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  #41  
Old 11-07-2013, 10:32 AM
runlvlzero runlvlzero is offline
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Shambles, that was all maxed 60's in BIS with a few low level alts and 2 new players. Lots of orders in for RMT in lew of velious/teams99 soon.
  #42  
Old 11-07-2013, 10:39 AM
thugcruncher thugcruncher is offline
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naw
  #43  
Old 11-07-2013, 11:35 AM
Rust1d? Rust1d? is offline
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Teams server needs 300-500 people to be good. No ghost towns. I want to walk into Qeynos and see 10 people doing shit. I want to go to BB and see 25 people there fighting a few evils who decided to come there and pvp.

Please keep it classic. No Kunark etc for a long time. Let the population grow. Plenty of raid targets in classic to keep things interesting. Make the exp good so I can make an alt for low lv pvp when I get bored on my main. If exp is shitty it will drive people away like it did when red99 came out.
  #44  
Old 11-07-2013, 11:50 AM
myxomatosii myxomatosii is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Teams server needs 300-500 people to be good. No ghost towns. I want to walk into Qeynos and see 10 people doing shit. I want to go to BB and see 25 people there fighting a few evils who decided to come there and pvp.

Please keep it classic. No Kunark etc for a long time. Let the population grow. Plenty of raid targets in classic to keep things interesting. Make the exp good so I can make an alt for low lv pvp when I get bored on my main. If exp is shitty it will drive people away like it did when red99 came out.
Even at 1k pop on blue Q is a semi ghost town. Ports there in Velious should fix that.
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  #45  
Old 11-07-2013, 11:55 AM
runlvlzero runlvlzero is offline
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Also 188 people with a few Azrael killing Nihilum = a 60 pop server with a bunch of bluebies grinding away with no fun pvp. Same old shit from 2 years ago. And only ganks to look forward to at 52+

If you guys really think server is fun at 52+ for nonames, u need to get off your OG toons and check it out. It sucks unless you have mad gear/pvp skills and 2-3 regular playtime friends.
  #46  
Old 11-07-2013, 12:17 PM
Halister Halister is offline
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Need more euros!
  #47  
Old 11-07-2013, 12:22 PM
hagard hagard is offline
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Quote:
Originally Posted by s1ckness [You must be logged in to view images. Log in or Register.]
velious will do nothing but kill red99 forgood ,

0 competition

120+nilly running around in TOV gear

best part of velious was pvp over the 50 raids mobs every week.
VZTZ velious raids were the shit
so much pvp
  #48  
Old 11-07-2013, 12:27 PM
Lowlife Lowlife is offline
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Teams is gunna be Bad Ass

IF

1. It isn't implemented before Alecta's fixes are complete and in place

2. It is properly staggered BEFORE or AFTER Vellymoose Launch

3. Team make-up is balanced as to not have a 60/30/10% representation between Evil/Neutral/Good as seen on SZ Live.

4. Atleast 3 weeks of advertisement by staff and community.

5. Classic/Kunark timeline is under six months each.
  #49  
Old 11-07-2013, 04:49 PM
Rust1d? Rust1d? is offline
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Quote:
Originally Posted by myxomatosii [You must be logged in to view images. Log in or Register.]
Even at 1k pop on blue Q is a semi ghost town. Ports there in Velious should fix that.
Yeah but 500 on a classic server would be tight. Eventually everyone will end up in SolB/Guk/Fear/Hate

Hard having a low pop pvp server with Kunark and Velious.
  #50  
Old 11-08-2013, 03:31 PM
Alecta Alecta is offline
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The 'non-management' staff members (no Nilbog or Rogean) had a call to discuss rulesets a few days ago during which we mainly reviewed some of the better community-contributed posts.

We're going to hammer some more details out over the next week or so. I would then like to gather some community feedback on the proposed ruleset.

This weekend I am going to be making a WBS (and hopefully publishing it) so people will have a clearer idea of what needs to be done / what has been done.
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