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Old 12-27-2013, 01:02 PM
radditsu radditsu is offline
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I would like to see thoughts about CT to prevent the (sometimes) awful chikanery that can go on...if DT's ever get fixed.
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  #2  
Old 12-27-2013, 01:03 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
I would like to see thoughts about CT to prevent the (sometimes) awful chikanery that can go on...if DT's ever get fixed.
Let them happen. CT is the best raid on the server, from a competitive standpoint.
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Old 12-27-2013, 01:02 PM
lazcar lazcar is offline
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Allow each guild 1 high tier kill per week and 4 low tier kills per week.

High tier :

Vs
Ct
Inny
Trak

Low tier:
All dragons and air mobs
  #4  
Old 12-27-2013, 01:05 PM
lazcar lazcar is offline
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@alarti your compromise just makes things easier for you and fe/ib.. That is not the problem with the status quo as you both get kills. The problem is what you do to get them. If you didn't have to do that then a lot of other guilds would get kills also. The point of this isn't that because you guys poopsock and always get mobs... And not that there will be improvements you should still get all the mobs. The problem is mobs need to be spread outside of the poopsocking elite. See what happened the last two weeks? Other guilds are getting kills.. People are happy.
  #5  
Old 12-27-2013, 01:09 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
@alarti your compromise just makes things easier for you and fe/ib.. That is not the problem with the status quo as you both get kills. The problem is what you do to get them. If you didn't have to do that then a lot of other guilds would get kills also. The point of this isn't that because you guys poopsock and always get mobs... And not that there will be improvements you should still get all the mobs. The problem is mobs need to be spread outside of the poopsocking elite. See what happened the last two weeks? Other guilds are getting kills.. People are happy.
Other guilds are getting kills because 100 raids are out of the picture. How will this work when we come back? You can either make solutions for the real situation or for a fake situation.
The 2 hour rule is nothing but a thinly veiled 2 guild rotation.

Also, how does my solution not spread out mobs. Before Taken was getting 1-2 mobs a week and BDA was getting 1-2 mobs a weel

My solution gives you the potential to get 18 mobs a month without having to fight FE/IB/TMO. Do the math.
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Last edited by Alarti0001; 12-27-2013 at 01:11 PM..
  #6  
Old 12-27-2013, 01:10 PM
radditsu radditsu is offline
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Rotations..by and large, will make the high end just as stale as having alts camped out and killing stuff in 20 seconds.

What we really need is like a VERSUS system on like CT. Having more than 2 guilds in fear is just not feasible really.

1st. TMO VS FE/IB
2nd Taken VS TMO
3rd FE VS Taken
4th open
5th A-team VS TMO
6th Taken VS FE

like a basketball schedule or something, If you kill x open world dragons you get put on the sched.

Its competitive, but structured.
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  #7  
Old 12-27-2013, 01:13 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Rotations..by and large, will make the high end just as stale as having alts camped out and killing stuff in 20 seconds.

What we really need is like a VERSUS system on like CT. Having more than 2 guilds in fear is just not feasible really.

1st. TMO VS FE/IB
2nd Taken VS TMO
3rd FE VS Taken
4th open
5th A-team VS TMO
6th Taken VS FE

like a basketball schedule or something, If you kill x open world dragons you get put on the sched.

Its competitive, but structured.
Having more than 2 guilds in Fear is fun. What I noticed when BDA comes in or Taken etc... is they don't pay attention or communicate well. You would have 8 DT's before you camped out. At most there should be 2.

Don't kill CT encounter ! Its too much fun
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  #8  
Old 12-27-2013, 01:16 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Having more than 2 guilds in Fear is fun. What I noticed when BDA comes in or Taken etc... is they don't pay attention or communicate well. You would have 8 DT's before you camped out. At most there should be 2.

Don't kill CT encounter ! Its too much fun
I know this versus thing is a kernel of a good idea. I just haven't fleshed it out yet. It's not a rotation, but its not a shit fest we have. CT is just what I am fixated on right now...that raid is the pits when DT cycles are constantly going.
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  #9  
Old 12-27-2013, 01:19 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
I know this versus thing is a kernel of a good idea. I just haven't fleshed it out yet. It's not a rotation, but its not a shit fest we have. CT is just what I am fixated on right now...that raid is the pits when DT cycles are constantly going.
Hmm as an addition to my idea, the casual mobs must be killed within 12 hrs of spawn or they are open. No delaying of spawntimers etc.
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  #10  
Old 12-27-2013, 01:10 PM
Ravager Ravager is offline
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I like the idea of weekend rotations. Every guild that wants a rotation does it on the weekends, every guild that wants to do fte competitions does that during the week. Leave VP out of the weekend rotations. It's simple and easy to remember and it means that 70% of the mobs are still FTE competitions (actually more, since VP wouldn't be rotated).

Plus this would mean that casual guilds would only have to track for 2 days. It draws a clear line between who is casual and who is 'hard core' too, and neither has to step on each other's toes with leap-frogging or poopsocks.
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