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  #1  
Old 02-11-2014, 11:44 AM
runlvlzero runlvlzero is offline
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Originally Posted by Bamz4l [You must be logged in to view images. Log in or Register.]
ya this community reminds me of a bunch of WoW players, the way everyone is only concerned with the end game (level 60, raiding). That's not what EQ pvp was about. Fun at any level
Yes. Agreed. I hope you don't mind me agreeing with you but, DUURRRR I've been trying to tell people this for 200 years.
  #2  
Old 02-11-2014, 01:25 PM
Mac Dretti Mac Dretti is offline
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Originally Posted by Bamz4l [You must be logged in to view images. Log in or Register.]
ya this community reminds me of a bunch of WoW players, the way everyone is only concerned with the end game (level 60, raiding). That's not what EQ pvp was about. Fun at any level
That's why the server was all time funnest when pop was high because every zone had people at all levels.

PVPing in qhills>blackburrow> eastkarana> southkarana> while leveling the first time around was the funnest time.
  #3  
Old 02-11-2014, 04:02 PM
Crenshinabon Crenshinabon is offline
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Quote:
Originally Posted by Mac Dretti [You must be logged in to view images. Log in or Register.]
That's why the server was all time funnest when pop was high because every zone had people at all levels.

PVPing in qhills>blackburrow> eastkarana> southkarana> while leveling the first time around was the funnest time.
MD, you don't get what happened though. Yes having a large population is great and makes for good brand new server fun, but the people who poopsocked all day and night to get ahead and then twink to literally grief every casual player off the server ruined it. 0 Repercussion to dying means a griefer can spend all fkin day ruining another plays day to where they literally cannot level and the kicker ... there was literally no reason AT ALL to fight back. Lets say you kill the asshat that has been bothering you all day long, instead of him actually losing something he respawns and within 10 minutes is back to fucking with you.

Item loot prevents this a lot. With a danger to going into a 1v5 it will be harder to completely destroy the 5 player groups game time.

I am not saying twinking is bad, I am saying there needs to be a counter to it and that is item loot.

Gustoo nailed it. If there was item loot I would literally run around with a few of my casual friends and try to kill twink griefers for some loot. Believe it or not it isn't supposed to be all about max level and poopsock raiding for pixels. This is also why EQ leveling used to be so slow and still fun. Pvp actually happened and mattered. Imagine that.

The only thing needed with item loot is deleveling fixes which would not be that hard to implement I would imagine.

Here is even a great example. I was like level 20 or so hunting in upper guk and there were two twink ogres in full crafted and other rediculous items to have at level 20. They literally messed with my group the entire 3 or 4 hours i was playing. Level 20 I am in full shit gear that probably helps me literally 0 against that shit, I might as well have been naked. We killed them say once or twice and guess what, within minutes they were back. Full gear stomping on my noob group again. That is great fun to increase population. Do you think that would have happened if we looted some of their OP gear off them? No. They would have not attacked a 2v5 group in full crafted gear to make the fight rediculously not fun. Most of the time we were not even trying to kill them but running away because THERE WAS NO POINT IN PVPING THEM.

I really truly believe that everyone who is against item loot are the people who run around like these ogres who like to waste other peoples time with 0 reprocussions for dying. THat is not pvp and hence why I do not play at this moment.
Last edited by Crenshinabon; 02-11-2014 at 04:18 PM..
  #4  
Old 02-11-2014, 10:17 AM
BrobbVZ BrobbVZ is offline
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What Gream? Bored of killing the same mobs to fill someone's pocket? LOL Surprise?
  #5  
Old 02-11-2014, 12:15 PM
Holey Holey is offline
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Quote:
Originally Posted by BrobbVZ [You must be logged in to view images. Log in or Register.]
What Gream? Bored of killing the same mobs to fill someone's pocket? LOL Surprise?
what? still trying to get dkp to spend on droppable items?
lululululul get the fuck outta here
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  #6  
Old 02-11-2014, 01:03 PM
thisuserwasbannedlol thisuserwasbannedlol is offline
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item loot dumbest shit ever
  #7  
Old 02-11-2014, 04:09 PM
Kergan Kergan is offline
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Pretty convinced you never played with item loot based on your utopian viewpoint of it.
  #8  
Old 02-11-2014, 04:13 PM
Nirgon Nirgon is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Pretty convinced you never played with item loot based on your utopian viewpoint of it.
He did. I think its great too :P.

Maps/compass being removed didn't have everyone excited either.
  #9  
Old 02-11-2014, 04:23 PM
Kergan Kergan is offline
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Item loot was never a good way to incentivize PVP, and an even worse way to punish PVP loss.

Honestly one of the better ways to add PVP into a PVE game I've seen is how WoW would have a dungeon only available to the side that had won a battleground. You can argue (successfully) that it was implemented in a shitty way but the theory behind it is sound.

In a game about items (EQ character progress is 100% items) I think that battling over the ability to acquire an item is a far better incentive to PVP then the chance to take an already earned item from another player. It is for that reason you'll rarely if every see a 40v40 type fight in the middle of a zone for no apparent reason, but you may see it as people battle over zone control to drop a dragon.

It also has the added benefit of people always wearing their sunday best (competitive PVP) and minimizing/removing the "shitty death" factor of going LD or something.
  #10  
Old 02-11-2014, 04:23 PM
Crenshinabon Crenshinabon is offline
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Played on Rallos for years starting in 99.
I lost my fair share of items, but also gained a fair share of items. Usuaully what I lost though was some stupid shit gear that I cared little for because I didnt try and grief people all day in OP gear. If anything, requiring others to bag some of there best items leveled the playing fields for casual players including myself. Never once on RZ was I in a full group and have one person in full twink gear grief us all night long. It required them to be mostly naked and hence a lot easier for us to kill so he could not grief us 24/7 and waste our time.

I just watched a podcast of Sirken and he described end game pvp as "Wanting to kill the opposition and teabag there corpse or whatever they do." That had me fucking rofling. Sounds like a giant, there is no point to EQ pvp at the moment.

Its not a utopian view, I realize I will also lose items. I am just saying that I want a level playing field not full of twink bullshits who spend their entire day griefing others with no chance or reason to fight back. On item loot server even the twinks will think twice before attacking people in there ridiculously overpowered gear.

And Kergan you are talking about end game where 95% of the 500 players on the first day never got to because others who powerleveled to 50 to grief them wasted so much of the casuals time they said fuck it and never looked back. The endgame you are talking about will have more no drop gear anyways so a lot of people will be geared. I am talking about the people who get griefed off the server before they even hit level 30 or 40. Which is constantly due to no counter to low level twink bs. I am talking about the decline from 400-500 players down to 100-200.
Last edited by Crenshinabon; 02-11-2014 at 04:53 PM..
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