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#1
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Nobody's saying any form of Luclin implementation would have to be authentic. While P99 aims to be as genuinely classic as possible, there are a lot of things on this server that are not classic both by developers' choice and for technical reasons, never mind how un-classic the playerbase is.
Custom post-Velious content could use any zones in the Titanium client, and I'm sure it's possible to build complete custom zones if there was a real will to do so. There are elements of Luclin that are totally reasonable, like the remnants of the Combine empire and the Shissar living in The Grey. If the cats on the moon are really the sticking point, just eliminate Shar Vahl and bridge the zone connections on either side of it. Don't want to add AAs? Might need to re-tune some content to not need them, but that's really not such a big deal. | ||
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#2
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I'll echo that Luclin, fuck yeah. And I don't care what anybody says, popping into the bazaar and searching for stuff is roughly 1000000% better than sitting in the damned EC tunnel all day just to not find the items you want.
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#3
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To be fair we arent even at Velius yet so Luclin if it was even ever considered should be years away
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#4
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Ssra was the one thing about Luclin that I liked. The rest of it was alien and either plotless or unappealing.
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#5
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There are quite a few well thought out posts that are actually on the side of Luclin being a good expansion, and while I thought I was in the minority here, it seems that many share my feelings.
I have complete confidence that we all know the things that truly ruined the game, the reasons we aren't playing live today, so I believe any type of implementation would be the best that it could be. Any change that would help balance or would deter inevitable over powering would most certainly be made to curb such things from happening. We have seen the future, we have an enormous advantage when deciding what truly "broke" aspects of the game or the game as a whole! | ||
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#6
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i never understood the hate for cats on the moon but the acceptance of dogs in the earth ( kobolds ), or lizards in the ruins oh wait but not THOSE lizards in the ruins.. these other cooler lizards in these other ruins no one has discovered yet.
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#7
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Quote:
Like everything else in EQ, it's never the horrible decisions the devs made, it's never your own incompetence or unrealistic expectations or willingness to turn a blind eye to the stupid shit your friends/guildmates pull, it's all those other damned nimrods and assholes you have to share the world with that drive most of the emotional reactions. If only those people* weren't ruining everything this would be great! [*] substitute <TMO> / asians / euros / racists / highschoolers / unemployed trailertrash / twinkers / PLers / two-boxers / uberguilders / carebears / pvpers / bards / druids / necros / whateverthefuckelse | |||
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#8
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I want to see this server get all the way to PoP (eventually). I loved PoP.
You'd have to pretty much nuke and repave Plane of Knowledge, but other than that it was a really fun expansion on the raid, lore and group scene. Luclin wasn't that bad at all. Echoing most of the sentiments of people above me, I'd be fine with the expanded content. Hell, make it so Dreadlands is the only way in and kill the portals if you're that afraid of it hurting Druids and Wizards. Exile the Bazaar, Burn Shar-Vahl, get rid of horses, remove the need for new models, whatever you need to do to preserve the game, but more content is nearly always beneficial for the game... especially because it gives casual guilds a progression path and things to do in earlier expansions while keeping competetive guilds busy in other crap. | ||
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#9
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Also, on the topic of Nexus / Travel, I feel like people tend to group Nexus and PoK together too often. PoK gave you instant access to something like 15-20 zones. Nexus on the other hand gave you access to 4 port locations, with each port triggering at a 15 minute interval, meaning travel through the nexus could take anywhere from a few seconds, up to 30 minutes based on how lucky your timing is. That is a HUGE difference.
Travel through the Nexus reduced the burden of travel in such a small way that in my opinion, it hardly changed the game at all. 90% of people I played with never used the nexus because finding a druid / wizard was still easier and faster. Nexus was only really an option I used when I had time to kill and could afk until the spire ported me. PoK definitely trivialized travel and made the expansive virtual world a much smaller place. I think most of us agree that it had a negative impact on the game. Basically I think Nexus was a decent mechanic that didn't really impact the game all that much, while PoK was a horrible mechanic that trivialized travel in the game. | ||
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#10
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I didn't mind the Vah Shir, the Luclin models, or the Bazaar really...what i hated was that instead of people gathering all over Norrath, ie Gfay, EC, Rivervale, HHK, everyone went to nexus when they weren't grouping. Essentially everyone was either running to a nexus portal, in the nexus, or grouping (usually in Luclin zones because they dropped good items and had good exp) it condensed everyone into a few zones and really killed the immersion aspect of the game. It made most of Norrath a ghostown. The town next to nexus had anything a player needed....ports out to each continent. guild trainers, tradeskill supplies....there was no more use for all the towns, and it killed the social vibe. Not only that but it really irked me that every race/class was represented there...i mean what the heck kind of town has every race coming together to be friends when a 15 minute port away they're still at eachother's throat....its just messy nonsense to me
__________________
Feanoir Galadan, 57th Paladin of Tunare and proud knight of <Azure Guard>
Maedros Galadan, 60th Druid of Tunare, and proud taxi of <Azure Guard> | ||
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