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  #41  
Old 11-22-2013, 07:37 AM
Llodd Llodd is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Or just leave variance alone (maybe remove extended-extended-extended window crap, just have one single window)

Put in simulated patch repops, broadcast the server reset 15 minutes before it happens
If the idea of simulated patch days was to give some of the less hard core guilds a chance at end content, a 15 min timer won't cut it. just anohter exercise in batphones.

~Should be broadcast the day before or more just like back on live. Classic.
  #42  
Old 11-22-2013, 07:38 AM
Llodd Llodd is offline
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Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
I guess you'd have to use p1999 demographics. It would ensure that respawns are timed when most people are online rather than the other way around.
Make it the same patch time as on live, with a little variance. Shits classic right.
  #43  
Old 11-22-2013, 08:27 AM
Origin Origin is offline
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No training in VP is our panacea.
  #44  
Old 11-22-2013, 08:43 AM
Lostprophets Lostprophets is offline
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Wtb classic rotations without variances. [You must be logged in to view images. Log in or Register.]

- Elmiminates Socking
- Elmininates Griefing
- Everybody that can kill stuff gets a shot at something instead of "black market 1mil pp Epic MQ's"
- GM's can have less stressful raid environment to deal with (someone breaks rotation guild gets banned/suspended...no gm headaches).
- Guilds don't have to waste away their lives tracking for a spawn.
- Do away with static spawn click-fests.
- and most important It WAS Classic on many servers.
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Last edited by Lostprophets; 11-22-2013 at 08:48 AM..
  #45  
Old 11-22-2013, 08:54 AM
Destron Destron is offline
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Let's not forget that a large majority of the toons used to poop sock raid targets were purchased/traded while it was still allowed. That alone leaves the rest of us at a huge disadvantage.
  #46  
Old 11-22-2013, 08:59 AM
Swish Swish is offline
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Quote:
Originally Posted by Destron [You must be logged in to view images. Log in or Register.]
Let's not forget that a large majority of the toons used to poop sock raid targets were purchased/traded while it was still allowed. That alone leaves the rest of us at a huge disadvantage.
^^
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  #47  
Old 11-22-2013, 09:13 AM
Autotune Autotune is offline
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Should just remove variance and GMs/Guides should step back and let whatever happens happen. Everything would work itself out in a month or two.

Not to mention, all those accounts/characters TMO bought up would become mostly useless after the first server repop.
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  #48  
Old 11-22-2013, 01:53 PM
theguyy theguyy is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Should just remove variance and GMs/Guides should step back and let whatever happens happen. Everything would work itself out in a month or two.

Not to mention, all those accounts/characters TMO bought up would become mostly useless after the first server repop.
Worst idea ever. Whoever has the most wizards wins basically....AKA TMO anyways lmao.

Classic rotations was as fair as you could get a non instanced server. That was exactly how it was done on my server, with about 1/1000th the amount of raid issues that p99 has.

Variance was created to deter poopsocking but in fact rewards it more then ever because the guilds willing to poopsock the longest get the kill now. Which is really no different then how it was before, the same 1-2 guilds getting every raid target that matters.
  #49  
Old 11-22-2013, 02:07 PM
Splorf22 Splorf22 is offline
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The issue is that killing P1999 mobs does not involve huge amounts of skill.

1. Get your actual semi pro core together: 1 tank and 2 clerics who don't randomly AFK, 2 good monks. One of these people should be familiar enough with the encounters to act as your raid leader.
2. Recruit 50 zerglings. Make them farm enough pp to buy 20k of resist gear and level up to 55+
3. Destroy anything outside of VP

Variance or no variance, as long as only one target is up and people are 'competing' the competition will be either based on luck or 'effort' aka time spent at the computer. Also Velious will make things a bit harder but basically you just need to change step 1 into 5+ clerics and 2+ mod rod mages.

What the server needs is a combination of repops and possibly tokens/anti-poopsocking code but (puts on tinfoil hat) obviously the admins are too busy raking in TMO's RMT money (takes off tinfoil hat) dealing with the dos and having normal lives to implement it.
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  #50  
Old 11-22-2013, 04:00 PM
Elements Elements is offline
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Quote:
Originally Posted by karanastorm [You must be logged in to view images. Log in or Register.]
So why not just allow FTE and do away with variance? It makes no sense for variance as it only helps bat phone guilds who have no life (not an attack at those who have all the free time in the world on their hands) to be on whenever stuff is up. Variance also adds to the aggressions of P1999 community for casual raid guilds.

Do we want to go into Velious with variance when FTE is in place? If you have variance then we do not need FTE, do away with FTE so other guilds got a shot when something pops.

Seriously we do not need variance anymore. People poop sock and most guilds know when a target is up, it just makes it more difficult for casuals to get a chance at any raid targets if they can't get on during work or early a.m. targets.

How to make it semi variance while not being current variance. This idea may give the best chance for everyone. You take out variance as it is now and put in the old system of knowing the timers on raid targets, except you add one small front variance that does not random in any way so that the first spawn will be known timer and the next time it pops will be it's fixed variance +days. It rotates every kill.

So for example if the above is confusing. Raid target is 7 day timer and dies, the next timer will be the fixed variance timer of +days (however many fixed days they make each raid target) then after that pop dies it goes back to normal timer 7 days. Rinse and repeat.

Just trying to help the raid scene issue with some ideas. [You must be logged in to view images. Log in or Register.]
Hi October 2013 account. Either welcome to the server you have absolutely no idea what you are talking about OR nice troll thread. Not sure which.
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