Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-11-2013, 03:11 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,187
Default

classic
__________________
Current Games:
Naw
  #2  
Old 11-11-2013, 03:46 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,187
Default

not saving yourself from this one buddy
__________________
Current Games:
Naw
  #3  
Old 11-11-2013, 03:50 PM
pharmakos pharmakos is offline
Planar Protector

pharmakos's Avatar

Join Date: Jun 2012
Posts: 1,910
Default

instead of having neutral/evil shared cities for shaman purposes.... just allow Halflings to be Shamans. [You must be logged in to view images. Log in or Register.]
__________________
Escapegoat / Pharmakos / Madriax
  #4  
Old 11-11-2013, 04:18 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
instead of having neutral/evil shared cities for shaman purposes.... just allow Halflings to be Shamans. [You must be logged in to view images. Log in or Register.]
While it might solve some problems to open new race/class combos it creates enormous differences with the classic game and presents programming challenges. GMs/trainers/spell vendors, newbie quests, etc. Not to mention modification of lots of items that may be shaman only but only include ogre/iksar/troll/barb as usable racially. It just seems like a ton of effort to add this in without a template to build off of (like halfling rangers/paladins for example, or gnome SKs).
  #5  
Old 11-12-2013, 06:48 PM
Ebony Ebony is offline
Aviak


Join Date: Jan 2013
Location: Trakanon's Secret Hideout
Posts: 89
Talking

Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
instead of having neutral/evil shared cities for shaman purposes.... just allow Halflings to be Shamans. [You must be logged in to view images. Log in or Register.]
Yes, that could work also if the devs like adding classes to races better.

If the Devs don't mind adding a couple classes to more races & we knew we'd have the Pop for a 4 teams server...

A Hard Coded Tallon Zek/Vallon Zek server with better Class Balance among teams would be AWESOME!

Human Team is good as is with all classes

Add Gnome SK, Gnome Monk, Halfling Bard & Halfling Shaman to Short

Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves

Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted.

That would be a Really Fun server! [You must be logged in to view images. Log in or Register.]
__________________
Ebony - <Serenity>
  #6  
Old 11-12-2013, 07:07 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Ebony [You must be logged in to view images. Log in or Register.]
Yes, that could work also if the devs like adding classes to races better.

If the Devs don't mind adding a couple classes to more races & we knew we'd have the Pop for a 4 teams server...

A Hard Coded Tallon Zek/Vallon Zek server with better Class Balance among teams would be AWESOME!

Human Team is good as is with all classes

Add Gnome SK, Gnome Monk, Halfling Bard & Halfling Shaman to Short

Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves

Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted.

That would be a Really Fun server! [You must be logged in to view images. Log in or Register.]
It would be helpful to know if the devs will even consider this option, as it would require moving miles away from classic EQ.

It doesn't solve a lot of the team balance issues though, as all the inherent locational and statistical bonuses continue to apply for the evil team. Iksar impact is massively downplayed if you release pre-kunark only on a timeline though, to the point it is negligible. However, you're removing monks from the evil team until Kunark then without other modifications.

So essentially you'd have to add the following things, assuming the teams break down how you outlined above:

SK, necro, monk, shaman to elf team
SK, monk, bard to short team
Monk and bard to evil team
Druid to humans

That is 10 new combos, a LOT of work.

Also, I think 4 teams is too much.
  #7  
Old 11-13-2013, 04:50 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

Quote:
Originally Posted by Ebony [You must be logged in to view images. Log in or Register.]
Add Gnome SK, Gnome Monk...
Stopped reading...
  #8  
Old 11-14-2013, 02:14 PM
Ebony Ebony is offline
Aviak


Join Date: Jan 2013
Location: Trakanon's Secret Hideout
Posts: 89
Default

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Stopped reading...
Stopped thinking Aenor was smart [You must be logged in to view images. Log in or Register.]

That was obviously a for Fun server, like a lot of people are posting. I think we all are sure the Devs aren't planning to add all those race/class combos & it seems harder to code then the normal Race/City based servers. It has nothing to do with the City based server setup the thread is about if you couldn't tell.
__________________
Ebony - <Serenity>
  #9  
Old 11-11-2013, 05:02 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Create a character /jointeam 1 or /jointeam 2 or /jointeam 3.

Problem solved. Thank me later.
__________________
  #10  
Old 11-11-2013, 05:09 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,187
Default

Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Create a character /jointeam 1 or /jointeam 2 or /jointeam 3.

Problem solved. Thank me later.
so basically red99 with 3 hard coded guilds. the difference in teams will be what?
__________________
Current Games:
Naw
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:40 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.