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#1
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I do agree that it's an undesirable mechanic, hence why it was removed during Luclin. But it's entirely classic. What's not classic is current pet aggro. | |||
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#2
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If there is no change that comes of this there should at least be an amendment to the Race/Class Experience Penalty to reflect that mages suffer a 50% penalty to exp when solo'ing because this is pretty much whats going on. You may be able to gain full exp from reclaiming your pet but it makes you super vulnerable to death, at lower levels if you do not summon a max level pet on your first cast you might as well forget about it and pets don't innately duel wield at low level so pet is already gimped right from the start.
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#3
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Well, let's not seem entitled or whiny. But I do agree at least Magician pets should be looked at. Either changing the experience distribution, or increasing the pets ability to deliver and hold threat. Nuke before 50%? Game over
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#4
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Pets should be taking 75% of the xp if no one does damage (and 0% of the xp if someone does do damage) if we want to use the ruleset from 2002 which is the closest to how it is currently.
However, we should probably also add the other pet changes (no mobs agroin on pets that walk past). http://www.tski.co.jp/baldio/patch/20020605a.html Code:
With this patch we've made some rather sweeping changes to the way pets work. Pets will not attack mesmerized creatures. Pets basically treat mesmerized NPCs as if they were dead. Pets are neutral to NPCs. Monsters will not attack pets first unless the pet is being aggressive to something. Pets take 75% of the experience from a creature if no player does damage to that creature. Pets take ZERO experience from a creature unless no player does damage to that creature. The exception to the above rule is Dire Charmed pets, which will take a share of the experience scaled by the amount of damage they do. In most situations (with an active party, for example) the Dire Charmed pet will not take experience. Like all pets, they will take 75% of the experience if no PC does damage to the target. As long as a player does damage to a creature, a Dire Charmed pet will never take more experience than it used to. Charmed NPCs will now respond to the /pet report health command. /pet sit down command should now work on charmed NPCs. Fixed a bug that was preventing reclaim energy from working on Magician Epic pets. Code:
The "Feign Death" spell, when cast by a Necromancer, will now have a fixed duration. The Necromancer will receive several warnings prior to the spell wearing off. This change was necessary because some Necromancers found a way to gain experience through their pet while being AFK for an extended duration, such as being in bed for the night. Note: This does not affect Shadowknights or Monks. http://www.tski.co.jp/baldio/patch/20000217a.html ^^^ The above necro comment also indicates that it WAS entirely possible to AFK xp as a pet class (and no risk as a FD'ed necro)
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Last edited by tristantio; 02-05-2014 at 06:02 PM..
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#5
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This is not a Luclin-era server. This is not difficult to comprehend. | |||
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#7
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Yeah the pet EXP nerf is not good. It makes a pet class a completely different class than it otherwise could/would be. Basically changes the game completely. I already hate mages (to play) but the pet exp nerf just makes the whole experience retarded.
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#8
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It'd be nice to see a developer chime in. Are pets eating 70% of exp if you don't outdamage them?
If so Mages are completely broken. Their pet doesn't aggro enough to keep the monster tanking while the Mage has to outdamage it. | ||
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#9
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bump
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#10
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I also agree that Mage pets taking away exp if you don't do more than 50% damage to the mob is a broken mechanic. I don't even play a mage, but I don't see why this would be the case. Need to be changed.
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