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  #1  
Old 02-11-2014, 11:00 AM
Vlak Vlak is offline
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Still new to the server, but I'd really like to see Luclin on P99. I think the "classic" feel of EQ is tied to the fact that it is tiresome and can be a pain in the butt to get from one place to another or hunt down your spells. Adding Luclin only makes that travel aspect a slight bit easier, plus as mentioned makes TS actually useful. PoP is the next step, but I think once EQ reached the Planes it got a bit too munchkin-like and prescribed.

That said, I don't get the hate for the Vah Shir, but it would be hilarious to offer Kerra models as "classic skins" for them, I think! (Clearly I'm not thinking of the sanity of the developers who would have to actually put the work in to make that happen). Also, the idea of adding Planes tied to old-world cities is absolute genius and I would LOVE to see it happen! Perhaps bringing them in one plane at a time in some kind of event storyline like "The borders between Planes have grown thin with the waking of the Sleeper. Norrathian priests find themselves now as gateways between realms, able to meet the gods they revere... but at what cost to themselves or the very world they live on?"
  #2  
Old 02-11-2014, 11:08 AM
Sarajo Sarajo is offline
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Same as I always wanted: Twice as many races and the freedom to choose any class, even if it meant your own town would hate you and your starting stats were ass.
  #3  
Old 02-11-2014, 11:17 AM
Archestratie Archestratie is offline
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Oh. One other thing. If they do decide to do a custom content server in the future, I'd like items that have been removed like the Manastone or Rubicite BP to continue dropping but at a vastly diminished rate. I would love the chance to some day camp those things.
  #4  
Old 02-11-2014, 11:33 AM
Jimjam Jimjam is offline
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Halfling Rangers.
  #5  
Old 02-11-2014, 12:22 PM
Aaron Aaron is offline
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I'd like to see the Planes of Power added, as mentioned before:

Quote:
Lavastorm/SolC
* Doomfire, the Burning Lands
- Solusek Ro's Tower


Ogguk (possibly a port from Arena?)
* Drunder, Fortress of Zek (Plane of Tactics)

Qeynos Catacombs, A'Kanon or (Innhotule)
* Plane of Disease
- Ruins of Lxanvom (Crypt of Decay)

Steamfont
* Plane of Innovation

Halas
* Plane of Justice

Plane of Fear
* Plane of Nightmare
- Lair of Terris Thule

Plane of Air
* Plane of Sky
- Eryslai, the Kingdom of Wind

North or South Karana
* Plane of Storms (possible druid port?)
- Torden, the Bastion of Thunder

Plane of Hate
Plane of Torment (reason being that Saryrn is most closely tied to Innoruuk)

Lower Guk (live side)
* Plane of Valor
- Halls of Honor
-*- Temple of Marr

Kedge Keep
* Reef of Coirnav (yes, I know Prexus is not directly related to the plane of water.)

Lake Rathetier
* Vegarlson, the Earthen Badlands
- Ragrax, Stronghold of the Twelve

The Hole
* Plane of Time A
- Plane of Time B
Quote:
on the fence:
Plane of Knowledge: would not be in the game unless it was somewhere real f'ing hard to get to like through the Tower of Frozen Shadow Mirror.
I think if it just had a single zone in zone out like that and no portals/books to anywhere else then it would be okay.
(In my original draft PoK wasn't even listed... I just added the idea based on posts below)

For the zones that are located in cities: The location of the zone in would always be the corresponding race's Cleric or Shaman guild hall. (Possibly an alter of some sort or what have you.)

This adds a little bit of challenge because obviously you will have members of the raid party that would be KoS in these cities which would further add to the importance of factions in the game. (Alternately you could just invis through the zone every time.)
Also, this creates new life for old cities.

Note that while Kunark and velious zones will be all the rage for the next couple of years, thereby lowering the classic zone populations, the introduction of this version of PoP will reignite the need for travel in the old world zones. There will be multiple options open for low level players and no matter where they go there will be some high level players hanging around as well. This is something that we never see in EQ now, except in PoK on live (or EC tunnel in the case of this server.) Instead of creating one main hub , many cities will have people in them and therefor resons for low and high level players alike to revisit.

I would go as far as to say that most of the things that were added to PoK should be added to the old world cities (and Cabalis) instead.
(Druid and Wizard ports should never be useless in my vision! )

For the Planes that are located within the older planes (Fear, Hate, Sky, Growth) zoning in to the next zone would be a one way ticket. This makes it not possible to use this zone line as an easy way to clear agro and jump right back in. Also the zone line to the second Plane would be somewhat deep in the zone, requiring you to clear your way to torment from Hate (unless the zone was already cleared). Whether or not you need to have killed Inny to be flagged for Torment remains in question (I could care less either way).

I’m on the fence about where to put Plane of Time so I just figured The Sleepers Tomb being the end game in Velious would be appropriate. ( EDIT: Someone suggested leaving out PoT all together... not a horrible idea. )

Level cap increased to 65 with PoP
AA's (if implemented) are capped per level and you can never get them all. You have to specialize.
Re-specialization is an option via a semi-complex quest.
Minimum level requirement (if the zone is even implemented) to enter PoK (somewhere between 46 and 60).

Quote:
Originally Posted by Aeolwind
Give mages the ports to the elemental planes.

Disease = Innothule
War = Arena
Valor = Rathe Mtn
Justice = HHK
Innovation = Steamfont
Storms = EK
Underfoot = Hole

Lock the rest. No point in time, as the story will be DRASTICALLY changed here.

I'd prob add POK, Wiz port only, quest hub. Stones down to Norrath, but none up and the plane is unbindable.
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
Last edited by Aaron; 02-11-2014 at 12:25 PM..
  #6  
Old 02-11-2014, 12:39 PM
Daldaen Daldaen is offline
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Meh while unique and all... PoTranquility was awesome.

If people are really so butthurt about PoK, just make PoTranquility be a zone Druids and wizards get a port to at level 60.

Having a hub to easily access the few high end zones allows PuGs actually form. Instead of it being just clique/guildquest. Where you never have PuGs forming cause you have to travel all over the Fing place to get a group. Now it's fine since there are only a few high end zones like Sebilis, Charasis and Chardok/Karnors. Add in 15 high end zones and that won't happen.
  #7  
Old 02-11-2014, 01:18 PM
sox7d sox7d is offline
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PoK should be a wizard self-only port. The class is gimp as fuck, but maybe they could be the class that excels in non-combat situations. Have quest items available or turn ins that would require a wizard to go to do them for you (some NPC needs research done/something learned and you have to get a wizard to do the turn in to get the research back from plane of knowledge.) Maybe they get access to cheaper tradeskill supplies or PoP crafting materials that they can sell to players on Norrath. Plus, you know, transportation.
  #8  
Old 02-11-2014, 01:40 PM
Daldaen Daldaen is offline
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I think people would hate on PoK less if the port stones were a one way trip out of PoK like the Firepot room is.

No one is bitching that the Firepot room was allowed to be bound in for weeks here.
  #9  
Old 02-11-2014, 01:41 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I think people would hate on PoK less if the port stones were a one way trip out of PoK like the Firepot room is.

No one is bitching that the Firepot room was allowed to be bound in for weeks here.
no one uses the firepot room
  #10  
Old 02-11-2014, 01:43 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
no one uses the firepot room
Except no.

I'm bound there and I've never, ever, gated or died and seen the room totally empty. There almost always is atleast 1 or 2 people in that room.
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