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View Poll Results: If Item Loot is Enabled, Will you still play T99?
Yes. 85 55.19%
No. 69 44.81%
Voters: 154. You may not vote on this poll

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  #41  
Old 11-11-2013, 10:03 PM
NotKringe NotKringe is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Item loot = literally half the server rolls Druids and Wizards and port around naked looking for easy ganks. The other half of the server zone plugs instantly when PvP that isn't overwhelmingly in their favor goes down. Server is more dead than Red within months.

To be blunt, "for science" is a stupid fucking attitude. I get that it's nilbog's box to play with, but that doesn't make it any less stupid. It's like if Wal-Mart ran a special where half the customers got their items for free and the other half got stabbed in the face by the cashier. Who the fuck is gonna shop there?

If nilbog wants a Teams server with item loot, that's his prerogative, but any type of item loot is going to turn away a ton of potential players right off the bat. The server would only reach a fraction of its potential. It seems very short-sighted to go to the trouble of making a new server only to cripple it with item loot, which is one of the most universally unpopular features in EQ. There is a reason that item loot debuted on RZ but was never implemented on the later PvP servers. It's just about the worst feature possible in a game that is all about acquiring gear.

Imagine if one of your items was randomly deleted each time you died in PvE? Would anyone clamor to play on that ruleset? Of course not. It would be fucking retarded.

And it's no less stupid to lose items in PvP. All it does is encourage extremely lame tactics and running away. Item loot turns a PvP server into a gank and run server.

It really depends on how they do it... What items they make No-Drop etc... Give people incentive to want to actually raid for higher end gear.. Just so they can get that no drop... On RZ I was ecstatic to have every filled with No drop, and if the resists get catered to correctly, it could make for very intense pvp.. IT would certainly detour people from bind rushing etc outside of Fearportal etc.. Could be glorious, we shouldn't be bashing anyone until we know exactly how it will pan out..
  #42  
Old 11-11-2013, 10:07 PM
Kelsar Kelsar is offline
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so how do you keep a game like this fresh for years?

ITEM LOOT!
  #43  
Old 11-11-2013, 10:17 PM
Greegon Greegon is offline
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item loot confirmed? yep, definitely rolling a druid or wizard
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  #44  
Old 11-11-2013, 10:29 PM
Vexenu Vexenu is offline
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Here's the thing: if you make enough changes so that item loot becomes somewhat workable and balanced (like increasing the number of no-drop items) then guess what? You effectively no longer have an item loot server! Since after a certain point everyone who sticks around will be mostly geared in no-drop. The only thing being looted will be Jacinth rings. Yawn.

On the other hand, you have already scared off over 50% of your potential player base, who never gave the server a chance after hearing "item loot" and didn't stick around the read the fine print.
  #45  
Old 11-11-2013, 10:31 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Here's the thing: if you make enough changes so that item loot becomes somewhat workable and balanced (like increasing the number of no-drop items) then guess what? You effectively no longer have an item loot server! Since after a certain point everyone who sticks around will be mostly geared in no-drop. The only thing being looted will be Jacinth rings. Yawn.

On the other hand, you have already scared off over 50% of your potential player base, who never gave the server a chance after hearing "item loot" and didn't stick around the read the fine print.
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  #46  
Old 11-11-2013, 10:31 PM
Grumppygregsz Grumppygregsz is offline
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Item loot = a server full of naked wizards and druids remaining in the mid-level range to gank and grief whomever they can. Item loot = players frantically bagging their valuables while running for a zoneline (or spamming gate if a caster) once that first nuke hits instead of turning to face and possibly kill their attacker. Item loot = a server where pvp can be so costly that it is more frequently avoided than participated in. In short Item loot = doa teams server.
  #47  
Old 11-11-2013, 10:34 PM
Loto Loto is offline
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In the context of a Teams server, however, this isn't the Hell-on-Earth you guys keep making it out to be.

Imagine shit is going down in GFay, good vs neuts (elves and shorties or some shit). Elf A with Fungi goes down, and Dwarf A runs away with it. The elves find out that this dude is running off with a fungi, and they commit to the kill and go after him. They find out that Dwarf A has a fungi AND CoF. Which to loot?

Bring it the fuck on.
  #48  
Old 11-11-2013, 10:37 PM
Robdukes Robdukes is offline
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Sorry but that scenario seems unlikely. If anyone has a fungi or CoF they are going to only have it equipped when in PVE with no chance of losing it. Would you run around wearing it during mass PVP?
  #49  
Old 11-11-2013, 10:41 PM
Loto Loto is offline
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Assuming bagged items can be looted.

If you leave your pixels in the bank because you afraid to use them, then you might as well not even have them.
  #50  
Old 11-11-2013, 10:42 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Loto [You must be logged in to view images. Log in or Register.]
In the context of a Teams server, however, this isn't the Hell-on-Earth you guys keep making it out to be.

Imagine shit is going down in GFay, good vs neuts (elves and shorties or some shit). Elf A with Fungi goes down, and Dwarf A runs away with it. The elves find out that this dude is running off with a fungi, and they commit to the kill and go after him. They find out that Dwarf A has a fungi AND CoF. Which to loot?

Bring it the fuck on.
The main problem plaguing r99 is low population, if red had 900 people on right now I doubt we'd even be talking about a new server, having said that you need to ask yourself not if item loot is fun, not whether or not you personally like it mentally masturbating to scenarios in which you're looting a Fungi. Ask yourself if will item loot will..

A) Bring new players or B) Scare away new players?

A) Increase player retention or B) Increase player attrition?

A) Increase the quality and frequency of PvP or B) Promote more plugging, zoning, gating, and general PvP avoidance?

Item loot IS fun, I personally enjoyed it, having said that actually PvPing against players instead of skulking around another dead box hoping not to be caught by a group of nude wizards is less fun.
Last edited by Lowlife; 11-11-2013 at 10:47 PM..
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