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  #41  
Old 11-10-2013, 02:13 PM
Lowlife Lowlife is offline
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Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
Teams Green, Red and Blue, hardcoded and chosen at character creation. I know all you role players would HATE it, but it would be class / race balanced.
fail.
  #42  
Old 11-10-2013, 02:18 PM
Rec Rec is offline
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green, red, and blue are not very exciting EQ pvp colors
  #43  
Old 11-10-2013, 02:20 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
fail.
Why?
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  #44  
Old 11-10-2013, 02:24 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
green, red, and blue are not very exciting EQ pvp colors
The color model doesn't matter, only the number of tuples.
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  #45  
Old 11-10-2013, 02:27 PM
SamwiseRed SamwiseRed is offline
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Wow I hope you aren't serious
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  #46  
Old 11-10-2013, 02:31 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
Teams Green, Red and Blue, hardcoded and chosen at character creation. I know all you role players would HATE it, but it would be class / race balanced.
The Teams ruleset should not be decided based on what it best for existing Red players, but rather on what is best for the Teams server.

Given your earlier post voicing concerns about your family guild being split up in a merge, it's obvious you're speaking from a position of extreme self-interest.

If you want to make a serious suggestion, try setting aside your own glaringly obvious biases first. Here's an easy question to ask yourself to help you do that: "What ruleset would I think was best for Teams if I was never going to play on the server?"

Some other questions:

"What sort of ruleset would fit with the game's lore?"

"What rulesets have worked well in the past?"

"What ruleset has the most vocal supporters?"

"What ruleset would do the most do encourage high population retention?"

Answer the questions honestly and you will not only see why your suggestion is silly, but the correct choise for a ruleset will become more apparent.
  #47  
Old 11-10-2013, 02:31 PM
Ebony Ebony is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
(Goods had Halas/Qeynos, Neutrals had Rivervale & Kaladim, Evils had Neriak, Cabilis, Grobb/Oggok & OT).
Thanks for helping to prove our point. Team evil had Neriak, Cabilis, Grobb, Oggok & Overthere. Most of them 100% to themselves.

On Team Good we only had Halas which we had to fight for & Team Neut seemed to have it better but not by much.

The crazy race/city advantage team evil had plus team evil being the only Team that had classes all to themselves & owning Kunark, is it any wonder 80% of the server played on evil team? [You must be logged in to view images. Log in or Register.]

Race or City Teams are FAR better then the sz disaster.
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  #48  
Old 11-10-2013, 02:33 PM
SamwiseRed SamwiseRed is offline
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Custom teams doomed to fail. Project 1999, I'm here for classic not custom.
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  #49  
Old 11-10-2013, 02:35 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
Custom teams doomed to fail. Project 1999, I'm here for classic not custom.
then play blue or red.

Sirken made a very valid point yesterday, he said that this isn't so much about recreation of a SOE PvP server, its more along the lines of "What would SOE have made if they gave a fuck about PvP?".
  #50  
Old 11-10-2013, 02:38 PM
SamwiseRed SamwiseRed is offline
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I've been fighting for a teams server longer than anyone. To see it ruined by Morans who don't have a clue what they are talking about makes me cringe. If u want balance eq is not for u. Go play wow or kick rocks
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