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Old 11-17-2013, 12:59 PM
Lasher Lasher is offline
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I havent played in a long time but is it still impossible to resist any nuke regardless of how high your resists were. I played a bard and if timed correctly i would pump my FR high when i suspected a sunstrike coming in but it would still land and the partial would still hurt
  #2  
Old 11-17-2013, 03:11 PM
Technique Technique is offline
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Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
looking at the graph, I'd say the "partials" area is way too condensed - give it some room to breathe, have partials land for a wider range
I'll argue the exact opposite, because widening the partial damage range only further promotes randomness as a deciding factor in the outcome of fights.

According to that graph, the low-high damage band is essentially static for all resist values. If anything, it should narrow with increasing resists (by reducing the high damage end of the range, not raising the low end) as a reflection of the player's decision to gain some insurance by stacking a resist at the cost of other stats/resists.
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Old 11-17-2013, 05:52 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
I'll argue the exact opposite, because widening the partial damage range only further promotes randomness as a deciding factor in the outcome of fights.

According to that graph, the low-high damage band is essentially static for all resist values. If anything, it should narrow with increasing resists (by reducing the high damage end of the range, not raising the low end) as a reflection of the player's decision to gain some insurance by stacking a resist at the cost of other stats/resists.
when you partialed on live, it was a wide range you could partial for, not partial for only 40-50% of the spell damage every time
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  #4  
Old 11-17-2013, 10:12 PM
Alecta Alecta is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
ah, i found this. looking at the graph, I'd say the "partials" area is way too condensed - give it some room to breathe, have partials land for a wider range, by dragging that bottom blue line down considerably.
Yeah, an additional point of consideration is that in that range the values are uniformly distributed. I am going to look at swapping that out to a normal distribution and expanding the range.

The expected value should be the same, but it should also make reisists 'feel' like they are doing something rather than values popping out randomly in a tight band.

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Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
and also adding the "critical failure" (as well as keep the high-roll full damage) feature.
I am going to add in the ability to fully resist a direct damage spell, with the values set rather low to begin with.

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Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
(I'm still assuming a "resist" on the OP graph actually means "roll for a partial")
Only for pure nukes under null's system (they get slotted into the blue bands in that graph).

Final note:

I am looking at bits and pieces of the system right now (resist function, partial function, adding full resists for pure nukes, etc.). Prior to release of it, I'm going to run through and look at the impact of all the changes on the expected value of various nukes at various resist points. Additionally, if after the changes go live, they are found to be too much in one direction or another, we will be able to adjust them / revert them without a patch. Something to keep in mind with the tears.
Last edited by Alecta; 11-17-2013 at 10:17 PM..
  #5  
Old 11-17-2013, 01:09 PM
Bazia Bazia is offline
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nukes still relentlessly rape

you can wear 150FR/CR and not see partials

how much gear do i need to sacrifice?

wizards should be using lures, druids should be using dots

this mega bomber nuke play style seen here is just flat out wrong
  #6  
Old 11-17-2013, 01:23 PM
Lasher Lasher is offline
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I think fights need to be drawn out more for the server to be more fun. Its fun for that wiz or druid to just chain nuke and never worry about their spells not landing but over all I think its more fun to actually form up a battle plan rather than just mega bomb.

Whats more fun drawn out battles or quick unload all your nukes and disc
  #7  
Old 11-17-2013, 04:00 PM
Bazia Bazia is offline
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id root and snares are fine as

(other then bard, not sure if its because of a modifier due to epic/instruments)
  #8  
Old 11-17-2013, 05:07 PM
Agatha Agatha is offline
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Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
id root and snares are fine as

(other then bard, not sure if its because of a modifier due to epic/instruments)
its cause slow and anything that has a slow component (bard snare) is broken as fuk.
  #9  
Old 11-17-2013, 10:14 PM
Bazia Bazia is offline
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so resists will be classic?

can we make that happen?

#nomoredraughtsorsunstrikesplease #necroswontbeterribleanymore
  #10  
Old 11-17-2013, 11:20 PM
Bazia Bazia is offline
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i know they have decked out melees that have resists

that's what i said everyone else should easily be able to cap resists without insane gear as they could in classic

i dont think u paying attention dude
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