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#1
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Item loot is a bad idea. I played on RZ and enjoyed it A LOT, but there's something that RZ had that red99 will never have: a predominantly anti-pk population. The uber guilds were all anti-pk, examples being Ascending Dawn, Wudan, Magus Imperialis Magicus, and Destiny of Zek. Who did the PKs have? Flowers of Happiness, The Curse, Darkenbane (Darkenbane was uber very early on, but they had a revival during the anti-pk reign which was laughable). All the random pk guilds were total jokes that got absolutely stomped by the anti-pk guilds on a regular basis. Pvp still happened quite a lot, and I experienced it on a daily basis, but everyone wore no-drop unless they were raiding.
The grief will be just as bad and players will be driven away even faster than they were on red99. Players will form pvp groups and just go around killing constantly, especially once players start obtaining decent items. Why farm guk when you can just go there and kill the people who are doing it? The items are certainly an upgrade for them if they're grouping there, so why not take uber geared characters down there, kill a group, and loot their best items? On red99, when it started and when I came back, almost every guild and every player was random pk. In fact, the only people who didn't try to kill me on sight was Holocaust. Never had a problem with them, but faydwer was like freaking compton. Spear of the Nation was the only anti-pk guild. Teams server may be different when/if it gets released. Red99 is a toxic cesspool of the worst Sullon Zek had to offer. | ||
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#2
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Quote:
I would certainly fall on the anti-pk side if a new server like this was launched. | |||
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Last edited by Tradesonred; 01-29-2014 at 07:58 AM..
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#3
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Just going to throw out an idea,
Make a vendor that sells various low level world drops for a small amount of platinum (custom change yes, but as many have stated, low end gear isn't going to change the game) that would not only aid in meele being able to compete against casters prior to end game but also increase solo xp leveling speed. Have player kills drop ears that can be sold to an NPC for money (to prevent abuse hardcode that a player can only drop one every such and such time and only above a certain lvl, example 10). Would provide incentive for both PVP and faster leveling. | ||
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#4
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No-drop events only favor people who are on for the rare occasion that they are run. There's virtually no risk for an epiced rogue wearing fungi tunic to go down to the depths of guk and quickly snipe the crap out of a couple of players, loot up, and get the hell out of there. There would be absolutely no fungi tunics at any time lost to the newbs, there would be newb droppable gear lost to the rogue. You could have a server last 5 years with this ruleset, twinks will just roll 6 deep all the time. People don't bag gear as it drops, they bag it when they think they're in danger. If you never wear the gear, why camp it? If you're in group, you're probably wearing an item or two of droppable. On RZ people used to get lots of loot and then delevel themselves so they could kill newbs and take their gear. There were a couple of level 12 wizards in gfay that were famous for it. A PK isn't going to care that it's only a cloth robe that they got from you, they're going to care that they took YOUR cloth robe. Hell, I've seen that the only droppable item on a player was an item I already had, so I deleted mine and looted theirs. The level of griefing only increases, and to bring the financial/griefing incentive to such extremes isn't going to increase the population. New players won't know the great no-drop camps, and old players will. You'll be playing on a 20 population server in no-time.
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#5
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Quote:
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#6
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staff is nonexistent on red. what makes u think they would be here in an item loot server?
__________________
Mitic<Transatlantic Nihilum> | ||
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#7
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Quote:
So GM switches WC event on, the sky turns purple and werewolves mobs spawn for 2 hours. The only requirement on a GMs part is to turn on the event and then turn it off. It could even have a set time (with a little randomness) so theres actually no need for a GM. So every 2 days, an event gets switched in a zone with +- 8 hours variation | |||
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#8
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P99 as a whole (red and blue) is the worst collection of mouthbreathers I've come across. Free accounts = even more entitled pricks hiding behind anonymity. I've leveled characters on both servers and haven't logged in in months due to loathing the majority of the population. The recent PnP rules lawyering and constant calls for bans, etc. has been the single worst thing I've ever seen in an MMO. Enjoy your playground while it lasts, kids.
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#9
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new players get raped by twinks. the end
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#10
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I've got a newb char and by far the worst part of playing for me is not having anyone to group with most of the time. And soloing the majority of the time is BORING, even more-so as a cleric.
I did try to help myself - joined a guild in hopes of being able to find people around my level - no go I joined the guild in hopes of perhaps having someone to talk to while I solo - they're too busy doing other things to talk or keep me company [You must be logged in to view images. Log in or Register.] I get that, but it doesn't mean it's not an issue. In addition, joining a guild as a newb means you are now affiliated with that guild and thereby open to additional griefing based on that guildtag with very little support from the guild your in because they have their own priorities (again this is not a complaint, it's just a fact) At this point in the timeline it's a little hard for a newb to play catch-up or stay interested and given that, I'm not sure there's a lot that can be done... | ||
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