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Old 01-16-2014, 07:07 PM
Shiftin Shiftin is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
yea I don't think anything with a skill mod for backstabbing will be avail to P99's Velious

that screams like one of her upgraded loot pieces after Luclin

( could be wrong so don't crucify me instantly)
The pic is of the upgraded one because I was lazy. I had to look a little harder but the original is very similar without a backstab mod:

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  #2  
Old 01-17-2014, 02:54 AM
Clark Clark is offline
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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
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uber
  #3  
Old 01-17-2014, 03:05 AM
Frieza_Prexus Frieza_Prexus is offline
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Someone correct me if I'm wrong, but isn't the currently bugged AC formula here going to play very strongly into the difficulty of Velious?

IIRC, mob AC played a very important part in determining the usefulness of a wizard over a melee DPS. Weren't some bosses incredibly hard to damage through melee resulting in a ton of 1 point hits and backstabs? With AC as it is, will melee DPS be a lot higher than it should be?
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  #4  
Old 01-16-2014, 08:12 PM
pasi pasi is offline
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Posted about it a bunch of times before, but everything is doable day 1.

DPS gains are more than made up for by having more numbers and better knowledge of game mechanics.
Cleric gear doesn't matter much until modrods eat it in Luclin.
Defensive tanks can currently tank everything but AoW - who isn't that much further out of reach with Velious spells (very common unlike Kunark spells) and 1 or 2 upgrades. You only need the gear to not be one rounded as a proper CHeal Chain only allows one round (+Flurry and Ripos) before the tank is fully healed.

The most difficult part of AoW is going to be transitioning from tank 1 to tank 2 as defensive runs out. SoulFires and Aggro clickies help a lot with that. In addition, Kael is a bindable zone so it's not like pulling aggro and dying is a huge deal.

Even if you made him hit for a million, Kael being a bindable zone makes bind rushing and disc tanking (flurry goes through riposte) very possible. Look at how Kerafyrm fell and melee couldn't bind in ST.

PS - I wouldn't constantly post this, but the general opinion seems to be that mobs having high HP makes them difficult. The version of VP that we saw here was more difficult than all but a handful of mobs in Velious.
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Old 01-16-2014, 11:11 PM
Daldaen Daldaen is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
SoulFires and Aggro clickies help a lot with that.
That is another thing that needs to get crushed. SoulFire clicks from non-paladins. So very stupid and should've been nerfed many moons ago. It may just bring more viability to paladins on raids and stop people perma-farming Sir Lucan D'Lere to sell the MQ.
  #6  
Old 01-16-2014, 08:55 PM
Xadion Xadion is offline
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stupid 1mil hp brownie
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  #7  
Old 01-17-2014, 12:16 AM
Galelor Galelor is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
stupid 1mil hp brownie
No joke, the fight was brutally long
  #8  
Old 01-17-2014, 12:26 AM
Pheer Pheer is offline
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velious makes me really hard

wait thats what we're talking about right
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  #9  
Old 01-17-2014, 01:21 AM
odiecat99 odiecat99 is offline
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Im with ya.
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  #10  
Old 01-17-2014, 03:48 AM
Buriedpast Buriedpast is offline
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"There is no problem with AC on project1999."

Nilbog or someone else
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