![]() |
|
#41
|
||||
|
Quote:
| |||
|
|
||||
|
#42
|
|||||
|
Quote:
Quote:
| ||||
|
Last edited by loramin; 12-27-2013 at 09:31 PM..
|
|
||||
|
#43
|
|||
|
Just my 2 cents worth as a non-guild affiliated player atm. The duping 100% required GM intervention as that's a blatant unfair advantage/cheat. As far as raid targets go, IMO this is GM management optional - great if the staff has the time and wants to help raid guilds balance out some on their encounters - however - it is still optional imo and if staff decided they didn't want to get involved policing this, raid encounters would remain as the law of the jungle - 'survival of the fittest'. Which, although anyone not in a top guild (including myself) may become a little (or alot [You must be logged in to view images. Log in or Register.]) envious of, does not affect fair play, just my 2 cents.
This does not include a guild KSing another - any killl stealing - guild or individual - is against the written server rules, as we all know. | ||
|
Last edited by DrathMaximus; 12-27-2013 at 10:05 PM..
|
|
||
|
#44
|
||||
|
Quote:
__________________
![]() Tanrin,Rinat,Sprucewaynee | |||
|
|
||||
|
#45
|
||||
|
Quote:
| |||
|
|
||||
|
#46
|
|||
|
Eccezan.com isnt real tho. Its a joke.
Posting RL info has been done. And that is no joke.
__________________
![]() Tanrin,Rinat,Sprucewaynee | ||
|
|
|||
|
#47
|
||||
|
Quote:
| |||
|
|
||||
|
#48
|
||||
|
Quote:
| |||
|
|
||||
|
#49
|
||||
|
Quote:
Do you think rogean would hold your raid suspension over your guild until you agree to play nice with everyone else if you only were suspended for duping? Be real. I like jarnauga's idea the best. Keep the 2 hour delay thing going, but have FEIB/TMO sit out the first or last week of non-VP mobs, rotating from first to last week each month. This seems to work for everyone I think who is willing to put in the effort (reasonable amount) to raid. The only issue I see is the extended variance taking away spawns from those first and last weeks, potentially. Perhaps if you remove extended variance, then have a side agreement between guilds when a mob goes down to the wire. Perhaps a simple /random for first shot, with consideration being given to guilds who haven't killed the mob in the last 2 spawns first.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
|
|
||||
|
#50
|
|||
|
I don't see the value in a 2 hour delay to smaller guilds.
FE and TMO can both dispatch any target far faster than all other guilds. This is due partly to the depth of resources (alts, gear, time-zoned players, etc.) and to their dedication in tracking under a variance system. The 2 hour delay will simply default to a rotation between the two guilds. If one guild does not race to a target, why are we to think that the other guild will move more slowly? It is certainly true that a 3rd guild can get the target if both guilds do not kill it, but that is a result of conscious choice on the part of FE or TMO choosing to back off that target. It has nothing to do with the 2 hour restriction itself. The 2 hour delay adds nothing to the casual guild that does not partake in the tracking game. The goal of these discussions is to arrive at a solution that is acceptable to all guilds elite and casual alike. Delays do nothing for the casual. Those who will not track 24/7 can only protected by plans such as guaranteed raiding times like "the first 7 days of the month" or scheduled repops with restrictions (certain guilds cannot engage this repop, or no more than 3 kills per guild per repop, etc.)
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
|
|
|||
![]() |
|
|