Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 12-29-2013, 01:40 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Agree with everything in OP cept 4 level range for pvp. 4 level range would be horrible unless it came with an flagging system.

8 levels is classic, or no level range at all. Only 1 of 4 pvp servers had 4 lvl range and it was because the server had item loot.

Solb, perma, seb should not be FFA unless a raid mob is present. Being able to grief people 20+ levels under you is bad.

On the same token, Karnors should be FFA when VS is up.
And this isn't just ripe with self interest.

They had 4 lvls on an FFA server and 8 on teams servers. Try to figure out why.
  #42  
Old 12-29-2013, 02:56 AM
Retti_ Retti_ is offline
Banned


Join Date: Sep 2013
Posts: 1,298
Default

4 lvls because of item loot on a 8 lvl range being silly

But I still think 52 vs 60 is lolworthy, is it by design? Or is the programming side making levels too heavily weighted?
  #43  
Old 12-29-2013, 03:20 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Maybe cuz of item loot but consider RZ wasn't the only server ever with item loot... think teams (which should be 8 lvls, no item loot)...
  #44  
Old 12-29-2013, 03:40 AM
Lime Lime is offline
Kobold


Join Date: Oct 2011
Posts: 152
Default

None of these changes work unless you have a fresh server. Nerfing experience after people have multiple 60's in vp gear just puts newer players at a bigger disadvantage. Not only that but new players cannot easily aquire many items that older players had access too. (Guises for large races, manastones, fungi staff, lockets of escape, etc.)

I think a 4 level limit will get abused, but what ruleset doesn't.
  #45  
Old 12-29-2013, 03:41 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
None of these changes work unless you have a fresh server.
Let's stick to what they might do now Big Lime. Input always apprec'd doe.
  #46  
Old 12-29-2013, 04:02 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,033
Default

I support any changes that get made, but only if I can rant about them afterwards and say how bad they were retrospectively.
__________________
  #47  
Old 12-29-2013, 04:28 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I think any level range isn't going to provide enough pvp on a server with ALMOST NO ONE ON IT.

YA DIG!?

Why is Tune chasing around lvl 52s a good thing?
  #48  
Old 12-29-2013, 05:08 AM
Goobles Goobles is offline
Planar Protector

Goobles's Avatar

Join Date: Oct 2009
Location: A shoe
Posts: 1,518
Default

Should insert a code where whoever heals or casts a spell on an oor player, they are eligible for pvp.

hence 39 cleric casting ch on 60 war in pvp is now eligible for slaughter.
__________________

it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #49  
Old 12-29-2013, 05:11 AM
Brokabb Brokabb is offline
Scrawny Gnoll


Join Date: Jan 2012
Posts: 21
Default

aka remove everything that benefits players trying to catch up to nihilum.
__________________
  #50  
Old 12-29-2013, 05:11 AM
Goobles Goobles is offline
Planar Protector

Goobles's Avatar

Join Date: Oct 2009
Location: A shoe
Posts: 1,518
Default

Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
The exp bonus just ruins lvl 1-50, can even argue it ruins 50-60. Theres no sense of community, nobody helping each other at those level since you group with somebody and the next day they got 10 level on you and you cant group anymore.

There's no more journey as everybody gets to the high level really fast and pretty much quit because a) they never had time to make friends/ennemies b) they get ganked by 60s at lvl 52s.
Sure, if the server had 1000 people on it, and zones were populated, perhaps removing the xp bonus would make sense
__________________

it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.