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Old 01-24-2014, 05:05 PM
fadetree fadetree is offline
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Oh, I forgot to say toxic.

Yeah, so. Toxic.
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  #2  
Old 01-24-2014, 05:08 PM
nilbog nilbog is offline
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lol, people.

I asked if the resists should be higher from the standpoint of "is it working properly"?
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Old 01-24-2014, 05:40 PM
Pint Pint is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
lol, people.

I asked if the resists should be higher from the standpoint of "is it working properly"?
Idk how people could answer this question, it's just going to be a handful of people who 'think' they saw more or less resist messages 12-14 years ago. Your just asking people to speculate
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Old 01-24-2014, 05:49 PM
August August is offline
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Idk how people could answer this question, it's just going to be a handful of people who 'think' they saw more or less resist messages 12-14 years ago. Your just asking people to speculate
Speculation: As a forever-enchanter, even during classic timelines I remember that you needed to be 58+ for enc because of the amount of resists you would get at 56-57. You could have a 56-57 in the group, but you'd need 60s for compensation.

I'd say it's correct here. Groups w/o prior experience will wipe due to being uncoordinated. I remember it being 'nearly' useless as a leveling tool because you could only do it for a couple of levels as an enc, whereas the puller,cleric, and n ukes could start showing up at 54.

Then again you're completely right. It's hard to say exactly how many resists i'm getting. When you've got 120 mobs in camp all i see is 'stunned by scintillating colors' flooding my chat bar.
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  #5  
Old 01-24-2014, 06:10 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
just asking people to speculate
Pretty much. I thought this thread was full of speculation.
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Old 01-24-2014, 08:49 PM
baalzy baalzy is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Pretty much. I thought this thread was full of speculation.
All I can say, anecdotally, is by watching these groups I don't think the resists are off. We're talking about a bunch of mobs that resist well enough you have to be 4-5 levels higher than the highest level of the mobs in order to have enough firepower to nuke them down because they resist often enough.
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Old 01-24-2014, 11:22 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
lol, people.

I asked if the resists should be higher from the standpoint of "is it working properly"?
I speculate that the resists are fine. This is just a case of people having been around the block and knowing to take advantage of Chardok more than on Live.

Resists are pretty brutal as other people have already said. 3 enchanters and at least 1 must be 60. I started in there on my chanter at 56 and caused more than a few wipes. And I got plenty of resists even at 60.

I spent 3.5 levels in there on my chanter and I would say I averaged a 60% success rate on pulls. 40% resulting in untimely death.

In my opinion that is a pretty good risk vs reward ratio.
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Old 01-24-2014, 05:07 PM
Spitty Spitty is offline
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Dark - there is no side note.

You're either arguing that the mechanic itself isn't classic (it is), or that the use of the mechanic isn't classic (good luck debating this).

I was using a stripped-down version of AE groups by myself for plat farming during Kunark - Tigirs and Torrent of Poison. The dps was crap, but you could round up a bunch of hill giants or shadowed men and pull in a couple hundred plat by emptying your mana bar and tanking a bunch of slowed greenies. Exact. Same. Mechanism.

It became much more popular, and thus better honed, during Luclin because we had exactly what we're experiencing on P99 - a bunch of bored level 60s needed to pull in experience quickly (AAs for Luclin, alts for P99). People are just using that experience/knowledge, as mentioned before, and applying it to a classic environment with classic mechanics.

You could argue that people shouldn't be able to use future knowledge in a classic game, but you'd be wasting an unbelievable amount of time and energy trying to push that point.
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  #9  
Old 01-24-2014, 05:20 PM
loramin loramin is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
You're either arguing that the mechanic itself isn't classic (it is), or that the use of the mechanic isn't classic (good luck debating this).
I'm not sure how this is getting missed, but it seems to me there were two things being argued:
  1. whether or not AoE groups were classic
  2. whether or not the fact that AoE groups were popular for grinding AAs in Luclin was relevant to the conversation

#1 = Yes, and #2 = No ... so everyone was right; y'all are just talking past each other.

/ducks ensuing flames [You must be logged in to view images. Log in or Register.]
  #10  
Old 01-24-2014, 05:16 PM
Velerin Velerin is offline
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I used to AE anywhere I could find back in the day with my wiz, though it was mostly during the luclin era when it became popular. Guk, Seb, Katta. The thing if you have 1 group all looking for exp you mostly have to limit your pulls to what 2 encs (not 60) and 2 wizzies (not 60) could handle (plus a puller and a cleric usually). We'd maybe do ~15-20 per pull. But when you can have all these 60s powerleveling people now with out of group non-DPS'ers you can get these pulls up to the monstrosities they get now in Chardok which is pretty non classic.
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