoneo wwoneo is offline
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bump
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