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#1
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I don't know about others, but almost every time I get into an AE group a noob shaman, enchanter, and ranger benefit from it as well.
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#2
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Seems to have affected the pathing in CoM moat as well. Pulling a mob from any moat spawns, they will take the most direct path to the puller, i.e. pulling a mob from directly across moat safe spot from a hut, it glitches straight across
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#3
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Taken from the EQLive forums.
"What's wrong with pulling massive groups of NPCs? Calculating pathing is an expensive operation. This is true in other applications and it's especially true in EverQuest. That is, the server has to determine how an NPC will get from its current position to a location where it can melee whoever its mad at, and this taxes the processor. When an NPC continually needs to recalculate its pathing, this taxes the processor continuously. And when hundreds of NPCs continually recalculate their pathing, the server has a problem. In extreme cases, NPCs cease to move - not just in that zone, but every zone hosted on the affected server. This can be extremely disruptive to other players." - https://forums.station.sony.com/eq/i...hanges.207363/ Leave it "fixed" so this can't continue IMO. More importantly, the devs state before this paragraph that pulling massive groups of mobs to kill wasn't intended.
__________________
Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
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Last edited by Juevento; 02-05-2014 at 08:06 PM..
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#4
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Quote:
They might not have thought of doing it before the players figured it out, but you can't seriously believe they didn't like seeing shit like that happen. A huge part of what made EQ awesome was that players were given a huge variety of classes and abilities and set loose in a game world to see what they could do with them. If you want every creative method of playing the game to be killed off, then go play a modern MMO. EQ devs said they didn't intend for kiting (wtf else is someone going to use a snare spell for?) or splitting mobs with FD or a bunch of other stuff, too. And they took that shit out in EQ2, and EQ2 sucked. | |||
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#5
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Quote:
If you want to play a game where everything has to be killed exactly like the devs intended and any mechanic used in an inventive way is subsequently patched out, play WoW. That's why MMOs now suck. Part of why EQ was so awesome was because parts of it were so broken. | |||
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#6
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Wanted to bump this and let you guys know the mobs are bugging out and warping in walls every pull again, no pathfinding whatsoever. Not sure if there was another stealth patch or what but the pathing has went from bad to worse.
Rather then warps over the ledge they are coming out of the walls at zone in again. Pullers beware....... | ||
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#7
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A pathing bug is not a fix to AE groups.
I have a fix coded and tested. So pathing will be working again soon. Haynar | ||
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#8
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Quote:
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#9
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Quote:
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#10
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