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  #41  
Old 01-11-2014, 06:12 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
This is where I stopped reading. The new FE plan gives you half of all trakanons and at least two of every other spawn per month.
What was wrong with Rogean's initial plan?

Oh, I see, first comments of rejection:

http://www.project1999.com/forums/sh...4&postcount=26

Quote:
1. Trak, Inny, VS, CT are top tier mobs; inside Veeshans Peak Hoshkar, Phara Dar and Druushk are top tier mobs. The basis of this definition is not necessarily difficulty, but desirability. These are the mobs that the most competitive people want to kill because of the quality of their loot; these are the mobs that people look for when they are joining a raiding guild as opposed to a family or casual guild and/or moving from family or casual guilds to raiding guilds.
Taking Trak/Inny/VS/CT off the table. Their loots are too shiny for casuals.

Never mind the fact in true competition, if you were in fact the winning competitor, you clean up in VP every time a dragon spawns, you get the raid targets on the C rotation, plus most of the FFA spawns because, after all, you are highly competitive and a mere casual guild shouldn't be able to beat you to the spawn/kill.

Why is this not good enough to the point you continue to hold the server hostage because you think you need more Trak/VS/Inny/CT? You get VP as your personal playground against TMO. Competiton the way you want it. Reward defined by effort. You also have two chances out of three to COMPETE against non-VP mobs, while the remaining one chance gets divvied up by like 6-7 guilds. Surely they won't beat the hardcore competitors on the FFA cycle!
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  #42  
Old 01-11-2014, 06:14 PM
Elements Elements is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The tiers reflect guilds that want to compete in VP and those who don't/can't which is a delineation in playstyle as well. Class C is full on FFA, and Class R isn't.
Which is why these psuedo number analyses are bullshit when they dont consider things like future number of guilds in each tier and who is actually interested in competing for ffa mobs.

I personally dont think the plan as a whole is all that bad but the bull shit number analysis needs to stop. This is not a 33/66 proposal.
  #43  
Old 01-11-2014, 06:15 PM
YendorLootmonkey YendorLootmonkey is offline
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Also, while we're at it, lets make all dragon/god loot NO DROP/NO TRADE to ensure it can never be sold or potentially RMT'd. Lets see how many hardcore jimmies that would rustle. [You must be logged in to view images. Log in or Register.]
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  #44  
Old 01-11-2014, 06:16 PM
baramur baramur is offline
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[QUOTE=arsenalpow;1270193]The tiers reflect guilds that want to compete in VP and those who don't/can't which is a delineation in playstyle as well. Class C is full on FFA, and Class R isn't.[/QUOTE

Why isn't BDA starting in Class-C, after all Rogean did point out that a VP kill would make a guild class-C. How many VP kills does BDA have? Odd you call out FE on their VP kills, but yet you fail to mention yours. Why would BDA not be Tier 1 to start? Just because of your raid style? Hypocrit.
  #45  
Old 01-11-2014, 06:16 PM
Unidus Unidus is offline
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Originally Posted by odiecat99 [You must be logged in to view images. Log in or Register.]
RMT? In-game pixels were never supposed to be sold for RL currency

btw tldr I just skimmed
No I am saying that pixels on this server aren't shit compared to live pixels. There are 500 rogues with epics under level 50. That is proof enough how meaningless pixels are on this server.
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  #46  
Old 01-11-2014, 06:18 PM
Elements Elements is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Also, while we're at it, lets make all dragon/god loot NO DROP/NO TRADE to ensure it can never be sold or potentially RMT'd. Lets see how many hardcore jimmies that would rustle. [You must be logged in to view images. Log in or Register.]
Id be all for this. Id much rather the shiny's i carry represent the work and effort ive put in rather than potential rmt or plat farm. Dont see why everything in this game is not no drop other than to preserve the EC nostalgia.
  #47  
Old 01-11-2014, 06:20 PM
arsenalpow arsenalpow is offline
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[QUOTE=baramur;1270205]
Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
The tiers reflect guilds that want to compete in VP and those who don't/can't which is a delineation in playstyle as well. Class C is full on FFA, and Class R isn't.[/QUOTE

Why isn't BDA starting in Class-C, after all Rogean did point out that a VP kill would make a guild class-C. How many VP kills does BDA have? Odd you call out FE on their VP kills, but yet you fail to mention yours. Why would BDA not be Tier 1 to start? Just because of your raid style? Hypocrit.
BDA has only engaged VP dragons during suspensions of TMO. BDA has zero solo kills of VP dragons. Our kills consisted of all players on the server available during the TMO suspension. We wanted to attempt a solo VP kill but IB got upset so we scrapped it.
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  #48  
Old 01-11-2014, 06:22 PM
Elements Elements is offline
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[QUOTE=arsenalpow;1270215]
Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]

BDA has only engaged VP dragons during suspensions of TMO. BDA has zero solo kills of VP dragons. Our kills consisted of all players on the server available during the TMO suspension. We wanted to attempt a solo VP kill but IB got upset so we scrapped it.
Has FE ever achieved a solo vp kill? Or IB in the last year+?
  #49  
Old 01-11-2014, 06:26 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
What was wrong with Rogean's initial plan?

Oh, I see, first comments of rejection:

http://www.project1999.com/forums/sh...4&postcount=26
I don't mind the plan with a few very small changes. This is COMPLETELY my own opinion and does not necessarily reflect the opinions of the rest of T1. 1: The pnp must be defined, clearly (define leapfrogging for instance). And then amended to be reasonable. 2: there must be a reasonable time limit what guilds have to kill a mob before it becomes FFA. 3: Something should change about the way respawns are handled, I don't like the bag limit being set at 2, and/or that repops mobs are still subject to the rotation.

Quote:
Taking Trak/Inny/VS/CT off the table. Their loots are too shiny for casuals.
You can see Sloan's where he makes extremely generous concessions. We're obviously not trying to lock casuals out of these t1 mobs. I'd like to know why this plan has been immediately rejected. And why the people who rejected it are posting about us not allowing them to have T1 mobs, even though the proposal gives away many of them each month. Seems they have said "no" without reading it at all. Are these the people who we're entrusting to make the server a better place?
  #50  
Old 01-11-2014, 06:27 PM
Hitpoint Hitpoint is offline
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[QUOTE=Elements;1270221]
Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]

Has FE ever achieved a solo vp kill? Or IB in the last year+?
Yes.
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