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  #1  
Old 02-04-2014, 09:45 PM
Iumuno Iumuno is offline
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Quote:
Originally Posted by zaltabik00 [You must be logged in to view images. Log in or Register.]
The fact is anyone on here that ever played on live knows that you never had to do more then 50% damage to gain 100% exp from the mob as a mage. The fact is mages are designed to be the strongest pet class, thats why they have the strongest pets(which are undeniably still under powered) to make it so a mage needs to out damage its pet to gain full exp is to take away its main means of damage the sole purpose of a mage. The fact is its a broken system, you shouldnt have to reclaim your classes main source of damage when a mob is low on HP to make a loophole to gain full exp. Thats like taking a away a wizard's ability to nuke when a mob is at a low percentage and only from melee damage do they gain full exp. Its a flawed system and whether you choose to disagree you can at least agree on that.
I played a mage on live, started pre kunark, then through Kunark and quit at level 53. Mages had to outdamage the pet to gain 100% xp from the mob.

I do agree that it's an undesirable mechanic, hence why it was removed during Luclin. But it's entirely classic.

What's not classic is current pet aggro.
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Old 02-04-2014, 07:31 PM
zaltabik00 zaltabik00 is offline
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If there is no change that comes of this there should at least be an amendment to the Race/Class Experience Penalty to reflect that mages suffer a 50% penalty to exp when solo'ing because this is pretty much whats going on. You may be able to gain full exp from reclaiming your pet but it makes you super vulnerable to death, at lower levels if you do not summon a max level pet on your first cast you might as well forget about it and pets don't innately duel wield at low level so pet is already gimped right from the start.
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  #3  
Old 02-04-2014, 07:43 PM
Asap Asap is offline
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Well, let's not seem entitled or whiny. But I do agree at least Magician pets should be looked at. Either changing the experience distribution, or increasing the pets ability to deliver and hold threat. Nuke before 50%? Game over
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  #4  
Old 02-05-2014, 05:58 PM
tristantio tristantio is offline
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Pets should be taking 75% of the xp if no one does damage (and 0% of the xp if someone does do damage) if we want to use the ruleset from 2002 which is the closest to how it is currently.

However, we should probably also add the other pet changes (no mobs agroin on pets that walk past).

http://www.tski.co.jp/baldio/patch/20020605a.html

Code:
With this patch we've made some rather sweeping changes to the way pets work.

Pets will not attack mesmerized creatures. Pets basically treat mesmerized 
NPCs as if they were dead.

Pets are neutral to NPCs. Monsters will not attack pets first unless the pet is being 
aggressive to something.

Pets take 75% of the experience from a creature if no player does damage to that creature.

Pets take ZERO experience from a creature unless no player does damage to that creature.

The exception to the above rule is Dire Charmed pets, which will take a share of the 
experience scaled by the amount of damage they do. In most situations (with an 
active party, for example) the Dire Charmed pet will not take experience. Like all 
pets, they will take 75% of the experience if no PC does damage to the target. As 
long as a player does damage to a creature, a Dire Charmed pet will never take 
more experience than it used to.

Charmed NPCs will now respond to the /pet report health command.

/pet sit down command should now work on charmed NPCs.

Fixed a bug that was preventing reclaim energy from working on Magician Epic pets.
But to really match the timeline, pets should not take any XP, and to combat AFK experiencing while a necro is AFK, we need the following change from earlier in our own timeline (adding a limited duration to necromance Feign Death):

Code:
The "Feign Death" spell, when cast by a Necromancer, will now have a fixed duration. 
The Necromancer will receive several warnings prior to the spell wearing off. This change 
was necessary because some Necromancers found a way to gain experience through 
their pet while being AFK for an extended duration, such as being in bed for the night. 
Note: This does not affect Shadowknights or Monks.
Sourced from:
http://www.tski.co.jp/baldio/patch/20000217a.html

^^^ The above necro comment also indicates that it WAS entirely possible to AFK xp as a pet class (and no risk as a FD'ed necro)
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Last edited by tristantio; 02-05-2014 at 06:02 PM..
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  #5  
Old 02-05-2014, 06:12 PM
uniqueuser uniqueuser is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
Pets should be taking 75% of the xp if no one does damage (and 0% of the xp if someone does do damage) if we want to use the ruleset from 2002
We don't, because it's from mid-Luclin.

This is not a Luclin-era server.

This is not difficult to comprehend.
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  #6  
Old 07-13-2014, 07:08 AM
Magifyre Magifyre is offline
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Quote:
Originally Posted by uniqueuser [You must be logged in to view images. Log in or Register.]
We don't, because it's from mid-Luclin.

This is not a Luclin-era server.

This is not difficult to comprehend.
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  #7  
Old 02-05-2014, 07:05 PM
Gustoo Gustoo is offline
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Yeah the pet EXP nerf is not good. It makes a pet class a completely different class than it otherwise could/would be. Basically changes the game completely. I already hate mages (to play) but the pet exp nerf just makes the whole experience retarded.
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  #8  
Old 02-05-2014, 07:38 PM
Potus Potus is offline
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It'd be nice to see a developer chime in. Are pets eating 70% of exp if you don't outdamage them?

If so Mages are completely broken. Their pet doesn't aggro enough to keep the monster tanking while the Mage has to outdamage it.
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  #9  
Old 07-10-2014, 12:06 AM
Priceline Priceline is offline
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bump
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  #10  
Old 10-19-2014, 07:19 PM
wwoneo wwoneo is offline
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I also agree that Mage pets taking away exp if you don't do more than 50% damage to the mob is a broken mechanic. I don't even play a mage, but I don't see why this would be the case. Need to be changed.
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