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  #1  
Old 02-05-2014, 05:00 PM
Tenlaar Tenlaar is offline
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I don't know about others, but almost every time I get into an AE group a noob shaman, enchanter, and ranger benefit from it as well.
  #2  
Old 02-05-2014, 07:36 PM
thieros thieros is offline
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Seems to have affected the pathing in CoM moat as well. Pulling a mob from any moat spawns, they will take the most direct path to the puller, i.e. pulling a mob from directly across moat safe spot from a hut, it glitches straight across
  #3  
Old 02-05-2014, 08:03 PM
Juevento Juevento is offline
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Taken from the EQLive forums.
"What's wrong with pulling massive groups of NPCs?
Calculating pathing is an expensive operation. This is true in other applications and it's especially true in EverQuest. That is, the server has to determine how an NPC will get from its current position to a location where it can melee whoever its mad at, and this taxes the processor. When an NPC continually needs to recalculate its pathing, this taxes the processor continuously. And when hundreds of NPCs continually recalculate their pathing, the server has a problem. In extreme cases, NPCs cease to move - not just in that zone, but every zone hosted on the affected server. This can be extremely disruptive to other players."
- https://forums.station.sony.com/eq/i...hanges.207363/

Leave it "fixed" so this can't continue IMO. More importantly, the devs state before this paragraph that pulling massive groups of mobs to kill wasn't intended.
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  #4  
Old 02-06-2014, 12:29 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
More importantly, the devs state before this paragraph that pulling massive groups of mobs to kill wasn't intended.
You mean the same devs who put a bunch of abilities into the game that had no cap on the number of NPCs they could affect? The same devs who never decided to patch in a cap on those spells?

They might not have thought of doing it before the players figured it out, but you can't seriously believe they didn't like seeing shit like that happen. A huge part of what made EQ awesome was that players were given a huge variety of classes and abilities and set loose in a game world to see what they could do with them. If you want every creative method of playing the game to be killed off, then go play a modern MMO.

EQ devs said they didn't intend for kiting (wtf else is someone going to use a snare spell for?) or splitting mobs with FD or a bunch of other stuff, too. And they took that shit out in EQ2, and EQ2 sucked.
  #5  
Old 02-15-2014, 02:56 PM
draogan draogan is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
You mean the same devs who put a bunch of abilities into the game that had no cap on the number of NPCs they could affect? The same devs who never decided to patch in a cap on those spells?

They might not have thought of doing it before the players figured it out, but you can't seriously believe they didn't like seeing shit like that happen. A huge part of what made EQ awesome was that players were given a huge variety of classes and abilities and set loose in a game world to see what they could do with them. If you want every creative method of playing the game to be killed off, then go play a modern MMO.

EQ devs said they didn't intend for kiting (wtf else is someone going to use a snare spell for?) or splitting mobs with FD or a bunch of other stuff, too. And they took that shit out in EQ2, and EQ2 sucked.
Agree with this 100%. The reason EQ is fun is because there are a ton of different mechanics -- some of which can be abused, sure, but it makes for a fun game where gameplay is actually interesting and a lot of this stuff takes skill to pull off. Most of these things are also high risk, high reward strategies.

If you want to play a game where everything has to be killed exactly like the devs intended and any mechanic used in an inventive way is subsequently patched out, play WoW. That's why MMOs now suck. Part of why EQ was so awesome was because parts of it were so broken.
  #6  
Old 02-22-2014, 01:36 AM
Vyal Vyal is offline
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Wanted to bump this and let you guys know the mobs are bugging out and warping in walls every pull again, no pathfinding whatsoever. Not sure if there was another stealth patch or what but the pathing has went from bad to worse.
Rather then warps over the ledge they are coming out of the walls at zone in again.
Pullers beware.......
  #7  
Old 02-05-2014, 08:11 PM
Haynar Haynar is offline
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A pathing bug is not a fix to AE groups.

I have a fix coded and tested. So pathing will be working again soon.

Haynar
  #8  
Old 02-05-2014, 09:58 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
A pathing bug is not a fix to AE groups.

I have a fix coded and tested. So pathing will be working again soon.

Haynar
Can we get a rough ETA on implimentation? Also, fuck this hotfix shit, post notes every time -please-
  #9  
Old 02-05-2014, 11:31 PM
nall nall is offline
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Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Can we get a rough ETA on implimentation? Also, fuck this hotfix shit, post notes every time -please-
I don't usually agree with Heallun.. but I have to agree this time.
  #10  
Old 02-05-2014, 11:34 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by nall [You must be logged in to view images. Log in or Register.]
I don't usually agree with Heallun.. but I have to agree this time.
Why would you not agree with Heallun. I'm a likeable guy with good insight [You must be logged in to view images. Log in or Register.]
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