![]() |
|
#41
|
||||
|
Quote:
~Should be broadcast the day before or more just like back on live. Classic. | |||
|
|
||||
|
#42
|
||||
|
Quote:
| |||
|
|
||||
|
#43
|
|||
|
No training in VP is our panacea.
| ||
|
|
|||
|
#44
|
|||
|
Wtb classic rotations without variances. [You must be logged in to view images. Log in or Register.]
- Elmiminates Socking - Elmininates Griefing - Everybody that can kill stuff gets a shot at something instead of "black market 1mil pp Epic MQ's" - GM's can have less stressful raid environment to deal with (someone breaks rotation guild gets banned/suspended...no gm headaches). - Guilds don't have to waste away their lives tracking for a spawn. - Do away with static spawn click-fests. - and most important It WAS Classic on many servers.
__________________
[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | ||
|
Last edited by Lostprophets; 11-22-2013 at 08:48 AM..
|
|
||
|
#45
|
|||
|
Let's not forget that a large majority of the toons used to poop sock raid targets were purchased/traded while it was still allowed. That alone leaves the rest of us at a huge disadvantage.
| ||
|
|
|||
|
#46
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#47
|
||||
|
Should just remove variance and GMs/Guides should step back and let whatever happens happen. Everything would work itself out in a month or two.
Not to mention, all those accounts/characters TMO bought up would become mostly useless after the first server repop.
__________________
Quote:
| |||
|
|
||||
|
#48
|
||||
|
Quote:
Classic rotations was as fair as you could get a non instanced server. That was exactly how it was done on my server, with about 1/1000th the amount of raid issues that p99 has. Variance was created to deter poopsocking but in fact rewards it more then ever because the guilds willing to poopsock the longest get the kill now. Which is really no different then how it was before, the same 1-2 guilds getting every raid target that matters. | |||
|
|
||||
|
#49
|
||||
|
The issue is that killing P1999 mobs does not involve huge amounts of skill.
1. Get your actual semi pro core together: 1 tank and 2 clerics who don't randomly AFK, 2 good monks. One of these people should be familiar enough with the encounters to act as your raid leader. 2. Recruit 50 zerglings. Make them farm enough pp to buy 20k of resist gear and level up to 55+ 3. Destroy anything outside of VP Variance or no variance, as long as only one target is up and people are 'competing' the competition will be either based on luck or 'effort' aka time spent at the computer. Also Velious will make things a bit harder but basically you just need to change step 1 into 5+ clerics and 2+ mod rod mages. What the server needs is a combination of repops and possibly tokens/anti-poopsocking code but (puts on tinfoil hat) obviously the admins are too busy raking in TMO's RMT money (takes off tinfoil hat) dealing with the dos and having normal lives to implement it.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
|
|
||||
|
#50
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|