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  #41  
Old 12-31-2013, 07:43 PM
Splorf22 Splorf22 is offline
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Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
Let us have next CT and I'm pretty sure we'll have no problem killing it. I don't get what point you're trying to make, are you suggesting that the majority of guilds can't kill 32k mobs that hit for like 500 at most?
Alarti still hasn't figured out that variance isn't classic. Or how to tie his shoes, for that matter.
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  #42  
Old 12-31-2013, 07:43 PM
Arteker Arteker is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
That is exactly my point. Catherin's definition of what a "raid guild" is has no value. Her majority isn't proven in the slightest and is moot at best.
Catherin definition of raidin was camp for 10 hours straigh lower guk and inflate fbss from 6k to 11 . and then try to buy lots from tmo. server was in a stage where some gilds where trying to adapt and figth back .



what is all sad of this situtation is guilds where starting to compete and try mobs agaisnt tmo fe and that was fucking good .

But again we are not longer a EQ generation of players, instead we want some clone of eqmac or a instanced everquest wich isnt classic .
  #43  
Old 12-31-2013, 07:43 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
That is exactly my point. Catherin's definition of what a "raid guild" is has no value. Her majority isn't proven in the slightest and is moot at best.
But what I'm saying is, these talks aren't considering everyone who would raid if the scene was agreeable to them. And in that regard the vast majority of the level 60 population who does not currently raid but would like to far outweighs fe/ib/tmo.
  #44  
Old 12-31-2013, 07:44 PM
Arteker Arteker is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Alarti still hasn't figured out that variance isn't classic. Or how to tie his shoes, for that matter.
variance isnt classic but then if u had a euro guild lock the mobs in their time frame you would find another stone.
  #45  
Old 12-31-2013, 07:46 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Alarti still hasn't figured out that variance isn't classic. Or how to tie his shoes, for that matter.
Variance isn't classic. Everyone realizes this you are apparently too fucktarded to read the numerous GM's posts saying they ARE NOT changing variance. SO keep holding onto that thread it will get you.... nowhere.

The GM's asked us to come up with a player driven solution not a GM/Dev solution. This is like the 20th time this has been mentioned... how many more times before it sinks in?

You apparently continually miss the point, I'm not really surprised.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #46  
Old 12-31-2013, 07:46 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
variance isnt classic but then if u had a euro guild lock the mobs in their time frame you would find another stone.
tmo/ib/fe raid whenever anything spawns. things do not go untracked and enough people answer their batphones at any time of the day in any time zone.
  #47  
Old 12-31-2013, 07:47 PM
Nune Nune is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
But what I'm saying is, these talks aren't considering everyone who would raid if the scene was agreeable to them. And in that regard the vast majority of the level 60 population who does not currently raid but would like to far outweighs fe/ib/tmo.
/thread
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  #48  
Old 12-31-2013, 07:47 PM
Splorf22 Splorf22 is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Variance isn't classic. Everyone realizes this you are apparently too fucktarded to read the numerous GM's posts saying they ARE NOT changing variance. SO keep holding onto that thread it will get you.... nowhere.

The GM's asked us to come up with a player driven solution not a GM/Dev solution. This is like the 20th time this has been mentioned... how many more times before it sinks in?

You apparently continually miss the point, I'm not really surprised.
so you admit you don't know how to tie your shoes, eh
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Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #49  
Old 12-31-2013, 07:47 PM
Yinikren Yinikren is offline
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Player driven, not TMOIBFE driven.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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  #50  
Old 12-31-2013, 07:47 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
so you admit you don't know how to tie your shoes, eh
Always used velcro.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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