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#41
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Quote:
They had 4 lvls on an FFA server and 8 on teams servers. Try to figure out why. | |||
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#42
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4 lvls because of item loot on a 8 lvl range being silly
But I still think 52 vs 60 is lolworthy, is it by design? Or is the programming side making levels too heavily weighted? | ||
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#43
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Maybe cuz of item loot but consider RZ wasn't the only server ever with item loot... think teams (which should be 8 lvls, no item loot)...
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#44
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None of these changes work unless you have a fresh server. Nerfing experience after people have multiple 60's in vp gear just puts newer players at a bigger disadvantage. Not only that but new players cannot easily aquire many items that older players had access too. (Guises for large races, manastones, fungi staff, lockets of escape, etc.)
I think a 4 level limit will get abused, but what ruleset doesn't. | ||
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#45
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Quote:
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#46
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I support any changes that get made, but only if I can rant about them afterwards and say how bad they were retrospectively.
__________________
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#47
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I think any level range isn't going to provide enough pvp on a server with ALMOST NO ONE ON IT.
YA DIG!? Why is Tune chasing around lvl 52s a good thing? | ||
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#48
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Should insert a code where whoever heals or casts a spell on an oor player, they are eligible for pvp.
hence 39 cleric casting ch on 60 war in pvp is now eligible for slaughter.
__________________
I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | ||
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#49
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aka remove everything that benefits players trying to catch up to nihilum.
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#50
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Quote:
__________________
I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | |||
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